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| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-07-23 04:18:22 +0200 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-07-23 04:23:05 +0200 |
| commit | e8dd951c6c2bc3f3496eec26192b9b81c062ca1a (patch) | |
| tree | c209fdc85fb39499cd58925aace8e179b8998213 /src/keyboard | |
| parent | 94d98176ea79edc87f11456bbb295e82381fc947 (diff) | |
| download | jancity-e8dd951c6c2bc3f3496eec26192b9b81c062ca1a.tar.gz | |
Use find_package for SDL libraries
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer,
which support custom prefixes via environment variables, removing the
need for ad-hoc logic in Win9x builds.
Also, according to FindSDL.cmake, #include <SDL.h> is the preferred way
for portability reasons, instead of #include <SDL/SDL.h>, which is the
option that has been used so far.
Diffstat (limited to 'src/keyboard')
| -rw-r--r-- | src/keyboard/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/keyboard/sdl-1.2/src/keyboard.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/keyboard/CMakeLists.txt b/src/keyboard/CMakeLists.txt index 3ef79aa..5fa8892 100644 --- a/src/keyboard/CMakeLists.txt +++ b/src/keyboard/CMakeLists.txt @@ -6,7 +6,7 @@ if(PS1_BUILD) set(privdeps ${privdeps} PSXSDK::PSXSDK) elseif(SDL1_2_BUILD) set(src ${src} "sdl-1.2/src/keyboard.c") - set(deps ${deps} SDL) + set(privdeps ${privdeps} SDL::SDL) endif() add_library(keyboard ${src}) diff --git a/src/keyboard/sdl-1.2/src/keyboard.c b/src/keyboard/sdl-1.2/src/keyboard.c index fafa754..a688154 100644 --- a/src/keyboard/sdl-1.2/src/keyboard.c +++ b/src/keyboard/sdl-1.2/src/keyboard.c @@ -1,6 +1,6 @@ #include <keyboard.h> #include <keyboard_key.h> -#include <SDL/SDL.h> +#include <SDL.h> #include <stdio.h> static void append_key(const enum keyboard_key key, struct keyboard *const k) |
