terrain: Split tile/object rendering

This commit is contained in:
Xavier Del Campo Romero 2024-01-27 17:10:35 +01:00
parent cd2b58b561
commit db3ee0d636
Signed by: xavi
GPG Key ID: 84FF3612A9BF43F2
6 changed files with 231 additions and 93 deletions

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@ -64,10 +64,27 @@ sprite(NAME btn_small
CY 48
TRANSPARENT TRUE)
sprite(NAME font
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
sprite(NAME grass
X 384
Y 0
BPP 4
CX 384
CY 48
TRANSPARENT TRUE)
level(NAME city1)
container(NAME jancity
SPRITES
grass
sidewalk
roof1
roof2
@ -76,4 +93,5 @@ container(NAME jancity
btn_mid
btn_right
btn_small
font
)

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@ -61,6 +61,18 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &gui_button_sprites[GUI_BUTTON_SMALL]
},
{
.path = "font",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &font_sprite
},
{
.path = "grass",
.type = CONTAINER_TYPE_SPRITE,
.data.sprite = &terrain_sprites[GRASS]
},
};
static bool init;

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@ -3,5 +3,5 @@ add_library(terrain
"src/render.c"
"src/update.c"
)
target_include_directories(terrain PUBLIC "inc")
target_include_directories(terrain PUBLIC "inc" PRIVATE "privinc")
target_link_libraries(terrain PUBLIC container camera gfx util)

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@ -13,78 +13,12 @@ extern "C"
enum
{
MAP_TILES = 64,
MAP_TILES = 120,
TERRAIN_SZ = 16,
MAP_W = MAP_TILES * TERRAIN_SZ,
MAP_H = MAP_TILES * TERRAIN_SZ
};
enum terrain_type
{
ROOF1_1_NW,
ROOF1_1_N,
ROOF1_1_NE,
ROOF1_2_NW,
ROOF1_2_NE,
ROOF1_3_NW,
ROOF1_3_N,
ROOF1_3_NE,
ROOF1_4_N,
ROOF1_1_W,
ROOF1_1_C,
ROOF1_1_E,
ROOF1_2_SW,
ROOF1_2_SE,
ROOF1_3_SW,
ROOF1_3_S,
ROOF1_3_SE,
ROOF1_4_C,
ROOF1_1_SW,
ROOF1_1_S,
ROOF1_1_SE,
ROOF1_5_W,
ROOF1_5_C,
ROOF1_5_E,
ROOF1_6,
ROOF1_4_S,
ROOF2_1_NW,
ROOF2_1_N,
ROOF2_1_NE,
ROOF2_2_NW,
ROOF2_2_NE,
ROOF2_3_NW,
ROOF2_3_N,
ROOF2_3_NE,
ROOF2_4_N,
ROOF2_1_W,
ROOF2_1_C,
ROOF2_1_E,
ROOF2_2_SW,
ROOF2_2_SE,
ROOF2_3_SW,
ROOF2_3_S,
ROOF2_3_SE,
ROOF2_4_C,
ROOF2_1_SW,
ROOF2_1_S,
ROOF2_1_SE,
ROOF2_5_W,
ROOF2_5_C,
ROOF2_5_E,
ROOF2_6,
ROOF2_4_S,
ROOF1_START = ROOF1_1_NW,
ROOF1_END = ROOF1_4_S,
ROOF2_START = ROOF2_1_NW,
ROOF2_END = ROOF2_4_S
};
struct terrain_map
{
struct terrain_tile
@ -102,6 +36,7 @@ int terrain_render(const struct terrain_map *map, const struct camera *cam);
enum
{
SIDEWALK,
GRASS,
ROOF1,
ROOF2,
BUILDING1,

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@ -0,0 +1,153 @@
#ifndef TERRAIN_TILES_H
#define TERRAIN_TILES_H
#ifdef __cplusplus
extern "C"
{
#endif
enum
{
/* SIDEWALK */
SIDEWALK_1_NW,
SIDEWALK_1_N,
SIDEWALK_1_NE,
SIDEWALK_2_NW,
SIDEWALK_2_NE,
SIDEWALK_3_NW,
SIDEWALK_3_N,
SIDEWALK_3_NE,
SIDEWALK_4_N,
SIDEWALK_1_W,
SIDEWALK_1_C,
SIDEWALK_1_E,
SIDEWALK_2_SW,
SIDEWALK_2_SE,
SIDEWALK_3_SW,
SIDEWALK_3_S,
SIDEWALK_3_SE,
SIDEWALK_4_C,
SIDEWALK_1_SW,
SIDEWALK_1_S,
SIDEWALK_1_SE,
SIDEWALK_5_W,
SIDEWALK_5_C,
SIDEWALK_5_E,
SIDEWALK_6,
SIDEWALK_4_S,
SIDEWALK_START = SIDEWALK_1_NW,
SIDEWALK_END = SIDEWALK_4_S,
/* ROOF1 */
ROOF1_1_NW,
ROOF1_1_N,
ROOF1_1_NE,
ROOF1_2_NW,
ROOF1_2_NE,
ROOF1_3_NW,
ROOF1_3_N,
ROOF1_3_NE,
ROOF1_4_N,
ROOF1_1_W,
ROOF1_1_C,
ROOF1_1_E,
ROOF1_2_SW,
ROOF1_2_SE,
ROOF1_3_SW,
ROOF1_3_S,
ROOF1_3_SE,
ROOF1_4_C,
ROOF1_1_SW,
ROOF1_1_S,
ROOF1_1_SE,
ROOF1_5_W,
ROOF1_5_C,
ROOF1_5_E,
ROOF1_6,
ROOF1_4_S,
ROOF1_START = ROOF1_1_NW,
ROOF1_END = ROOF1_4_S,
/* ROOF2 */
ROOF2_1_NW,
ROOF2_1_N,
ROOF2_1_NE,
ROOF2_2_NW,
ROOF2_2_NE,
ROOF2_3_NW,
ROOF2_3_N,
ROOF2_3_NE,
ROOF2_4_N,
ROOF2_1_W,
ROOF2_1_C,
ROOF2_1_E,
ROOF2_2_SW,
ROOF2_2_SE,
ROOF2_3_SW,
ROOF2_3_S,
ROOF2_3_SE,
ROOF2_4_C,
ROOF2_1_SW,
ROOF2_1_S,
ROOF2_1_SE,
ROOF2_5_W,
ROOF2_5_C,
ROOF2_5_E,
ROOF2_6,
ROOF2_4_S,
ROOF2_START = ROOF2_1_NW,
ROOF2_END = ROOF2_4_S
};
enum
{
OBJECT_NONE,
/* GRASS */
GRASS_1_NW,
GRASS_1_N,
GRASS_1_NE,
GRASS_2_NW,
GRASS_2_NE,
GRASS_3_NW,
GRASS_3_N,
GRASS_3_NE,
GRASS_4_N,
GRASS_1_W,
GRASS_1_C,
GRASS_1_E,
GRASS_2_SW,
GRASS_2_SE,
GRASS_3_SW,
GRASS_3_S,
GRASS_3_SE,
GRASS_4_C,
GRASS_1_SW,
GRASS_1_S,
GRASS_1_SE,
GRASS_5_W,
GRASS_5_C,
GRASS_5_E,
GRASS_6,
GRASS_4_S,
GRASS_START = GRASS_1_NW,
GRASS_END = GRASS_4_S
};
#ifdef __cplusplus
}
#endif
#endif /* TERRAIN_TILES_H */

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@ -1,4 +1,5 @@
#include <terrain.h>
#include <terrain_tiles.h>
#include <camera.h>
#include <gfx.h>
#include <util.h>
@ -12,33 +13,20 @@
struct sprite terrain_sprites[MAX_TERRAIN_SPRITES];
static int render_tile(const struct terrain_tile *const t, const short x,
const short y)
struct tile
{
static const struct tile
{
const struct sprite *s;
int start, end;
} tiles[] =
{
{
.s = &terrain_sprites[ROOF1],
.start = ROOF1_START,
.end = ROOF1_END
},
const struct sprite *s;
int start, end;
};
{
.s = &terrain_sprites[ROOF2],
.start = ROOF2_START,
.end = ROOF2_END
}
};
for (size_t i = 0; i < sizeof tiles / sizeof *tiles; i++)
static int render_tile(const unsigned char id, const short x,
const short y, const struct tile *const tiles, const size_t n)
{
for (size_t i = 0; i < n / n; i++)
{
const struct tile *const rt = &tiles[i];
if (t->t >= rt->start && t->t <= rt->end)
if (id >= rt->start && id <= rt->end)
{
sprite_get_or_ret(s, -1);
@ -48,7 +36,7 @@ static int render_tile(const struct terrain_tile *const t, const short x,
return -1;
}
const unsigned char pos = t->t - rt->start;
const unsigned char pos = id - rt->start;
const short tx = pos % TERRAIN_SZ, ty = pos / TERRAIN_SZ;
s->x = x;
@ -67,10 +55,41 @@ static int render_tile(const struct terrain_tile *const t, const short x,
}
}
fprintf(stderr, "%s: unknown tile %#hhx\n", __func__, t->t);
fprintf(stderr, "%s: unknown tile %#hhx\n", __func__, id);
return -1;
}
static int render_ground(const struct terrain_tile *const t, const short x,
const short y)
{
static const struct tile tiles[] =
{
#define TILE(t) {.s = &terrain_sprites[t], .start = t##_START, .end = t##_END}
TILE(SIDEWALK),
TILE(ROOF1),
TILE(ROOF2)
#undef TILE
};
return render_tile(t->t, x, y, tiles, sizeof tiles / sizeof *tiles);
}
static int render_object(const struct terrain_tile *const t, const short x,
const short y)
{
if (t->obj == OBJECT_NONE)
return 0;
static const struct tile tiles[] =
{
#define TILE(t) {.s = &terrain_sprites[t], .start = t##_START, .end = t##_END}
TILE(GRASS),
#undef TILE
};
return render_tile(t->obj, x, y, tiles, sizeof tiles / sizeof *tiles);
}
int terrain_render(const struct terrain_map *const map,
const struct camera *const cam)
{
@ -101,7 +120,8 @@ int terrain_render(const struct terrain_map *const map,
{
const struct terrain_tile *const t = &map->m[y.i][x.i];
if (render_tile(t, x.p, y.p))
if (render_ground(t, x.p, y.p)
|| render_object(t, x.p, y.p))
return -1;
}