| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Big rushed update | Xavier Del Campo Romero | 2024-01-28 | 2 | -47/+10 |
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| * | Remove hp | Xavier Del Campo Romero | 2024-01-27 | 2 | -22/+1 |
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| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 1 | -11/+3 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 3 | -0/+221 |
