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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 16:55:18 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 20:00:27 +0200
commitaea50395c5dbc5c49ad93384b0182d45d45c6441 (patch)
tree6a15906b840244bbd0a4a4745ed8e61d0a87c0e8 /src/menu
parentaa047f3b95ba4d9074ecadf5227d454cd1e7e7fa (diff)
downloadjancity-aea50395c5dbc5c49ad93384b0182d45d45c6441.tar.gz
Revamp gui component
`gui` was tighly coupled to game logic, and could not be extended for other purposes. Therefore, a generic GUI implementation, loosely inspired by well-known GUI frameworks such as GTK, is now provided, with the following properties: - Does not depend on dynamic or static memory allocation, only automatic (i.e., stack) memory allocation required. - Portable among existing implementations. - Simple to extend. - Tiny memory footprint. `gui` is now composed by GUI elements that can be chained to form a tree structure. This is useful e.g.: to calculate X/Y coordinates for a given GUI element given its parent(s). This commit also refactors the older implementation, moving game-specific logic into `player` and making use of the new component.
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