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* gfx: Add return value to *_sort functionsXavier Del Campo Romero2024-01-271-4/+8
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* Replace "unsigned int" with "unsigned"Xavier Del Campo Romero2024-01-272-2/+2
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* WIPXavier Del Campo Romero2022-11-011-1/+14
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* gfx: Provide functions for fullscreen handlingXavier Del Campo Romero2022-09-231-0/+10
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* ps1/heap.c: bump heap sizeXavier Del Campo Romero2022-06-261-1/+1
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* Make gfx_draw return intXavier Del Campo Romero2022-05-241-1/+2
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* gfx: separate port-specific interfacesXavier Del Campo Romero2022-03-308-17/+37
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* Replace x_get functions with macrosXavier Del Campo Romero2022-03-302-4/+38
| | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
* Add project source codeXavier Del Campo Romero2022-03-3010-0/+623