aboutsummaryrefslogtreecommitdiff
path: root/src/building
diff options
context:
space:
mode:
authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-02-08 15:39:56 +0100
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-03-30 08:20:21 +0200
commit98f0d3e026f978d556cc91cfaa815d92a0b182c8 (patch)
treebd9f39354da8fcbed0453bf45152c39e803abbf6 /src/building
parent56286a0a962119ddebf26df58d4a7c5d2f6a3fc7 (diff)
downloadjancity-98f0d3e026f978d556cc91cfaa815d92a0b182c8.tar.gz
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/building')
-rw-r--r--src/building/src/building.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/building/src/building.c b/src/building/src/building.c
index 0b90370..5b94ee3 100644
--- a/src/building/src/building.c
+++ b/src/building/src/building.c
@@ -22,9 +22,9 @@ int building_render(const struct building *const b,
if (!b->instance.alive)
return 0;
- struct sprite *const s = sprite_get();
+ sprite_get_or_ret(s, -1);
- if (!s || sprite_clone(&building_sprites[b->type], s))
+ if (sprite_clone(&building_sprites[b->type], s))
return -1;
const struct instance_render_cfg cfg =