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| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-09-05 05:03:19 +0000 |
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| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2009-09-05 05:03:19 +0000 |
| commit | 067dbe9f695cbb9f819b07a5cc9fd5b765b1e28b (patch) | |
| tree | 219de62b389a96f3d3cfc56a0a14e2e5968a7a02 /ChangeLog | |
| parent | e981d45b93d19ac577adb215cf1339e89a76b174 (diff) | |
| download | pcsxr-067dbe9f695cbb9f819b07a5cc9fd5b765b1e28b.tar.gz | |
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@29006 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'ChangeLog')
| -rw-r--r-- | ChangeLog | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -1,3 +1,9 @@ +September 5, 2009 Wei Mingzhi <weimingzhi@gmail.com> + + * libpcsxcore/cdriso.c: Don't feed CDDA data to the SPU plugin when CDDA + is muted, which fixes the "noise" in Final Fantasy 8. Also check for + image.bin.toc in addition to image.toc. + September 4, 2009 Wei Mingzhi <weimingzhi@gmail.com> * libpcsxcore/cdriso.c: Don't delay before feeding CDDA data to the SPU |
