summaryrefslogtreecommitdiff
path: root/gui/DebugMemory.c
diff options
context:
space:
mode:
authorSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-05-02 16:52:05 +0000
committerSND\edgbla_cp <SND\edgbla_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-05-02 16:52:05 +0000
commit462adb75586b96728d66698bb20a934f38dd674d (patch)
tree5a5ed9684f69c53e5896f0b6f1e15fb08203eed4 /gui/DebugMemory.c
parent3adece8b48417154bcb6d6d0932db74458e6835c (diff)
downloadpcsxr-462adb75586b96728d66698bb20a934f38dd674d.tar.gz
Root counters code was written from scratch.
Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now. Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS. Because of the same reason it's useless to set the vsync interrupt on vblank, even if it would fix some games - Pandemonium for example, but would also broke the others - Final Fantasy IX for example, I've chosen the last one. Savestate compatibility is lost. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'gui/DebugMemory.c')
0 files changed, 0 insertions, 0 deletions