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/* *************************************
* Includes
* *************************************/
#include "Pad.h"
/* *************************************
* Defines
* *************************************/
#define PAD_ONE 0
#define PAD_TWO 1
#define PAD_CHEAT_TIMEOUT 20 // 2 units * 100 ms/unit = 2000 ms
#define PAD_MAX_CHEATS 16
/* **************************************
* Structs and enums *
* *************************************/
enum
{
PAD_CROSS_INDEX = 0,
PAD_SQUARE_INDEX,
PAD_TRIANGLE_INDEX,
PAD_CIRCLE_INDEX,
PAD_DOWN_INDEX,
PAD_LEFT_INDEX,
PAD_UP_INDEX,
PAD_RIGHT_INDEX,
PAD_L1_INDEX,
PAD_L2_INDEX,
PAD_R1_INDEX,
PAD_R2_INDEX,
NUMBER_OF_KEYS
};
/* *************************************
* Local Prototypes
* *************************************/
static void PadOneVibrationHandler(void);
static void PadTwoVibrationHandler(void);
static void PadCheatHandler(uint8_t n_pad);
static void PadOneCleanCheatArray(void);
static void PadTwoCleanCheatArray(void);
static psx_pad_state PadOneGetState(void);
uint8_t PadGetKeyIndex(unsigned short key);
/* *************************************
* Local Variables
* *************************************/
// Pad data
static unsigned short pad1;
static unsigned short pad2;
// Pad data from previous frame
static unsigned short previous_pad1;
static unsigned short previous_pad2;
// Vibration timers
static uint16_t pad1_vibration_timer;
static uint16_t pad2_vibration_timer;
// Vibration strenght data (big motor)
static uint8_t pad1_big_vibration_force;
static uint8_t pad2_big_vibration_force;
// Vibration strenght data (small motor)
static uint8_t pad1_small_vibration_force;
static uint8_t pad2_small_vibration_force;
// Timers for each key pressed (used for PadXXKeyRepeat() )
static uint8_t pad1_keys_repeat[NUMBER_OF_KEYS];
static uint8_t pad2_keys_repeat[NUMBER_OF_KEYS];
static unsigned short pad1_last_key_single_pressed;
static unsigned short pad2_last_key_single_pressed;
// These arrays include last 16 buttons pressed by user and keeps them
// for cheating purposes. They are cleaned if no keys are pressed during
// PAD_CHEAT_TIMEOUT milliseconds.
static unsigned short pad1_cheat_array[CHEAT_ARRAY_SIZE];
static unsigned short pad2_cheat_array[CHEAT_ARRAY_SIZE];
// Pointers to timers which clean padX_cheat_array.
static TYPE_TIMER* pad1_cheat_timer;
static TYPE_TIMER* pad2_cheat_timer;
static TYPE_CHEAT * cheatsArray[PAD_MAX_CHEATS];
psx_pad_state PadOneGetState(void)
{
psx_pad_state PadOne;
PSX_PollPad_Fast(PAD_ONE,&PadOne);
return PadOne;
}
bool PadOneConnected(void)
{
psx_pad_state PadOne = PadOneGetState();
if(PadOne.status != PAD_STATUS_OK)
{
return false;
}
return true;
}
bool PadOneAnyKeyPressed(void)
{
return (bool)pad1;
}
bool PadOneDirectionKeyPressed(void)
{
return ( (PadOneKeyPressed(PAD_UP) == true)
||
(PadOneKeyPressed(PAD_LEFT) == true)
||
(PadOneKeyPressed(PAD_RIGHT) == true)
||
(PadOneKeyPressed(PAD_DOWN) == true) );
}
bool PadOneDirectionKeyReleased(void)
{
return ( (PadOneKeyReleased(PAD_UP) == true)
||
(PadOneKeyReleased(PAD_LEFT) == true)
||
(PadOneKeyReleased(PAD_RIGHT) == true)
||
(PadOneKeyReleased(PAD_DOWN) == true) );
}
bool PadTwoDirectionKeyReleased(void)
{
return ( (PadTwoKeyReleased(PAD_UP) == true)
||
(PadTwoKeyReleased(PAD_LEFT) == true)
||
(PadTwoKeyReleased(PAD_RIGHT) == true)
||
(PadTwoKeyReleased(PAD_DOWN) == true) );
}
bool PadTwoDirectionKeyPressed(void)
{
return ( (PadTwoKeyPressed(PAD_UP) == true)
||
(PadTwoKeyPressed(PAD_LEFT) == true)
||
(PadTwoKeyPressed(PAD_RIGHT) == true)
||
(PadTwoKeyPressed(PAD_DOWN) == true) );
}
bool PadTwoAnyKeyPressed(void)
{
return (bool)pad2;
}
bool PadOneKeyPressed(unsigned short key)
{
return (bool)( pad1 & key );
}
bool PadTwoKeyPressed(unsigned short key)
{
return (bool)( pad2 & key );
}
bool PadOneKeySinglePress(unsigned short key)
{
return (bool)( !(previous_pad1 & key) && (pad1 & key) );
}
bool PadTwoKeySinglePress(unsigned short key)
{
return (bool)( !(previous_pad2 & key) && (pad2 & key) );
}
bool PadOneKeyRepeat(unsigned short key, uint8_t time)
{
uint8_t key_index = PadGetKeyIndex(key);
if(key_index == NUMBER_OF_KEYS)
{
return false;
}
pad1_keys_repeat[key_index]++;
if(pad1_keys_repeat[key_index] >= time)
{
pad1_keys_repeat[key_index] = 0;
return true;
}
return false;
}
bool PadTwoKeyRepeat(unsigned short key, uint8_t time)
{
uint8_t key_index = PadGetKeyIndex(key);
if(key_index == NUMBER_OF_KEYS)
{
return false;
}
pad2_keys_repeat[key_index]++;
if(pad2_keys_repeat[key_index] >= time)
{
pad2_keys_repeat[key_index] = 0;
return true;
}
return false;
}
void PadOneVibrationHandler(void)
{
if(PadOneIsVibrationEnabled() == true)
{
pad_enable_vibration(PAD_ONE);
pad_set_vibration(PAD_ONE,pad1_small_vibration_force,pad1_big_vibration_force);
pad1_vibration_timer--;
}
}
void PadTwoVibrationHandler(void)
{
if(PadTwoIsVibrationEnabled() == true)
{
pad_enable_vibration(PAD_TWO);
pad_set_vibration(PAD_TWO,pad2_small_vibration_force,pad2_big_vibration_force);
pad2_vibration_timer--;
}
}
bool PadOneIsVibrationEnabled(void)
{
return (pad1_vibration_timer & true);
}
bool PadTwoIsVibrationEnabled(void)
{
return (pad2_vibration_timer & true);
}
bool UpdatePads(void)
{
PadOneVibrationHandler();
PadTwoVibrationHandler();
PadCheatHandler(PAD_ONE);
PadCheatHandler(PAD_TWO);
// Get now-old pad data
previous_pad1 = pad1;
previous_pad2 = pad2;
PSX_ReadPad(&pad1,&pad2);
if(PadOneConnected() == false)
{
return false;
}
if(!(previous_pad1 & pad1) )
{
pad1_last_key_single_pressed = pad1;
}
else
{
pad1_last_key_single_pressed = 0;
}
if(!(previous_pad2 & pad2) )
{
pad2_last_key_single_pressed = pad2;
}
else
{
pad2_last_key_single_pressed = 0;
}
return true;
}
bool PadOneKeyReleased(unsigned short key)
{
return ( !(pad1 & key) && (previous_pad1 & key) );
}
bool PadTwoKeyReleased(unsigned short key)
{
return ( !(pad2 & key) && (previous_pad2 & key) );
}
uint8_t PadGetKeyIndex(unsigned short key)
{
switch(key)
{
case PAD_CROSS:
return PAD_CROSS_INDEX;
break;
case PAD_SQUARE:
return PAD_SQUARE_INDEX;
break;
case PAD_TRIANGLE:
return PAD_TRIANGLE_INDEX;
break;
case PAD_CIRCLE:
return PAD_CIRCLE_INDEX;
break;
case PAD_DOWN:
return PAD_DOWN_INDEX;
break;
case PAD_LEFT:
return PAD_LEFT_INDEX;
break;
case PAD_UP:
return PAD_UP_INDEX;
break;
case PAD_RIGHT:
return PAD_RIGHT_INDEX;
break;
case PAD_L1:
return PAD_L1_INDEX;
break;
case PAD_R1:
return PAD_R1_INDEX;
break;
case PAD_L2:
return PAD_L2_INDEX;
break;
case PAD_R2:
return PAD_R2_INDEX;
break;
default:
return NUMBER_OF_KEYS;
break;
}
}
unsigned short* PadOneGetAddress(void)
{
return &pad1;
}
void PadClearData(void)
{
pad1 = 0;
pad2 = 0;
previous_pad1 = 0;
previous_pad2 = 0;
}
void PadInit(void)
{
pad1_cheat_timer = SystemCreateTimer(PAD_CHEAT_TIMEOUT,true /* Repeat flag */,&PadOneCleanCheatArray);
pad2_cheat_timer = SystemCreateTimer(PAD_CHEAT_TIMEOUT,true /* Repeat flag */,&PadTwoCleanCheatArray);
memset(cheatsArray,0, sizeof(cheatsArray));
}
void PadCheatHandler(uint8_t n_pad)
{
unsigned short available_keys[12] = { PAD_LEFT, PAD_RIGHT, PAD_UP, PAD_DOWN,
PAD_L2, PAD_R2, PAD_L1, PAD_R1,
PAD_TRIANGLE, PAD_CIRCLE, PAD_CROSS, PAD_SQUARE };
uint8_t i;
uint8_t keys_released = 0;
unsigned short key;
uint8_t j;
bool (*pressed_callback)(unsigned short);
void (*clean_callback)(void);
bool success = false;
unsigned short* cheat_array;
TYPE_TIMER* timer;
switch(n_pad)
{
case PAD_ONE:
pressed_callback = &PadOneKeySinglePress;
cheat_array = pad1_cheat_array;
clean_callback = &PadOneCleanCheatArray;
timer = pad1_cheat_timer;
break;
case PAD_TWO:
pressed_callback = &PadTwoKeySinglePress;
cheat_array = pad2_cheat_array;
clean_callback = &PadTwoCleanCheatArray;
timer = pad2_cheat_timer;
break;
default:
dprintf("Invalid pad called for PadCheatHandler()!\n");
return;
}
for(i = 0; i < PAD_MAX_CHEATS; i++)
{
if(cheatsArray[i] != NULL)
{
if(SystemArrayCompare(cheat_array, cheatsArray[i]->Combination, CHEAT_ARRAY_SIZE) == true)
{
if(cheatsArray[i]->Callback != NULL)
{
if(clean_callback != NULL)
{
clean_callback();
}
cheatsArray[i]->Callback();
return;
}
}
}
}
for(i = 0; i < sizeof(available_keys) / sizeof(unsigned short); i++)
{
if(pressed_callback(available_keys[i]) == true)
{
SystemTimerRestart(timer);
key = available_keys[i];
keys_released++;
}
}
if(keys_released != 1)
{
return;
}
// Check for full array (return success = true if an empty array
// element was found.
for(j = 0; j < CHEAT_ARRAY_SIZE; j++)
{
if(cheat_array[j] == 0)
{
success = true;
break;
}
}
if(success == false)
{
if(clean_callback != NULL)
{
// Overrun
clean_callback();
}
}
cheat_array[j] = key;
}
bool PadAddCheat(TYPE_CHEAT * cheat)
{
static uint8_t idx = 0;
if(idx >= PAD_MAX_CHEATS)
{
dprintf("Maximum number of cheats exceeded!\n");
return false;
}
cheatsArray[idx++] = cheat;
return true;
}
void PadOneCleanCheatArray(void)
{
memset(pad1_cheat_array,0,sizeof(unsigned short) * CHEAT_ARRAY_SIZE);
}
void PadTwoCleanCheatArray(void)
{
memset(pad2_cheat_array,0,sizeof(unsigned short) * CHEAT_ARRAY_SIZE);
}
unsigned short* PadGetPlayerOneCheatArray(void)
{
return pad1_cheat_array;
}
unsigned short PadOneGetLastKeySinglePressed(void)
{
return pad1_last_key_single_pressed;
}
unsigned short PadTwoGetLastKeySinglePressed(void)
{
return pad2_last_key_single_pressed;
}
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