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authorSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-11-18 18:15:59 +0000
committerSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-11-18 18:15:59 +0000
commit065ccce6e919353d1e746057521e8e317b9acf12 (patch)
treed08f773fe1d980faf8ca88c445da5b1b1c919874 /libpcsxcore/gpu.c
parentadc29a23861e66c104fb411e67e04019c8888ec9 (diff)
downloadpcsxr-065ccce6e919353d1e746057521e8e317b9acf12.tar.gz
Unix style EOL (thanks to darktjm);
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'libpcsxcore/gpu.c')
-rwxr-xr-x[-rw-r--r--]libpcsxcore/gpu.c372
1 files changed, 186 insertions, 186 deletions
diff --git a/libpcsxcore/gpu.c b/libpcsxcore/gpu.c
index 9ade94ad..2b1e5b22 100644..100755
--- a/libpcsxcore/gpu.c
+++ b/libpcsxcore/gpu.c
@@ -1,186 +1,186 @@
-/* Copyright (c) 2010, shalma.
- * Portions Copyright (c) 2002, Pete Bernert.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#include "psxhw.h"
-#include "gpu.h"
-#include "psxdma.h"
-
-#define GPUSTATUS_ODDLINES 0x80000000
-#define GPUSTATUS_DMABITS 0x60000000 // Two bits
-#define GPUSTATUS_READYFORCOMMANDS 0x10000000
-#define GPUSTATUS_READYFORVRAM 0x08000000
-#define GPUSTATUS_IDLE 0x04000000
-
-#define GPUSTATUS_DISPLAYDISABLED 0x00800000
-#define GPUSTATUS_INTERLACED 0x00400000
-#define GPUSTATUS_RGB24 0x00200000
-#define GPUSTATUS_PAL 0x00100000
-#define GPUSTATUS_DOUBLEHEIGHT 0x00080000
-#define GPUSTATUS_WIDTHBITS 0x00070000 // Three bits
-#define GPUSTATUS_MASKENABLED 0x00001000
-#define GPUSTATUS_MASKDRAWN 0x00000800
-#define GPUSTATUS_DRAWINGALLOWED 0x00000400
-#define GPUSTATUS_DITHER 0x00000200
-
-// Taken from PEOPS SOFTGPU
-u32 lUsedAddr[3];
-
-static inline boolean CheckForEndlessLoop(u32 laddr) {
- if (laddr == lUsedAddr[1]) return TRUE;
- if (laddr == lUsedAddr[2]) return TRUE;
-
- if (laddr < lUsedAddr[0]) lUsedAddr[1] = laddr;
- else lUsedAddr[2] = laddr;
-
- lUsedAddr[0] = laddr;
-
- return FALSE;
-}
-
-static u32 gpuDmaChainSize(u32 addr) {
- u32 size;
- u32 DMACommandCounter = 0;
-
- lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff;
-
- // initial linked list ptr (word)
- size = 1;
-
- do {
- addr &= 0x1ffffc;
-
- if (DMACommandCounter++ > 2000000) break;
- if (CheckForEndlessLoop(addr)) break;
-
-
- // # 32-bit blocks to transfer
- size += psxMu8( addr + 3 );
-
-
- // next 32-bit pointer
- addr = psxMu32( addr & ~0x3 ) & 0xffffff;
- size += 1;
- } while (addr != 0xffffff);
-
-
- return size;
-}
-
-int gpuReadStatus() {
- int hard;
-
-
- // GPU plugin
- hard = GPU_readStatus();
-
-
- // Gameshark Lite - wants to see VRAM busy
- // - Must enable GPU 'Fake Busy States' hack
- if( (hard & GPUSTATUS_IDLE) == 0 )
- hard &= ~GPUSTATUS_READYFORVRAM;
-
- return hard;
-}
-
-void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
- u32 *ptr;
- u32 size;
-
- switch (chcr) {
- case 0x01000200: // vram2mem
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
- if (ptr == NULL) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n");
-#endif
- break;
- }
- // BA blocks * BS words (word = 32-bits)
- size = (bcr >> 16) * (bcr & 0xffff);
- GPU_readDataMem(ptr, size);
- psxCpu->Clear(madr, size);
-
-#if 1
- // already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(size);
-#else
- // Experimental burst dma transfer (0.333x max)
- GPUDMA_INT(size/3);
-#endif
- return;
-
- case 0x01000201: // mem2vram
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
- if (ptr == NULL) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n");
-#endif
- break;
- }
- // BA blocks * BS words (word = 32-bits)
- size = (bcr >> 16) * (bcr & 0xffff);
- GPU_writeDataMem(ptr, size);
-
-#if 1
- // already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(size);
-#else
- // Experimental burst dma transfer
- // - X-Files = 0.333333x max for videos
- GPUDMA_INT( size / 3 );
-#endif
- return;
-
- case 0x01000401: // dma chain
-#ifdef PSXDMA_LOG
- PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
-
- size = gpuDmaChainSize(madr);
- GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
-
- // Tekken 3 = use 1.0 only (not 1.5x)
-
- // Einhander = parse linked list in pieces (todo)
- // Final Fantasy 4 = internal vram time (todo)
- // Rebel Assault 2 = parse linked list in pieces (todo)
- // Vampire Hunter D = allow edits to linked list (todo)
- GPUDMA_INT(size);
- return;
-
-#ifdef PSXDMA_LOG
- default:
- PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
- break;
-#endif
- }
-
- HW_DMA2_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(2);
-}
-
-void gpuInterrupt() {
- HW_DMA2_CHCR &= SWAP32(~0x01000000);
- DMA_INTERRUPT(2);
-}
+/* Copyright (c) 2010, shalma.
+ * Portions Copyright (c) 2002, Pete Bernert.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "psxhw.h"
+#include "gpu.h"
+#include "psxdma.h"
+
+#define GPUSTATUS_ODDLINES 0x80000000
+#define GPUSTATUS_DMABITS 0x60000000 // Two bits
+#define GPUSTATUS_READYFORCOMMANDS 0x10000000
+#define GPUSTATUS_READYFORVRAM 0x08000000
+#define GPUSTATUS_IDLE 0x04000000
+
+#define GPUSTATUS_DISPLAYDISABLED 0x00800000
+#define GPUSTATUS_INTERLACED 0x00400000
+#define GPUSTATUS_RGB24 0x00200000
+#define GPUSTATUS_PAL 0x00100000
+#define GPUSTATUS_DOUBLEHEIGHT 0x00080000
+#define GPUSTATUS_WIDTHBITS 0x00070000 // Three bits
+#define GPUSTATUS_MASKENABLED 0x00001000
+#define GPUSTATUS_MASKDRAWN 0x00000800
+#define GPUSTATUS_DRAWINGALLOWED 0x00000400
+#define GPUSTATUS_DITHER 0x00000200
+
+// Taken from PEOPS SOFTGPU
+u32 lUsedAddr[3];
+
+static inline boolean CheckForEndlessLoop(u32 laddr) {
+ if (laddr == lUsedAddr[1]) return TRUE;
+ if (laddr == lUsedAddr[2]) return TRUE;
+
+ if (laddr < lUsedAddr[0]) lUsedAddr[1] = laddr;
+ else lUsedAddr[2] = laddr;
+
+ lUsedAddr[0] = laddr;
+
+ return FALSE;
+}
+
+static u32 gpuDmaChainSize(u32 addr) {
+ u32 size;
+ u32 DMACommandCounter = 0;
+
+ lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff;
+
+ // initial linked list ptr (word)
+ size = 1;
+
+ do {
+ addr &= 0x1ffffc;
+
+ if (DMACommandCounter++ > 2000000) break;
+ if (CheckForEndlessLoop(addr)) break;
+
+
+ // # 32-bit blocks to transfer
+ size += psxMu8( addr + 3 );
+
+
+ // next 32-bit pointer
+ addr = psxMu32( addr & ~0x3 ) & 0xffffff;
+ size += 1;
+ } while (addr != 0xffffff);
+
+
+ return size;
+}
+
+int gpuReadStatus() {
+ int hard;
+
+
+ // GPU plugin
+ hard = GPU_readStatus();
+
+
+ // Gameshark Lite - wants to see VRAM busy
+ // - Must enable GPU 'Fake Busy States' hack
+ if( (hard & GPUSTATUS_IDLE) == 0 )
+ hard &= ~GPUSTATUS_READYFORVRAM;
+
+ return hard;
+}
+
+void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
+ u32 *ptr;
+ u32 size;
+
+ switch (chcr) {
+ case 0x01000200: // vram2mem
+#ifdef PSXDMA_LOG
+ PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
+#endif
+ ptr = (u32 *)PSXM(madr);
+ if (ptr == NULL) {
+#ifdef CPU_LOG
+ CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n");
+#endif
+ break;
+ }
+ // BA blocks * BS words (word = 32-bits)
+ size = (bcr >> 16) * (bcr & 0xffff);
+ GPU_readDataMem(ptr, size);
+ psxCpu->Clear(madr, size);
+
+#if 1
+ // already 32-bit word size ((size * 4) / 4)
+ GPUDMA_INT(size);
+#else
+ // Experimental burst dma transfer (0.333x max)
+ GPUDMA_INT(size/3);
+#endif
+ return;
+
+ case 0x01000201: // mem2vram
+#ifdef PSXDMA_LOG
+ PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
+#endif
+ ptr = (u32 *)PSXM(madr);
+ if (ptr == NULL) {
+#ifdef CPU_LOG
+ CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n");
+#endif
+ break;
+ }
+ // BA blocks * BS words (word = 32-bits)
+ size = (bcr >> 16) * (bcr & 0xffff);
+ GPU_writeDataMem(ptr, size);
+
+#if 1
+ // already 32-bit word size ((size * 4) / 4)
+ GPUDMA_INT(size);
+#else
+ // Experimental burst dma transfer
+ // - X-Files = 0.333333x max for videos
+ GPUDMA_INT( size / 3 );
+#endif
+ return;
+
+ case 0x01000401: // dma chain
+#ifdef PSXDMA_LOG
+ PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
+#endif
+
+ size = gpuDmaChainSize(madr);
+ GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+
+ // Tekken 3 = use 1.0 only (not 1.5x)
+
+ // Einhander = parse linked list in pieces (todo)
+ // Final Fantasy 4 = internal vram time (todo)
+ // Rebel Assault 2 = parse linked list in pieces (todo)
+ // Vampire Hunter D = allow edits to linked list (todo)
+ GPUDMA_INT(size);
+ return;
+
+#ifdef PSXDMA_LOG
+ default:
+ PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
+ break;
+#endif
+ }
+
+ HW_DMA2_CHCR &= SWAP32(~0x01000000);
+ DMA_INTERRUPT(2);
+}
+
+void gpuInterrupt() {
+ HW_DMA2_CHCR &= SWAP32(~0x01000000);
+ DMA_INTERRUPT(2);
+}