Xavier Del Campo Romero
c2e2343054
player: Add missing header
...
As required by rand(3).
2024-01-30 01:16:04 +01:00
Xavier Del Campo Romero
2d8a171ad5
human_player_gui.c: Rename on_exit to on_btn_exit
...
Surprisingly, glibc declares on_exit(3) as a non-portable function on
stdlib.h.
2024-01-30 01:13:07 +01:00
Xavier Del Campo Romero
da42dfab9f
init.c: Add missing #include
...
As required by PRIx8.
2024-01-30 01:12:57 +01:00
Xavier Del Campo Romero
fd53c7da8c
Big rushed update
2024-01-28 15:17:49 +01:00
Xavier Del Campo Romero
e49e3073c6
Add unit sprites
2024-01-28 04:12:46 +01:00
Xavier Del Campo Romero
db3ee0d636
terrain: Split tile/object rendering
2024-01-28 04:12:45 +01:00
Xavier Del Campo Romero
cd2b58b561
Add btn_small
2024-01-27 17:38:12 +01:00
Xavier Del Campo Romero
27553f8ed1
Remove stale unit and building types
2024-01-27 17:38:12 +01:00
Xavier Del Campo Romero
0f21739551
Define terrain rendering and loading
2024-01-27 17:38:12 +01:00
Xavier Del Campo Romero
daf6f84ccd
gfx: Add return value to *_sort functions
2024-01-27 17:38:12 +01:00
Xavier Del Campo Romero
940882d743
Replace "unsigned int" with "unsigned"
2024-01-27 17:38:12 +01:00
Xavier Del Campo Romero
b4f904ecdc
Remove hp
2024-01-27 17:38:11 +01:00
Xavier Del Campo Romero
69f753d26f
system: Adjust caption according to PROJECT_NAME
2024-01-27 17:38:11 +01:00
Xavier Del Campo Romero
f0c19df495
container.c: Add minor fixes
2024-01-27 17:38:11 +01:00
Xavier Del Campo Romero
6120d66dd0
Add resources
2024-01-27 17:38:11 +01:00
Xavier Del Campo Romero
0aef4f319c
Remove resource, tech and old game resources
2024-01-27 17:38:11 +01:00
Xavier Del Campo Romero
b4209ea68c
Rename project
2024-01-26 21:53:15 +01:00
Xavier Del Campo Romero
83aabf0185
Avoid memory leak on failed realloc(3)
2023-04-30 17:08:04 +02:00
Xavier Del Campo Romero
c3fbb34a69
wip3
2023-04-07 02:56:36 +02:00
Xavier Del Campo Romero
4da7a3e44d
wip2
2022-12-08 17:00:23 +01:00
Xavier Del Campo Romero
de3532bd6b
Add tests for transport
2022-11-11 00:37:37 +01:00
Xavier Del Campo Romero
9808581861
WIP
2022-11-01 16:26:16 +01:00
Xavier Del Campo Romero
39f50e601d
unit.h: remove unused constant MAX_UNIT_DIRECTIONS
2022-09-26 02:25:18 +02:00
Xavier Del Campo Romero
e00ed40c9c
gui/line_edit: Allow setting input filters
2022-09-26 02:24:46 +02:00
Xavier Del Campo Romero
f5c7e88b26
Swap U offset for idle/pressed cursor sprites
...
Since the cursor is mostly idle, it makes sense to set its sprite as
the default.
2022-09-26 02:23:23 +02:00
Xavier Del Campo Romero
04415b025e
net: Relocate source files for consistency
2022-09-24 06:42:02 +02:00
Xavier Del Campo Romero
11a12ad316
net.h: Add missing extern "C"
2022-09-23 04:39:36 +02:00
Xavier Del Campo Romero
a735c86cc1
input.c: do not fail on input_render
...
Implementation is still incomplete, and should not crash the
application.
2022-09-23 04:38:33 +02:00
Xavier Del Campo Romero
2672a69976
join_menu.c: Update serial/IPv4 GUI menus
2022-09-23 04:38:33 +02:00
Xavier Del Campo Romero
33a99a31c7
ps1/net.c: return 0 on net_init
...
Even if the implementation is not finished yet, this will avoid the
program from crashing on startup.
2022-09-23 04:38:33 +02:00
Xavier Del Campo Romero
14731f0eaa
net: Implement net_available
2022-09-23 04:38:33 +02:00
Xavier Del Campo Romero
c6be6d0c97
net: Implement net_serial_devices
...
This function provides a platform-specific list of serial devices that
can be accessed.
2022-09-23 04:38:20 +02:00
Xavier Del Campo Romero
04a526f92a
keyboard: Add KEYBOARD_KEY_SLASH
2022-09-23 04:20:57 +02:00
Xavier Del Campo Romero
0a50df4a55
label.c: Set empty text by default
...
This will avoid crashing the application on rendering due to
uninitialized labels.
2022-09-23 04:20:13 +02:00
Xavier Del Campo Romero
010f139034
gui.c: Remove unneeded condition
...
Even if neither hcentered or vcentered are used, GUI element position
must be determined by that of its parents.
2022-09-23 04:18:20 +02:00
Xavier Del Campo Romero
c5fd231f52
gui.c: Fix minor const-correctness issues
2022-09-23 04:17:44 +02:00
Xavier Del Campo Romero
9a1b545e66
gui: Allow elements to be hidden
...
When a GUI element is hidden, no rendering or updating is done to it or
its children. This can be useful to define a complex GUI tree structure
that changes under specific conditions, without redefining it.
2022-09-23 04:15:55 +02:00
Xavier Del Campo Romero
06b1a3c58d
gfx: Provide functions for fullscreen handling
2022-09-23 04:12:56 +02:00
Xavier Del Campo Romero
0666c70c48
Implement checkbox GUI element
2022-09-23 04:12:07 +02:00
Xavier Del Campo Romero
22e89e8a40
net: Group events into struct
2022-09-21 18:27:58 +02:00
Xavier Del Campo Romero
8fd167bebf
gui: fix wrong logic on update/render/deinit
...
The older implementation caused some elements to be
update/rendered/deinitialized more than once per call. For example,
considering the following tree of GUI elements:
A
B
C
D
E
The older implementation would update/render/deinitialize C and E more
than once, as shown below:
Update A
Update B
Update C
Update D
Update E
Update C
This was because a GUI element was acting on its siblings, but the
siblings would also act on theirs, causing the extra calls.
OTOH, as an additional improvement, no nested call is now required for
siblings.
2022-09-21 18:14:44 +02:00
Xavier Del Campo Romero
d9851c5e78
menu: Implement join_menu
2022-09-20 17:34:25 +02:00
Xavier Del Campo Romero
6b54e9be32
Implement GUI line edit
2022-09-20 17:34:25 +02:00
Xavier Del Campo Romero
6867fb76c1
gui: Implement gui_deinit
2022-09-20 17:34:25 +02:00
Xavier Del Campo Romero
635d950efd
Implement net component
2022-09-20 17:34:21 +02:00
Xavier Del Campo Romero
87b4ef3a15
Remap calls to pad/mouse/keyboard to input
2022-09-20 16:56:30 +02:00
Xavier Del Campo Romero
14df82ee4d
Implement input component
...
It is required to redirect keyboard input (both physical or not) when
a GUI line edit is focused. This means other components cannot be
activated on key presses.
Therefore, this new component is meant as a higher-level abstraction
compared to the `keyboard`/`pad`/`mouse` components, which:
- Implements the same APIs provided by `keyboard`, `mouse` and `pad`.
- Returns the same results as the APIs above if no GUI element is
focused, no input otherwise.
Note: replacing calls to `keyboard`/`pad`/`mouse` with `input` will be
implemented in a future commit.
2022-09-20 13:52:14 +02:00
Xavier Del Campo Romero
a01b22de74
keyboard: Add new public functions
...
These will be used by future commits.
2022-09-20 13:52:14 +02:00
Xavier Del Campo Romero
ee37be47b9
Minor code style fixes
2022-09-20 13:51:08 +02:00
Xavier Del Campo Romero
244ddd07c1
sdl-1.2: Remap missing keyboard keys
2022-09-20 12:30:06 +02:00