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path: root/src/gui/CMakeLists.txt
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* wip2Xavier Del Campo Romero2022-12-081-0/+1
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* Implement checkbox GUI elementXavier Del Campo Romero2022-09-231-0/+1
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* menu: Implement join_menuXavier Del Campo Romero2022-09-201-1/+1
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* Implement GUI line editXavier Del Campo Romero2022-09-201-0/+1
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* Remap calls to pad/mouse/keyboard to inputXavier Del Campo Romero2022-09-201-1/+1
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* Allow multiple button typesXavier Del Campo Romero2022-07-071-0/+1
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* gui: implement containerXavier Del Campo Romero2022-07-021-0/+1
| | | | | Containers, somewhat inspired by GtkBox, allow to packed other GUI elements into a single row or column.
* Revamp gui componentXavier Del Campo Romero2022-06-261-3/+10
| | | | | | | | | | | | | | | | | | | | `gui` was tighly coupled to game logic, and could not be extended for other purposes. Therefore, a generic GUI implementation, loosely inspired by well-known GUI frameworks such as GTK, is now provided, with the following properties: - Does not depend on dynamic or static memory allocation, only automatic (i.e., stack) memory allocation required. - Portable among existing implementations. - Simple to extend. - Tiny memory footprint. `gui` is now composed by GUI elements that can be chained to form a tree structure. This is useful e.g.: to calculate X/Y coordinates for a given GUI element given its parent(s). This commit also refactors the older implementation, moving game-specific logic into `player` and making use of the new component.
* Add project source codeXavier Del Campo Romero2022-03-301-0/+3