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cmake_minimum_required(VERSION 3.13)
option(PS1_BUILD "Build for the original Sony Playstation" OFF)
option(HOST_BUILD "Build for host platform using SDL-1.2" OFF)
option(WIN9X_BUILD "Build for Win9x using SDL-1.2" OFF)
if(NOT PS1_BUILD AND NOT HOST_BUILD AND NOT WIN9X_BUILD)
message(FATAL_ERROR "Please define target platform. Available options:
PS1_BUILD
HOST_BUILD
WIN9X_BUILD
Run CMake again using one of the available platforms e.g.: cmake .. -DPS1_BUILD=1")
endif()
if(PS1_BUILD)
if("$ENV{PSXSDK_PATH}" STREQUAL "")
message(FATAL_ERROR "Please set PSXSDK_PATH env variable first")
endif()
set(CMAKE_C_COMPILER psx-gcc)
set(CMAKE_AR mipsel-unknown-elf-ar)
elseif(WIN9X_BUILD)
set(CMAKE_C_COMPILER i386-mingw32-gcc)
endif()
project(rts)
add_executable(${PROJECT_NAME} "src/main.c")
set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
# Avoid C11 since it is not supported by the i386-mingw32 toolchain.
set(cflags -Wall -g3 -ffunction-sections -fdata-sections -pedantic -std=c99)
if(PS1_BUILD)
include("cmake/ps1.cmake")
elseif(WIN9X_BUILD)
include("cmake/win9x.cmake")
elseif(HOST_BUILD)
include("cmake/host.cmake")
endif()
add_subdirectory("res")
set(components
building
camera
container
font
game
gfx
gui
header
instance
keyboard
mouse
pad
player
resource
sfx
system
terrain
unit
util
)
set(interfaces
tech
)
target_compile_options(${PROJECT_NAME} PUBLIC ${cflags})
foreach(c ${components})
add_subdirectory("src/${c}")
target_compile_options(${c} PUBLIC ${cflags})
target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
endforeach()
foreach(i ${interfaces})
add_subdirectory("src/${i}")
target_compile_options(${i} INTERFACE ${cflags})
target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
endforeach()
target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
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