From b28059d49afce8524361fa7597adcc9e108f4eab Mon Sep 17 00:00:00 2001 From: Xavi Del Campo Date: Tue, 3 Mar 2020 18:10:15 +0100 Subject: Renamed folders to lowercase --- Source/Gfx.h | 109 ----------------------------------------------------------- 1 file changed, 109 deletions(-) delete mode 100644 Source/Gfx.h (limited to 'Source/Gfx.h') diff --git a/Source/Gfx.h b/Source/Gfx.h deleted file mode 100644 index b2b8295..0000000 --- a/Source/Gfx.h +++ /dev/null @@ -1,109 +0,0 @@ -#ifndef __GFX_HEADER__ -#define __GFX_HEADER__ - -/* ************************************* - * Includes - * *************************************/ - -#include "Global_Inc.h" -#include "System.h" - - - -/* ************************************* - * Defines - * *************************************/ - -#define X_SCREEN_RESOLUTION 384 -#define Y_SCREEN_RESOLUTION 240 -#define VRAM_W 1024 -#define VRAM_H 512 -#define MAX_SIZE_FOR_GSSPRITE 256 -#define GFX_TPAGE_WIDTH 64 -#define GFX_TPAGE_HEIGHT 256 -#define GFX_1HZ_FLASH (1<<7) -#define GFX_2HZ_FLASH (1<<8) -#define FULL_LUMINANCE 0xFF - -/* ************************************* - * Global prototypes - * *************************************/ - -void GfxInitDrawEnv(void); -void GfxInitDispEnv(void); -void GfxSetPrimitiveList(void); - -// Renders new scene. Use this function unless you know what you are doing! -void GfxDrawScene(void); - -// Blocking version. Calls GfxDrawScene() and then adds a while(GfxIsBusy() ) -// after it. -void GfxDrawScene_Slow(void); - -void GfxDrawScene_NoSwap(void); - -void GfxSwapBuffers(void); - -// Only renders screen and does not update any pad data or timer data. -// To be used in ISR! -void GfxDrawScene_Fast(void); - -// Repotedly, tells is GPU is ready for a DMA transfer. -bool GfxReadyForDMATransfer(void); - -// Fills a GsSprite structure with information from a TIM file. -bool GfxSpriteFromFile(char* fname, GsSprite * spr); - -// Reportedly, loads CLUT data from a TIM image (image data is discarded) -bool GfxCLUTFromFile(char* fname); - -// Returns true if current object is within screen limits, false otherwise. -bool GfxIsInsideScreenArea(short x, short y, short w, short h); - -// Function overload for GsSprite structures. -bool GfxIsSpriteInsideScreenArea(GsSprite * spr); - -// Used to know whether GPU operation can be done. -bool GfxIsGPUBusy(void); - -// Draws a sprite on screen. First, it checks whether sprite is inside -// screen limits. -void GfxSortSprite(GsSprite * spr); - -uint8_t GfxGetGlobalLuminance(void); - -void GfxSetGlobalLuminance(uint8_t value); - -void GfxIncreaseGlobalLuminance(int8_t step); - -void GfxButtonSetFlags(uint8_t flags); - -void GfxButtonRemoveFlags(uint8_t flags); - -int GfxRotateFromDegrees(int deg); - -void GfxDrawButton(short x, short y, unsigned short btn); - -// Sends current display data on a specific VRAM section and fills -// sprite structure pointed to by "spr". -void GfxSaveDisplayData(GsSprite *spr); - -// Fills GsSprite structure pointed to by "spr" with texture page and U/V -// offset data given a position in VRAM. -bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y); - -void GfxSetSplitScreen(uint8_t playerIndex); - -void GfxDisableSplitScreen(void); - -void GfxDrawScene_NoSwap(void); - -void GfxDevMenuEnable(void); - -/* ************************************* - * Global variables - * *************************************/ - -extern GsSprite PSXButtons; - -#endif //__GFX_HEADER__ -- cgit v1.2.3