diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-06-09 11:34:52 +0000 |
|---|---|---|
| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-06-09 11:34:52 +0000 |
| commit | 10eac4b4928e7dd9f79de454641889f2a0b77250 (patch) | |
| tree | 0f9c98f659552ed2406a6159bc123889ca46b919 /macosx/EmuThread.m | |
| parent | 568526e291e9743751d8632327b94e01e7181efc (diff) | |
| download | pcsxr-10eac4b4928e7dd9f79de454641889f2a0b77250.tar.gz | |
added prelimiary Mac OS X port (still not working)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23667 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/EmuThread.m')
| -rw-r--r-- | macosx/EmuThread.m | 330 |
1 files changed, 330 insertions, 0 deletions
diff --git a/macosx/EmuThread.m b/macosx/EmuThread.m new file mode 100644 index 00000000..dbe33864 --- /dev/null +++ b/macosx/EmuThread.m @@ -0,0 +1,330 @@ +// +// EmuThread.m +// Pcsx +// +// Created by Gil Pedersen on Sun Sep 21 2003. +// Copyright (c) 2003 __MyCompanyName__. All rights reserved. +// + +#import <ExceptionHandling/NSExceptionHandler.h> +#import <AppKit/NSApplication.h> +#include <pthread.h> +#include <setjmp.h> +#import "EmuThread.h" +#include "psxcommon.h" +#include "plugins.h" +#include "misc.h" + +EmuThread *emuThread; +NSString *defrostPath = nil; +static int safeEvent; +static int paused; + +static pthread_cond_t eventCond; +static pthread_mutex_t eventMutex; + +#define EMUEVENT_NONE 0 +#define EMUEVENT_PAUSE (1<<0) +#define EMUEVENT_RESET (1<<1) +#define EMUEVENT_STOP (1<<2) + +@implementation EmuThread + +- (void)EmuThreadRun:(id)anObject +{ + pool = [[NSAutoreleasePool alloc] init]; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(emuWindowDidClose:) + name:@"emuWindowDidClose" object:nil]; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(emuWindowWantPause:) + name:@"emuWindowWantPause" object:nil]; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(emuWindowWantResume:) + name:@"emuWindowWantResume" object:nil]; + + // we shouldn't change the priority, since we might depend on subthreads + //[NSThread setThreadPriority:1.0-((1.0-[NSThread threadPriority])/4.0)]; + + // Do processing here + if (OpenPlugins() == -1) + goto done; + + if (setjmp(restartJmp) == 0) { + psxReset(); + } + + int res = CheckCdrom(); + if (res == -1) { + ClosePlugins(); + SysMessage(_("Could not load Cdrom\n")); + goto done; + } + + if (LoadCdrom() == -1) { + ClosePlugins(); + SysMessage(_("Could not load Cdrom\n")); + goto done; + } + + if (defrostPath) { + LoadState([defrostPath fileSystemRepresentation]); + [defrostPath release]; defrostPath = nil; + } + + psxCpu->Execute(); + +done: + [pool release]; pool = nil; + emuThread = nil; + + return; +} + +- (void)dealloc +{ + // remove all registered observers + [[NSNotificationCenter defaultCenter] removeObserver:self name:nil object:nil]; + + if (pool) + [pool release]; + + [super dealloc]; +} + +- (void)emuWindowDidClose:(NSNotification *)aNotification +{ + [EmuThread stop]; +} + +- (void)emuWindowWantPause:(NSNotification *)aNotification +{ + wasPaused = [EmuThread pause]; +} + +- (void)emuWindowWantResume:(NSNotification *)aNotification +{ + if (!wasPaused) { + [EmuThread resume]; + } + wasPaused = NO; +} + +/* called periodically from the emulation thread */ +- (void)handleEvents +{ + /* only do a trylock here, since we're not interested in blocking, + and we can just handle events next time round */ + if (pthread_mutex_trylock(&eventMutex) == 0) { + while (safeEvent) { + if (safeEvent & EMUEVENT_STOP) { + /* signify that the emulation has stopped */ + [emuThread autorelease]; + emuThread = nil; + paused = NO; + + /* better unlock the mutex before killing ourself */ + pthread_mutex_unlock(&eventMutex); + + ClosePlugins(); + SysClose(); + + //[[NSThread currentThread] autorelease]; + [NSThread exit]; + return; + } + + if (safeEvent & EMUEVENT_RESET) { +#if 1 + /* signify that the emulation has stopped */ + [emuThread autorelease]; + emuThread = nil; + + /* better unlock the mutex before killing ourself */ + pthread_mutex_unlock(&eventMutex); + + ClosePlugins(); + + // start a new emulation thread + [EmuThread run]; + + //[[NSThread currentThread] autorelease]; + [NSThread exit]; + return; +#else + safeEvent &= ~EMUEVENT_RESET; + pthread_mutex_unlock(&eventMutex); + + psxCpu->Reset(); + + longjmp(restartJmp, 0); +#endif + } + + if (safeEvent & EMUEVENT_PAUSE) { + paused = 2; + /* wait until we're signalled */ + pthread_cond_wait(&eventCond, &eventMutex); + } + } + pthread_mutex_unlock(&eventMutex); + } +} + + ++ (void)run +{ + int err; + + if (emuThread) { + [EmuThread resume]; + return; + } + + if (pthread_mutex_lock(&eventMutex) != 0) { + err = pthread_cond_init(&eventCond, NULL); + if (err) return; + + err = pthread_mutex_init(&eventMutex, NULL); + if (err) return; + + pthread_mutex_lock(&eventMutex); + } + + safeEvent = EMUEVENT_NONE; + paused = NO; + + if (SysInit() != 0) { + pthread_mutex_unlock(&eventMutex); + return; + } + + emuThread = [[EmuThread alloc] init]; + + [NSThread detachNewThreadSelector:@selector(EmuThreadRun:) + toTarget:emuThread withObject:nil]; + + pthread_mutex_unlock(&eventMutex); +} + ++ (void)stop +{ + pthread_mutex_lock(&eventMutex); + safeEvent = EMUEVENT_STOP; + pthread_mutex_unlock(&eventMutex); + + // wake it if it's sleeping + pthread_cond_broadcast(&eventCond); +} + ++ (BOOL)pause +{ + if (paused || ![EmuThread active]) + return YES; + + pthread_mutex_lock(&eventMutex); + safeEvent |= EMUEVENT_PAUSE; + paused = 1; + pthread_mutex_unlock(&eventMutex); + + pthread_cond_broadcast(&eventCond); + + return NO; +} + ++ (BOOL)pauseSafe +{ + if ((paused == 2) || ![EmuThread active]) + return YES; + + [EmuThread pause]; + while ([EmuThread isPaused] != 2) [NSThread sleepUntilDate:[[NSDate date] addTimeInterval:0.05]]; + + return NO; +} + ++ (void)resume +{ + if (!paused || ![EmuThread active]) + return; + + pthread_mutex_lock(&eventMutex); + + safeEvent &= ~EMUEVENT_PAUSE; + paused = NO; + pthread_mutex_unlock(&eventMutex); + + pthread_cond_broadcast(&eventCond); +} + ++ (void)reset +{ + pthread_mutex_lock(&eventMutex); + safeEvent = EMUEVENT_RESET; + pthread_mutex_unlock(&eventMutex); + + pthread_cond_broadcast(&eventCond); +} + +// must only be called from within the emulation thread!!! ++ (void)resetNow +{ + /* signify that the emulation has stopped */ + [emuThread autorelease]; + emuThread = nil; + + ClosePlugins(); + + // start a new emulation thread + [EmuThread run]; + + //[[NSThread currentThread] autorelease]; + [NSThread exit]; + return; +} + ++ (BOOL)isPaused +{ + return paused; +} + ++ (BOOL)active +{ + return emuThread ? YES : NO; +} + ++ (void)freezeAt:(NSString *)path which:(int)num +{ + BOOL emuWasPaused = [EmuThread pauseSafe]; + char Text[256]; + + GPU_freeze(2, (GPUFreeze_t *)&num); + int ret = SaveState([path fileSystemRepresentation]); + if (ret == 0) sprintf (Text, _("*PCSX*: Saved State %d"), num+1); + else sprintf (Text, _("*PCSX*: Error Saving State %d"), num+1); + GPU_displayText(Text); + + if (!emuWasPaused) { + [EmuThread resume]; + } +} + ++ (BOOL)defrostAt:(NSString *)path +{ + const char *cPath = [path fileSystemRepresentation]; + if (CheckState(cPath) != 0) + return NO; + + defrostPath = [path retain]; + + [EmuThread reset]; + + GPU_displayText(_("*PCSX*: Loaded State")); + + return YES; +} + +@end |
