diff options
| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-02-08 15:39:56 +0100 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-03-30 08:20:21 +0200 |
| commit | 98f0d3e026f978d556cc91cfaa815d92a0b182c8 (patch) | |
| tree | bd9f39354da8fcbed0453bf45152c39e803abbf6 /src/gfx/inc | |
| parent | 56286a0a962119ddebf26df58d4a7c5d2f6a3fc7 (diff) | |
| download | jancity-98f0d3e026f978d556cc91cfaa815d92a0b182c8.tar.gz | |
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/gfx/inc')
| -rw-r--r-- | src/gfx/inc/gfx.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gfx/inc/gfx.h b/src/gfx/inc/gfx.h index 0c30911..7ea6df6 100644 --- a/src/gfx/inc/gfx.h +++ b/src/gfx/inc/gfx.h @@ -19,15 +19,16 @@ void quad_sort(struct quad *q); void rect_sort(struct rect *r); void stp_4line_sort(struct stp_4line *l); int sprite_from_fp(struct sprite *s, FILE *f); -struct sprite *sprite_get(void); -struct quad *quad_get(void); -struct rect *rect_get(bool semitrans); -struct stp_4line *stp_4line_get(void); int quad_from_sprite(const struct sprite *s, struct quad *q); bool gfx_inside_drawenv(short x, short y, short w, short h); void gfx_deinit(void); void sprite_free(struct sprite *src); +#define sprite_get_or_ret(x, ret) common_get_or_ret(sprite, x, ret) +#define stp_4line_get_or_ret(x, ret) common_get_or_ret(stp_4line, x, ret) +#define rect_get_or_ret(x, ret) common_get_or_ret(rect, x, ret) +#define quad_get_or_ret(x, ret) common_get_or_ret(quad, x, ret) + extern int screen_w, screen_h; #ifdef __cplusplus |
