diff options
| author | SND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-06-08 09:27:25 +0000 |
|---|---|---|
| committer | SND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-06-08 09:27:25 +0000 |
| commit | 5f868fa161d5827e45a060a0b17b44a997625315 (patch) | |
| tree | 1694ae3dfcb0189abdf098edbf6dae0bf2a18e4d /macosx/EmuThread.m | |
| parent | c7eb23ccf1813fb4ca47c309c40baff308151237 (diff) | |
| download | pcsxr-5f868fa161d5827e45a060a0b17b44a997625315.tar.gz | |
Rebranding.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@67621 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/EmuThread.m')
| -rw-r--r-- | macosx/EmuThread.m | 794 |
1 files changed, 397 insertions, 397 deletions
diff --git a/macosx/EmuThread.m b/macosx/EmuThread.m index dfcf6141..384e542b 100644 --- a/macosx/EmuThread.m +++ b/macosx/EmuThread.m @@ -1,399 +1,399 @@ -// -// EmuThread.m -// Pcsx -// -// Created by Gil Pedersen on Sun Sep 21 2003. -// Copyright (c) 2003 __MyCompanyName__. All rights reserved. -// - -#import <ExceptionHandling/NSExceptionHandler.h> -#import <AppKit/NSApplication.h> -#include <pthread.h> -#include <setjmp.h> -#import "EmuThread.h" -#include "psxcommon.h" -#include "plugins.h" -#include "misc.h" - -EmuThread *emuThread; -NSString *defrostPath = nil; -static int safeEvent; -static int paused; -static int runbios; - -static pthread_cond_t eventCond; -static pthread_mutex_t eventMutex; - -#define EMUEVENT_NONE 0 -#define EMUEVENT_PAUSE (1<<0) -#define EMUEVENT_RESET (1<<1) -#define EMUEVENT_STOP (1<<2) - -@implementation EmuThread - -- (void)EmuThreadRun:(id)anObject -{ - pool = [[NSAutoreleasePool alloc] init]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowDidClose:) - name:@"emuWindowDidClose" object:nil]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowWantPause:) - name:@"emuWindowWantPause" object:nil]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowWantResume:) - name:@"emuWindowWantResume" object:nil]; - - // we shouldn't change the priority, since we might depend on subthreads - //[NSThread setThreadPriority:1.0-((1.0-[NSThread threadPriority])/4.0)]; - - // Do processing here - if (OpenPlugins() == -1) - goto done; - - setjmp(restartJmp); - - int res = CheckCdrom(); - if (res == -1) { - ClosePlugins(); - SysMessage(_("Could not check CD-ROM!\n")); - goto done; - } -
- // Auto-detect: region first, then rcnt reset +//
+// EmuThread.m
+// Pcsxr
+//
+// Created by Gil Pedersen on Sun Sep 21 2003.
+// Copyright (c) 2003 __MyCompanyName__. All rights reserved.
+//
+
+#import <ExceptionHandling/NSExceptionHandler.h>
+#import <AppKit/NSApplication.h>
+#include <pthread.h>
+#include <setjmp.h>
+#import "EmuThread.h"
+#include "psxcommon.h"
+#include "plugins.h"
+#include "misc.h"
+
+EmuThread *emuThread;
+NSString *defrostPath = nil;
+static int safeEvent;
+static int paused;
+static int runbios;
+
+static pthread_cond_t eventCond;
+static pthread_mutex_t eventMutex;
+
+#define EMUEVENT_NONE 0
+#define EMUEVENT_PAUSE (1<<0)
+#define EMUEVENT_RESET (1<<1)
+#define EMUEVENT_STOP (1<<2)
+
+@implementation EmuThread
+
+- (void)EmuThreadRun:(id)anObject
+{
+ pool = [[NSAutoreleasePool alloc] init];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowDidClose:)
+ name:@"emuWindowDidClose" object:nil];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowWantPause:)
+ name:@"emuWindowWantPause" object:nil];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowWantResume:)
+ name:@"emuWindowWantResume" object:nil];
+
+ // we shouldn't change the priority, since we might depend on subthreads
+ //[NSThread setThreadPriority:1.0-((1.0-[NSThread threadPriority])/4.0)];
+
+ // Do processing here
+ if (OpenPlugins() == -1)
+ goto done;
+
+ setjmp(restartJmp);
+
+ int res = CheckCdrom();
+ if (res == -1) {
+ ClosePlugins();
+ SysMessage(_("Could not check CD-ROM!\n"));
+ goto done;
+ }
+
+ // Auto-detect: region first, then rcnt reset
EmuReset();
- LoadCdrom(); - - if (defrostPath) { - LoadState([defrostPath fileSystemRepresentation]); - [defrostPath release]; defrostPath = nil; - } - - psxCpu->Execute(); - -done: - [pool release]; pool = nil; - emuThread = nil; - - return; -} - -- (void)EmuThreadRunBios:(id)anObject -{ - pool = [[NSAutoreleasePool alloc] init]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowDidClose:) - name:@"emuWindowDidClose" object:nil]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowWantPause:) - name:@"emuWindowWantPause" object:nil]; - - [[NSNotificationCenter defaultCenter] addObserver:self - selector:@selector(emuWindowWantResume:) - name:@"emuWindowWantResume" object:nil]; - - // we shouldn't change the priority, since we might depend on subthreads - //[NSThread setThreadPriority:1.0-((1.0-[NSThread threadPriority])/4.0)]; - - // Do processing here - if (OpenPlugins() == -1) - goto done; - - EmuReset(); - - psxCpu->Execute(); - -done: - [pool release]; pool = nil; - emuThread = nil; - - return; -} - -- (void)dealloc -{ - // remove all registered observers - [[NSNotificationCenter defaultCenter] removeObserver:self name:nil object:nil]; - - if (pool) - [pool release]; - - [super dealloc]; -} - -- (void)emuWindowDidClose:(NSNotification *)aNotification -{ - [EmuThread stop]; -} - -- (void)emuWindowWantPause:(NSNotification *)aNotification -{ - wasPaused = [EmuThread pause]; -} - -- (void)emuWindowWantResume:(NSNotification *)aNotification -{ - if (!wasPaused) { - [EmuThread resume]; - } - wasPaused = NO; -} - -/* called periodically from the emulation thread */ -- (void)handleEvents -{ - /* only do a trylock here, since we're not interested in blocking, - and we can just handle events next time round */ - if (pthread_mutex_trylock(&eventMutex) == 0) { - while (safeEvent) { - if (safeEvent & EMUEVENT_STOP) { - /* signify that the emulation has stopped */ - [emuThread autorelease]; - emuThread = nil; - paused = NO; - - /* better unlock the mutex before killing ourself */ - pthread_mutex_unlock(&eventMutex); - - ClosePlugins(); - SysClose(); - - //[[NSThread currentThread] autorelease]; - [NSThread exit]; - return; - } - - if (safeEvent & EMUEVENT_RESET) { -#if 0 - /* signify that the emulation has stopped */ - [emuThread autorelease]; - emuThread = nil; - - /* better unlock the mutex before killing ourself */ - pthread_mutex_unlock(&eventMutex); - - ClosePlugins(); - - // start a new emulation thread - [EmuThread run]; - - //[[NSThread currentThread] autorelease]; - [NSThread exit]; - return; -#else - safeEvent &= ~EMUEVENT_RESET; - pthread_mutex_unlock(&eventMutex); - - longjmp(restartJmp, 0); -#endif - } - - if (safeEvent & EMUEVENT_PAUSE) { - paused = 2; - /* wait until we're signalled */ - pthread_cond_wait(&eventCond, &eventMutex); - } - } - pthread_mutex_unlock(&eventMutex); - } -} - -+ (void)run -{ - int err; - - if (emuThread) { - [EmuThread resume]; - return; - } - - if (pthread_mutex_lock(&eventMutex) != 0) { - err = pthread_cond_init(&eventCond, NULL); - if (err) return; - - err = pthread_mutex_init(&eventMutex, NULL); - if (err) return; - - pthread_mutex_lock(&eventMutex); - } - - safeEvent = EMUEVENT_NONE; - paused = NO; - runbios = NO; - - if (SysInit() != 0) { - pthread_mutex_unlock(&eventMutex); - return; - } - - emuThread = [[EmuThread alloc] init]; - - [NSThread detachNewThreadSelector:@selector(EmuThreadRun:) - toTarget:emuThread withObject:nil]; - - pthread_mutex_unlock(&eventMutex); -} - -+ (void)runBios -{ - int err; - - if (emuThread) { - [EmuThread resume]; - return; - } - - if (pthread_mutex_lock(&eventMutex) != 0) { - err = pthread_cond_init(&eventCond, NULL); - if (err) return; - - err = pthread_mutex_init(&eventMutex, NULL); - if (err) return; - - pthread_mutex_lock(&eventMutex); - } - - safeEvent = EMUEVENT_NONE; - paused = NO; - runbios = YES; - - if (SysInit() != 0) { - pthread_mutex_unlock(&eventMutex); - return; - } - - emuThread = [[EmuThread alloc] init]; - - [NSThread detachNewThreadSelector:@selector(EmuThreadRunBios:) - toTarget:emuThread withObject:nil]; - - pthread_mutex_unlock(&eventMutex); -} - -+ (void)stop -{ - pthread_mutex_lock(&eventMutex); - safeEvent = EMUEVENT_STOP; - pthread_mutex_unlock(&eventMutex); - - // wake it if it's sleeping - pthread_cond_broadcast(&eventCond); -} - -+ (BOOL)pause -{ - if (paused || ![EmuThread active]) - return YES; - - pthread_mutex_lock(&eventMutex); - safeEvent |= EMUEVENT_PAUSE; - paused = 1; - pthread_mutex_unlock(&eventMutex); - - pthread_cond_broadcast(&eventCond); - - return NO; -} - -+ (BOOL)pauseSafe -{ - if ((paused == 2) || ![EmuThread active]) - return YES; - - [EmuThread pause]; - while ([EmuThread isPaused] != 2) [NSThread sleepUntilDate:[[NSDate date] addTimeInterval:0.05]]; - - return NO; -} - -+ (void)resume -{ - if (!paused || ![EmuThread active]) - return; - - pthread_mutex_lock(&eventMutex); - - safeEvent &= ~EMUEVENT_PAUSE; - paused = NO; - pthread_mutex_unlock(&eventMutex); - - pthread_cond_broadcast(&eventCond); -} - -+ (void)reset -{ - pthread_mutex_lock(&eventMutex); - safeEvent = EMUEVENT_RESET; - pthread_mutex_unlock(&eventMutex); - - pthread_cond_broadcast(&eventCond); -} - -// must only be called from within the emulation thread!!! -+ (void)resetNow -{ - /* signify that the emulation has stopped */ - [emuThread autorelease]; - emuThread = nil; - - ClosePlugins(); - - // start a new emulation thread - [EmuThread run]; - - //[[NSThread currentThread] autorelease]; - [NSThread exit]; - return; -} - -+ (BOOL)isPaused -{ - return paused; -} - -+ (BOOL)isRunBios -{ - return runbios; -} - -+ (BOOL)active -{ - return emuThread ? YES : NO; -} - -+ (void)freezeAt:(NSString *)path which:(int)num -{ - BOOL emuWasPaused = [EmuThread pauseSafe]; - char Text[256]; - - GPU_freeze(2, (GPUFreeze_t *)&num); - int ret = SaveState([path fileSystemRepresentation]); - if (ret == 0) sprintf (Text, _("*PCSX*: Saved State %d"), num+1); - else sprintf (Text, _("*PCSX*: Error Saving State %d"), num+1); - GPU_displayText(Text); - - if (!emuWasPaused) { - [EmuThread resume]; - } -} - -+ (BOOL)defrostAt:(NSString *)path -{ - const char *cPath = [path fileSystemRepresentation]; - if (CheckState(cPath) != 0) - return NO; - - defrostPath = [path retain]; - [EmuThread reset]; - - GPU_displayText(_("*PCSX*: Loaded State")); - return YES; -} - -@end + LoadCdrom();
+
+ if (defrostPath) {
+ LoadState([defrostPath fileSystemRepresentation]);
+ [defrostPath release]; defrostPath = nil;
+ }
+
+ psxCpu->Execute();
+
+done:
+ [pool release]; pool = nil;
+ emuThread = nil;
+
+ return;
+}
+
+- (void)EmuThreadRunBios:(id)anObject
+{
+ pool = [[NSAutoreleasePool alloc] init];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowDidClose:)
+ name:@"emuWindowDidClose" object:nil];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowWantPause:)
+ name:@"emuWindowWantPause" object:nil];
+
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(emuWindowWantResume:)
+ name:@"emuWindowWantResume" object:nil];
+
+ // we shouldn't change the priority, since we might depend on subthreads
+ //[NSThread setThreadPriority:1.0-((1.0-[NSThread threadPriority])/4.0)];
+
+ // Do processing here
+ if (OpenPlugins() == -1)
+ goto done;
+
+ EmuReset();
+
+ psxCpu->Execute();
+
+done:
+ [pool release]; pool = nil;
+ emuThread = nil;
+
+ return;
+}
+
+- (void)dealloc
+{
+ // remove all registered observers
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:nil object:nil];
+
+ if (pool)
+ [pool release];
+
+ [super dealloc];
+}
+
+- (void)emuWindowDidClose:(NSNotification *)aNotification
+{
+ [EmuThread stop];
+}
+
+- (void)emuWindowWantPause:(NSNotification *)aNotification
+{
+ wasPaused = [EmuThread pause];
+}
+
+- (void)emuWindowWantResume:(NSNotification *)aNotification
+{
+ if (!wasPaused) {
+ [EmuThread resume];
+ }
+ wasPaused = NO;
+}
+
+/* called periodically from the emulation thread */
+- (void)handleEvents
+{
+ /* only do a trylock here, since we're not interested in blocking,
+ and we can just handle events next time round */
+ if (pthread_mutex_trylock(&eventMutex) == 0) {
+ while (safeEvent) {
+ if (safeEvent & EMUEVENT_STOP) {
+ /* signify that the emulation has stopped */
+ [emuThread autorelease];
+ emuThread = nil;
+ paused = NO;
+
+ /* better unlock the mutex before killing ourself */
+ pthread_mutex_unlock(&eventMutex);
+
+ ClosePlugins();
+ SysClose();
+
+ //[[NSThread currentThread] autorelease];
+ [NSThread exit];
+ return;
+ }
+
+ if (safeEvent & EMUEVENT_RESET) {
+#if 0
+ /* signify that the emulation has stopped */
+ [emuThread autorelease];
+ emuThread = nil;
+
+ /* better unlock the mutex before killing ourself */
+ pthread_mutex_unlock(&eventMutex);
+
+ ClosePlugins();
+
+ // start a new emulation thread
+ [EmuThread run];
+
+ //[[NSThread currentThread] autorelease];
+ [NSThread exit];
+ return;
+#else
+ safeEvent &= ~EMUEVENT_RESET;
+ pthread_mutex_unlock(&eventMutex);
+
+ longjmp(restartJmp, 0);
+#endif
+ }
+
+ if (safeEvent & EMUEVENT_PAUSE) {
+ paused = 2;
+ /* wait until we're signalled */
+ pthread_cond_wait(&eventCond, &eventMutex);
+ }
+ }
+ pthread_mutex_unlock(&eventMutex);
+ }
+}
+
++ (void)run
+{
+ int err;
+
+ if (emuThread) {
+ [EmuThread resume];
+ return;
+ }
+
+ if (pthread_mutex_lock(&eventMutex) != 0) {
+ err = pthread_cond_init(&eventCond, NULL);
+ if (err) return;
+
+ err = pthread_mutex_init(&eventMutex, NULL);
+ if (err) return;
+
+ pthread_mutex_lock(&eventMutex);
+ }
+
+ safeEvent = EMUEVENT_NONE;
+ paused = NO;
+ runbios = NO;
+
+ if (SysInit() != 0) {
+ pthread_mutex_unlock(&eventMutex);
+ return;
+ }
+
+ emuThread = [[EmuThread alloc] init];
+
+ [NSThread detachNewThreadSelector:@selector(EmuThreadRun:)
+ toTarget:emuThread withObject:nil];
+
+ pthread_mutex_unlock(&eventMutex);
+}
+
++ (void)runBios
+{
+ int err;
+
+ if (emuThread) {
+ [EmuThread resume];
+ return;
+ }
+
+ if (pthread_mutex_lock(&eventMutex) != 0) {
+ err = pthread_cond_init(&eventCond, NULL);
+ if (err) return;
+
+ err = pthread_mutex_init(&eventMutex, NULL);
+ if (err) return;
+
+ pthread_mutex_lock(&eventMutex);
+ }
+
+ safeEvent = EMUEVENT_NONE;
+ paused = NO;
+ runbios = YES;
+
+ if (SysInit() != 0) {
+ pthread_mutex_unlock(&eventMutex);
+ return;
+ }
+
+ emuThread = [[EmuThread alloc] init];
+
+ [NSThread detachNewThreadSelector:@selector(EmuThreadRunBios:)
+ toTarget:emuThread withObject:nil];
+
+ pthread_mutex_unlock(&eventMutex);
+}
+
++ (void)stop
+{
+ pthread_mutex_lock(&eventMutex);
+ safeEvent = EMUEVENT_STOP;
+ pthread_mutex_unlock(&eventMutex);
+
+ // wake it if it's sleeping
+ pthread_cond_broadcast(&eventCond);
+}
+
++ (BOOL)pause
+{
+ if (paused || ![EmuThread active])
+ return YES;
+
+ pthread_mutex_lock(&eventMutex);
+ safeEvent |= EMUEVENT_PAUSE;
+ paused = 1;
+ pthread_mutex_unlock(&eventMutex);
+
+ pthread_cond_broadcast(&eventCond);
+
+ return NO;
+}
+
++ (BOOL)pauseSafe
+{
+ if ((paused == 2) || ![EmuThread active])
+ return YES;
+
+ [EmuThread pause];
+ while ([EmuThread isPaused] != 2) [NSThread sleepUntilDate:[[NSDate date] addTimeInterval:0.05]];
+
+ return NO;
+}
+
++ (void)resume
+{
+ if (!paused || ![EmuThread active])
+ return;
+
+ pthread_mutex_lock(&eventMutex);
+
+ safeEvent &= ~EMUEVENT_PAUSE;
+ paused = NO;
+ pthread_mutex_unlock(&eventMutex);
+
+ pthread_cond_broadcast(&eventCond);
+}
+
++ (void)reset
+{
+ pthread_mutex_lock(&eventMutex);
+ safeEvent = EMUEVENT_RESET;
+ pthread_mutex_unlock(&eventMutex);
+
+ pthread_cond_broadcast(&eventCond);
+}
+
+// must only be called from within the emulation thread!!!
++ (void)resetNow
+{
+ /* signify that the emulation has stopped */
+ [emuThread autorelease];
+ emuThread = nil;
+
+ ClosePlugins();
+
+ // start a new emulation thread
+ [EmuThread run];
+
+ //[[NSThread currentThread] autorelease];
+ [NSThread exit];
+ return;
+}
+
++ (BOOL)isPaused
+{
+ return paused;
+}
+
++ (BOOL)isRunBios
+{
+ return runbios;
+}
+
++ (BOOL)active
+{
+ return emuThread ? YES : NO;
+}
+
++ (void)freezeAt:(NSString *)path which:(int)num
+{
+ BOOL emuWasPaused = [EmuThread pauseSafe];
+ char Text[256];
+
+ GPU_freeze(2, (GPUFreeze_t *)&num);
+ int ret = SaveState([path fileSystemRepresentation]);
+ if (ret == 0) sprintf (Text, _("*PCSXR*: Saved State %d"), num+1);
+ else sprintf (Text, _("*PCSXR*: Error Saving State %d"), num+1);
+ GPU_displayText(Text);
+
+ if (!emuWasPaused) {
+ [EmuThread resume];
+ }
+}
+
++ (BOOL)defrostAt:(NSString *)path
+{
+ const char *cPath = [path fileSystemRepresentation];
+ if (CheckState(cPath) != 0)
+ return NO;
+
+ defrostPath = [path retain];
+ [EmuThread reset];
+
+ GPU_displayText(_("*PCSXR*: Loaded State"));
+ return YES;
+}
+
+@end
|
