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#ifndef PLAYER_H
#define PLAYER_H
#include <building.h>
#include <camera.h>
#include <instance.h>
#include <pad.h>
#include <unit.h>
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
typedef unsigned player_team;
enum
{
PLAYER_MAX_UNITS = 10,
PLAYER_MAX_BUILDINGS = 5
};
struct player
{
enum player_color
{
PLAYER_COLOR_BLUE,
PLAYER_COLOR_RED
} color;
player_team team;
bool alive;
struct unit units[PLAYER_MAX_UNITS];
struct building buildings[PLAYER_MAX_BUILDINGS];
unsigned char pop, bpop;
};
struct player_cfg
{
enum player_color color;
player_team team;
unsigned long x, y;
};
struct player_others
{
struct player *pl;
size_t n_pl;
};
int player_init(const struct player_cfg *cfg, struct player *pl);
int player_create_unit(const struct unit_cfg *cfg, struct player *pl);
int player_create_building(const struct building_cfg *cfg, struct player *pl);
void player_update(struct player *p);
#ifdef __cplusplus
}
#endif
#endif /* PLAYER_H */
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