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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 16:55:18 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 20:00:27 +0200
commitaea50395c5dbc5c49ad93384b0182d45d45c6441 (patch)
tree6a15906b840244bbd0a4a4745ed8e61d0a87c0e8 /src/button/inc/button.h
parentaa047f3b95ba4d9074ecadf5227d454cd1e7e7fa (diff)
downloadjancity-aea50395c5dbc5c49ad93384b0182d45d45c6441.tar.gz
Revamp gui component
`gui` was tighly coupled to game logic, and could not be extended for other purposes. Therefore, a generic GUI implementation, loosely inspired by well-known GUI frameworks such as GTK, is now provided, with the following properties: - Does not depend on dynamic or static memory allocation, only automatic (i.e., stack) memory allocation required. - Portable among existing implementations. - Simple to extend. - Tiny memory footprint. `gui` is now composed by GUI elements that can be chained to form a tree structure. This is useful e.g.: to calculate X/Y coordinates for a given GUI element given its parent(s). This commit also refactors the older implementation, moving game-specific logic into `player` and making use of the new component.
Diffstat (limited to 'src/button/inc/button.h')
-rw-r--r--src/button/inc/button.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/button/inc/button.h b/src/button/inc/button.h
deleted file mode 100644
index 062cb07..0000000
--- a/src/button/inc/button.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef BUTTON_H
-#define BUTTON_H
-
-#include <gfx.h>
-#include <stdbool.h>
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
-enum
-{
- BUTTON_LEFT,
- BUTTON_MID,
- BUTTON_RIGHT,
-
- MAX_BUTTON_SPRITES
-};
-
-struct button
-{
- const char *text;
- short x, y, w;
-};
-
-bool button_is_pressed(const struct button *b);
-int button_render(const struct button *b);
-
-extern struct sprite button_sprites[MAX_BUTTON_SPRITES];
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* BUTTON_H */