| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | wip2 | Xavier Del Campo Romero | 2022-12-08 | 1 | -18/+0 |
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| * | Use find_package for SDL libraries | Xavier Del Campo Romero | 2022-07-23 | 3 | -5/+5 |
| | | | | | | | | | | | CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer, which support custom prefixes via environment variables, removing the need for ad-hoc logic in Win9x builds. Also, according to FindSDL.cmake, #include <SDL.h> is the preferred way for portability reasons, instead of #include <SDL/SDL.h>, which is the option that has been used so far. | ||||
| * | ps1: Use exported target PSXSDK::PSXSDK | Xavier Del Campo Romero | 2022-07-23 | 1 | -1/+1 |
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| * | sdl-1.2/sound.c: use SDL_WasInit | Xavier Del Campo Romero | 2022-06-11 | 1 | -4/+2 |
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| * | Allow systems without sound support | Xavier Del Campo Romero | 2022-05-24 | 3 | -10/+31 |
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| * | Add metadata header to media files | Xavier Del Campo Romero | 2022-03-30 | 3 | -3/+31 |
| | | | | | | | | | | | The following properties are supported: - Sound: "loop". Must be either 0 or 1 - Images: "transparent". Must be either 0 or 1 These headers are only used for non-PS1 builds, since .TIM and .VAG files do already implement such information. | ||||
| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 6 | -0/+346 |
