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authorXavi Del Campo <xavi.dcr@tutanota.com>2020-03-03 18:10:15 +0100
committerXavi Del Campo <xavi.dcr@tutanota.com>2020-03-03 18:10:27 +0100
commitb28059d49afce8524361fa7597adcc9e108f4eab (patch)
tree5041d37aa9571ac738ced4b9f16388550d0e8f78 /Source/Gfx.h
parentbf3bb8cdc590a18195e25c38f4f4db11e8bcd1c4 (diff)
downloadopensend-b28059d49afce8524361fa7597adcc9e108f4eab.tar.gz
Renamed folders to lowercase
Diffstat (limited to 'Source/Gfx.h')
-rw-r--r--Source/Gfx.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/Source/Gfx.h b/Source/Gfx.h
deleted file mode 100644
index b2b8295..0000000
--- a/Source/Gfx.h
+++ /dev/null
@@ -1,109 +0,0 @@
-#ifndef __GFX_HEADER__
-#define __GFX_HEADER__
-
-/* *************************************
- * Includes
- * *************************************/
-
-#include "Global_Inc.h"
-#include "System.h"
-
-
-
-/* *************************************
- * Defines
- * *************************************/
-
-#define X_SCREEN_RESOLUTION 384
-#define Y_SCREEN_RESOLUTION 240
-#define VRAM_W 1024
-#define VRAM_H 512
-#define MAX_SIZE_FOR_GSSPRITE 256
-#define GFX_TPAGE_WIDTH 64
-#define GFX_TPAGE_HEIGHT 256
-#define GFX_1HZ_FLASH (1<<7)
-#define GFX_2HZ_FLASH (1<<8)
-#define FULL_LUMINANCE 0xFF
-
-/* *************************************
- * Global prototypes
- * *************************************/
-
-void GfxInitDrawEnv(void);
-void GfxInitDispEnv(void);
-void GfxSetPrimitiveList(void);
-
-// Renders new scene. Use this function unless you know what you are doing!
-void GfxDrawScene(void);
-
-// Blocking version. Calls GfxDrawScene() and then adds a while(GfxIsBusy() )
-// after it.
-void GfxDrawScene_Slow(void);
-
-void GfxDrawScene_NoSwap(void);
-
-void GfxSwapBuffers(void);
-
-// Only renders screen and does not update any pad data or timer data.
-// To be used in ISR!
-void GfxDrawScene_Fast(void);
-
-// Repotedly, tells is GPU is ready for a DMA transfer.
-bool GfxReadyForDMATransfer(void);
-
-// Fills a GsSprite structure with information from a TIM file.
-bool GfxSpriteFromFile(char* fname, GsSprite * spr);
-
-// Reportedly, loads CLUT data from a TIM image (image data is discarded)
-bool GfxCLUTFromFile(char* fname);
-
-// Returns true if current object is within screen limits, false otherwise.
-bool GfxIsInsideScreenArea(short x, short y, short w, short h);
-
-// Function overload for GsSprite structures.
-bool GfxIsSpriteInsideScreenArea(GsSprite * spr);
-
-// Used to know whether GPU operation can be done.
-bool GfxIsGPUBusy(void);
-
-// Draws a sprite on screen. First, it checks whether sprite is inside
-// screen limits.
-void GfxSortSprite(GsSprite * spr);
-
-uint8_t GfxGetGlobalLuminance(void);
-
-void GfxSetGlobalLuminance(uint8_t value);
-
-void GfxIncreaseGlobalLuminance(int8_t step);
-
-void GfxButtonSetFlags(uint8_t flags);
-
-void GfxButtonRemoveFlags(uint8_t flags);
-
-int GfxRotateFromDegrees(int deg);
-
-void GfxDrawButton(short x, short y, unsigned short btn);
-
-// Sends current display data on a specific VRAM section and fills
-// sprite structure pointed to by "spr".
-void GfxSaveDisplayData(GsSprite *spr);
-
-// Fills GsSprite structure pointed to by "spr" with texture page and U/V
-// offset data given a position in VRAM.
-bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y);
-
-void GfxSetSplitScreen(uint8_t playerIndex);
-
-void GfxDisableSplitScreen(void);
-
-void GfxDrawScene_NoSwap(void);
-
-void GfxDevMenuEnable(void);
-
-/* *************************************
- * Global variables
- * *************************************/
-
-extern GsSprite PSXButtons;
-
-#endif //__GFX_HEADER__