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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 22:34:23 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-12 23:18:57 +0200
commit5226dc466354cd15dd50b3c11660db7cb38eabed (patch)
treea885b4af03b88cb08709f87a1bb643241c505616 /src/player
parentb2af4c6bccc4263e5c7aa96efd0f94e1b7a38231 (diff)
downloadjancity-5226dc466354cd15dd50b3c11660db7cb38eabed.tar.gz
Split peripheral-related logic into its own component
This has several advantages: - `camera` no longer needs to define public functions for each peripheral type. - Peripheral-related is now no longer tighly coupled to human_player, so peripheral logic can be reused elsewhere e.g.: on menus. - Makes camera_update_touch consistent compared to equivalent functions, since now `pan` has now been moved to `camera` (as it should be).
Diffstat (limited to 'src/player')
-rw-r--r--src/player/inc/human_player.h25
-rw-r--r--src/player/src/human_player.c62
2 files changed, 25 insertions, 62 deletions
diff --git a/src/player/inc/human_player.h b/src/player/inc/human_player.h
index 08f47d9..ca52112 100644
--- a/src/player/inc/human_player.h
+++ b/src/player/inc/human_player.h
@@ -6,6 +6,7 @@
#include <instance.h>
#include <mouse.h>
#include <pad.h>
+#include <peripheral.h>
#include <player.h>
#include <stdbool.h>
#include <stddef.h>
@@ -19,35 +20,17 @@ enum {MAX_SELECTED_INSTANCES = 4};
struct human_player_cfg
{
- enum human_player_periph
- {
- HUMAN_PLAYER_PERIPH_PAD,
- HUMAN_PLAYER_PERIPH_TOUCH,
- HUMAN_PLAYER_PERIPH_KEYBOARD_MOUSE
- } sel_periph;
-
+ enum peripheral_type sel_periph;
struct player_cfg pl;
int padn;
+ struct camera_dim dim;
};
struct human_player
{
struct player pl;
struct camera cam;
- enum human_player_periph sel_periph;
-
- union
- {
- struct pad pad;
-
- struct human_player_kbm
- {
- struct mouse mouse;
- struct keyboard keyboard;
- bool long_press, pan;
- unsigned int lp_t;
- } kbm;
- } periph;
+ union peripheral periph;
struct sel_instance
{
diff --git a/src/player/src/human_player.c b/src/player/src/human_player.c
index 3430035..14e4680 100644
--- a/src/player/src/human_player.c
+++ b/src/player/src/human_player.c
@@ -528,9 +528,7 @@ static bool update_from_pad(struct human_player *const h,
struct player_others *const o)
{
bool ret = false;
- struct pad *const p = &h->periph.pad;
-
- pad_update(p);
+ struct pad *const p = &h->periph.pad.pad;
if (pad_justpressed(p, PAD_KEY_OPTIONS)
|| pad_justpressed(p, PAD_KEY_EXIT))
@@ -565,13 +563,10 @@ static bool update_from_touch(struct human_player *const h,
{
struct mouse *const m = &h->periph.kbm.mouse;
struct keyboard *const k = &h->periph.kbm.keyboard;
+ struct peripheral_kbm *const kbm = &h->periph.kbm;
+ bool *const pan = &h->cam.pan;
- mouse_update(m);
- keyboard_update(k);
-
- struct human_player_kbm *const kbm = &h->periph.kbm;
-
- if (mouse_pressed(m, MOUSE_BUTTON_LEFT) && !kbm->pan)
+ if (mouse_pressed(m, MOUSE_BUTTON_LEFT) && !*pan)
{
enum {LONG_PRESS_THRESHOLD = 30};
@@ -585,10 +580,10 @@ static bool update_from_touch(struct human_player *const h,
}
else if (mouse_justreleased(m, MOUSE_BUTTON_LEFT))
{
- if (!kbm->pan && !select_instances(h, o, false, true))
+ if (!*pan && !select_instances(h, o, false, true))
move_units(h, o);
- kbm->pan = false;
+ *pan = false;
kbm->long_press = false;
kbm->lp_t = 0;
}
@@ -602,9 +597,6 @@ static bool update_from_keyboard_mouse(struct human_player *const h,
struct mouse *const m = &h->periph.kbm.mouse;
struct keyboard *const k = &h->periph.kbm.keyboard;
- mouse_update(m);
- keyboard_update(k);
-
if (mouse_justreleased(m, MOUSE_BUTTON_LEFT))
{
const bool shift_pressed =
@@ -631,29 +623,24 @@ bool human_player_update(struct human_player *const h,
gui_update(h);
update_selected(h);
update_target(h);
+ peripheral_update(&h->periph);
- switch (h->sel_periph)
+ switch (h->periph.common.type)
{
- case HUMAN_PLAYER_PERIPH_PAD:
+ case PERIPHERAL_TYPE_PAD:
ret = update_from_pad(h, o);
- camera_update_pad(&h->cam, &h->periph.pad);
break;
- case HUMAN_PLAYER_PERIPH_TOUCH:
- {
- struct human_player_kbm *const kbm = &h->periph.kbm;
-
+ case PERIPHERAL_TYPE_TOUCH:
ret = update_from_touch(h, o);
- kbm->pan |= camera_update_touch(&h->cam, &kbm->mouse);
- }
break;
- case HUMAN_PLAYER_PERIPH_KEYBOARD_MOUSE:
+ case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
ret = update_from_keyboard_mouse(h, o);
- camera_update_mouse(&h->cam, &h->periph.kbm.mouse);
break;
}
+ camera_update(&h->cam, &h->periph);
player_update(p);
}
@@ -730,15 +717,15 @@ int human_player_render(const struct human_player *const h,
|| gui_render(h))
return -1;
- switch (h->sel_periph)
+ switch (h->periph.common.type)
{
- case HUMAN_PLAYER_PERIPH_PAD:
+ case PERIPHERAL_TYPE_PAD:
/* Fall through. */
- case HUMAN_PLAYER_PERIPH_KEYBOARD_MOUSE:
+ case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
cursor_render(&h->cam.cursor);
break;
- case HUMAN_PLAYER_PERIPH_TOUCH:
+ case PERIPHERAL_TYPE_TOUCH:
break;
default:
@@ -756,20 +743,13 @@ int human_player_init(const struct human_player_cfg *const cfg,
if (player_init(&cfg->pl, &h->pl))
return -1;
- switch (h->sel_periph = cfg->sel_periph)
+ const struct peripheral_cfg p_cfg =
{
- case HUMAN_PLAYER_PERIPH_TOUCH:
- /* Fall through. */
- case HUMAN_PLAYER_PERIPH_KEYBOARD_MOUSE:
- mouse_init(&h->periph.kbm.mouse);
- keyboard_init(&h->periph.kbm.keyboard);
- break;
-
- case HUMAN_PLAYER_PERIPH_PAD:
- pad_init(cfg->padn, &h->periph.pad);
- break;
- }
+ .type = cfg->sel_periph,
+ .padn = cfg->padn
+ };
+ peripheral_init(&p_cfg, &h->periph);
cursor_init(&h->cam.cursor);
h->top_gui = true;
memmove(h->gui_res, h->pl.resources, sizeof h->gui_res);