diff options
| author | SND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2012-11-18 18:15:59 +0000 |
|---|---|---|
| committer | SND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2012-11-18 18:15:59 +0000 |
| commit | 065ccce6e919353d1e746057521e8e317b9acf12 (patch) | |
| tree | d08f773fe1d980faf8ca88c445da5b1b1c919874 /libpcsxcore/gpu.c | |
| parent | adc29a23861e66c104fb411e67e04019c8888ec9 (diff) | |
| download | pcsxr-065ccce6e919353d1e746057521e8e317b9acf12.tar.gz | |
Unix style EOL (thanks to darktjm);
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'libpcsxcore/gpu.c')
| -rwxr-xr-x[-rw-r--r--] | libpcsxcore/gpu.c | 372 |
1 files changed, 186 insertions, 186 deletions
diff --git a/libpcsxcore/gpu.c b/libpcsxcore/gpu.c index 9ade94ad..2b1e5b22 100644..100755 --- a/libpcsxcore/gpu.c +++ b/libpcsxcore/gpu.c @@ -1,186 +1,186 @@ -/* Copyright (c) 2010, shalma.
- * Portions Copyright (c) 2002, Pete Bernert.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "psxhw.h"
-#include "gpu.h"
-#include "psxdma.h"
-
-#define GPUSTATUS_ODDLINES 0x80000000
-#define GPUSTATUS_DMABITS 0x60000000 // Two bits
-#define GPUSTATUS_READYFORCOMMANDS 0x10000000
-#define GPUSTATUS_READYFORVRAM 0x08000000
-#define GPUSTATUS_IDLE 0x04000000
-
-#define GPUSTATUS_DISPLAYDISABLED 0x00800000
-#define GPUSTATUS_INTERLACED 0x00400000
-#define GPUSTATUS_RGB24 0x00200000
-#define GPUSTATUS_PAL 0x00100000
-#define GPUSTATUS_DOUBLEHEIGHT 0x00080000
-#define GPUSTATUS_WIDTHBITS 0x00070000 // Three bits
-#define GPUSTATUS_MASKENABLED 0x00001000
-#define GPUSTATUS_MASKDRAWN 0x00000800
-#define GPUSTATUS_DRAWINGALLOWED 0x00000400
-#define GPUSTATUS_DITHER 0x00000200
-
-// Taken from PEOPS SOFTGPU
-u32 lUsedAddr[3];
-
-static inline boolean CheckForEndlessLoop(u32 laddr) {
- if (laddr == lUsedAddr[1]) return TRUE;
- if (laddr == lUsedAddr[2]) return TRUE;
-
- if (laddr < lUsedAddr[0]) lUsedAddr[1] = laddr;
- else lUsedAddr[2] = laddr;
-
- lUsedAddr[0] = laddr;
-
- return FALSE;
-}
-
-static u32 gpuDmaChainSize(u32 addr) {
- u32 size;
- u32 DMACommandCounter = 0;
-
- lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff;
-
- // initial linked list ptr (word)
- size = 1;
-
- do {
- addr &= 0x1ffffc;
-
- if (DMACommandCounter++ > 2000000) break;
- if (CheckForEndlessLoop(addr)) break;
-
-
- // # 32-bit blocks to transfer
- size += psxMu8( addr + 3 );
-
-
- // next 32-bit pointer
- addr = psxMu32( addr & ~0x3 ) & 0xffffff;
- size += 1;
- } while (addr != 0xffffff);
-
-
- return size;
-}
-
-int gpuReadStatus() {
- int hard;
-
-
- // GPU plugin
- hard = GPU_readStatus();
-
-
- // Gameshark Lite - wants to see VRAM busy
- // - Must enable GPU 'Fake Busy States' hack
- if( (hard & GPUSTATUS_IDLE) == 0 )
- hard &= ~GPUSTATUS_READYFORVRAM;
-
- return hard;
-}
-
-void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
- u32 *ptr;
- u32 size;
-
- switch (chcr) {
- case 0x01000200: // vram2mem
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
- if (ptr == NULL) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n");
-#endif
- break;
- }
- // BA blocks * BS words (word = 32-bits)
- size = (bcr >> 16) * (bcr & 0xffff);
- GPU_readDataMem(ptr, size);
- psxCpu->Clear(madr, size);
-
-#if 1
- // already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(size);
-#else
- // Experimental burst dma transfer (0.333x max)
- GPUDMA_INT(size/3);
-#endif
- return;
-
- case 0x01000201: // mem2vram
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
- if (ptr == NULL) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n");
-#endif
- break;
- }
- // BA blocks * BS words (word = 32-bits)
- size = (bcr >> 16) * (bcr & 0xffff);
- GPU_writeDataMem(ptr, size);
-
-#if 1
- // already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(size);
-#else
- // Experimental burst dma transfer
- // - X-Files = 0.333333x max for videos
- GPUDMA_INT( size / 3 );
-#endif
- return;
-
- case 0x01000401: // dma chain
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
-
- size = gpuDmaChainSize(madr);
- GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
-
- // Tekken 3 = use 1.0 only (not 1.5x)
-
- // Einhander = parse linked list in pieces (todo)
- // Final Fantasy 4 = internal vram time (todo)
- // Rebel Assault 2 = parse linked list in pieces (todo)
- // Vampire Hunter D = allow edits to linked list (todo)
- GPUDMA_INT(size);
- return;
-
-#ifdef PSXDMA_LOG
- default:
- PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
- break;
-#endif
- }
-
- HW_DMA2_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(2);
-}
-
-void gpuInterrupt() {
- HW_DMA2_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(2);
-}
+/* Copyright (c) 2010, shalma. + * Portions Copyright (c) 2002, Pete Bernert. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "psxhw.h" +#include "gpu.h" +#include "psxdma.h" + +#define GPUSTATUS_ODDLINES 0x80000000 +#define GPUSTATUS_DMABITS 0x60000000 // Two bits +#define GPUSTATUS_READYFORCOMMANDS 0x10000000 +#define GPUSTATUS_READYFORVRAM 0x08000000 +#define GPUSTATUS_IDLE 0x04000000 + +#define GPUSTATUS_DISPLAYDISABLED 0x00800000 +#define GPUSTATUS_INTERLACED 0x00400000 +#define GPUSTATUS_RGB24 0x00200000 +#define GPUSTATUS_PAL 0x00100000 +#define GPUSTATUS_DOUBLEHEIGHT 0x00080000 +#define GPUSTATUS_WIDTHBITS 0x00070000 // Three bits +#define GPUSTATUS_MASKENABLED 0x00001000 +#define GPUSTATUS_MASKDRAWN 0x00000800 +#define GPUSTATUS_DRAWINGALLOWED 0x00000400 +#define GPUSTATUS_DITHER 0x00000200 + +// Taken from PEOPS SOFTGPU +u32 lUsedAddr[3]; + +static inline boolean CheckForEndlessLoop(u32 laddr) { + if (laddr == lUsedAddr[1]) return TRUE; + if (laddr == lUsedAddr[2]) return TRUE; + + if (laddr < lUsedAddr[0]) lUsedAddr[1] = laddr; + else lUsedAddr[2] = laddr; + + lUsedAddr[0] = laddr; + + return FALSE; +} + +static u32 gpuDmaChainSize(u32 addr) { + u32 size; + u32 DMACommandCounter = 0; + + lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff; + + // initial linked list ptr (word) + size = 1; + + do { + addr &= 0x1ffffc; + + if (DMACommandCounter++ > 2000000) break; + if (CheckForEndlessLoop(addr)) break; + + + // # 32-bit blocks to transfer + size += psxMu8( addr + 3 ); + + + // next 32-bit pointer + addr = psxMu32( addr & ~0x3 ) & 0xffffff; + size += 1; + } while (addr != 0xffffff); + + + return size; +} + +int gpuReadStatus() { + int hard; + + + // GPU plugin + hard = GPU_readStatus(); + + + // Gameshark Lite - wants to see VRAM busy + // - Must enable GPU 'Fake Busy States' hack + if( (hard & GPUSTATUS_IDLE) == 0 ) + hard &= ~GPUSTATUS_READYFORVRAM; + + return hard; +} + +void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU + u32 *ptr; + u32 size; + + switch (chcr) { + case 0x01000200: // vram2mem +#ifdef PSXDMA_LOG + PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); +#endif + ptr = (u32 *)PSXM(madr); + if (ptr == NULL) { +#ifdef CPU_LOG + CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n"); +#endif + break; + } + // BA blocks * BS words (word = 32-bits) + size = (bcr >> 16) * (bcr & 0xffff); + GPU_readDataMem(ptr, size); + psxCpu->Clear(madr, size); + +#if 1 + // already 32-bit word size ((size * 4) / 4) + GPUDMA_INT(size); +#else + // Experimental burst dma transfer (0.333x max) + GPUDMA_INT(size/3); +#endif + return; + + case 0x01000201: // mem2vram +#ifdef PSXDMA_LOG + PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); +#endif + ptr = (u32 *)PSXM(madr); + if (ptr == NULL) { +#ifdef CPU_LOG + CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n"); +#endif + break; + } + // BA blocks * BS words (word = 32-bits) + size = (bcr >> 16) * (bcr & 0xffff); + GPU_writeDataMem(ptr, size); + +#if 1 + // already 32-bit word size ((size * 4) / 4) + GPUDMA_INT(size); +#else + // Experimental burst dma transfer + // - X-Files = 0.333333x max for videos + GPUDMA_INT( size / 3 ); +#endif + return; + + case 0x01000401: // dma chain +#ifdef PSXDMA_LOG + PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); +#endif + + size = gpuDmaChainSize(madr); + GPU_dmaChain((u32 *)psxM, madr & 0x1fffff); + + // Tekken 3 = use 1.0 only (not 1.5x) + + // Einhander = parse linked list in pieces (todo) + // Final Fantasy 4 = internal vram time (todo) + // Rebel Assault 2 = parse linked list in pieces (todo) + // Vampire Hunter D = allow edits to linked list (todo) + GPUDMA_INT(size); + return; + +#ifdef PSXDMA_LOG + default: + PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr); + break; +#endif + } + + HW_DMA2_CHCR &= SWAP32(~0x01000000); + DMA_INTERRUPT(2); +} + +void gpuInterrupt() { + HW_DMA2_CHCR &= SWAP32(~0x01000000); + DMA_INTERRUPT(2); +} |
