| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Big rushed update | Xavier Del Campo Romero | 2024-01-28 | 1 | -1/+1 |
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| * | Replace "unsigned int" with "unsigned" | Xavier Del Campo Romero | 2024-01-27 | 1 | -1/+1 |
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| * | WIP | Xavier Del Campo Romero | 2022-11-01 | 1 | -0/+1 |
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| * | Remap calls to pad/mouse/keyboard to input | Xavier Del Campo Romero | 2022-09-20 | 1 | -0/+1 |
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| * | peripheral: provide common actions | Xavier Del Campo Romero | 2022-06-24 | 1 | -0/+1 |
| | | | | | | | Whereas some actions are context-specific (e.g.: selecting a player), some are context-independent and can be executed for all screens (e.g.: exiting the game). | ||||
| * | Split peripheral-related logic into its own component | Xavier Del Campo Romero | 2022-06-12 | 1 | -0/+64 |
| This has several advantages: - `camera` no longer needs to define public functions for each peripheral type. - Peripheral-related is now no longer tighly coupled to human_player, so peripheral logic can be reused elsewhere e.g.: on menus. - Makes camera_update_touch consistent compared to equivalent functions, since now `pan` has now been moved to `camera` (as it should be). | |||||
