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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:18:22 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-07-23 04:23:05 +0200
commite8dd951c6c2bc3f3496eec26192b9b81c062ca1a (patch)
treec209fdc85fb39499cd58925aace8e179b8998213 /cmake/host.cmake
parent94d98176ea79edc87f11456bbb295e82381fc947 (diff)
downloadjancity-e8dd951c6c2bc3f3496eec26192b9b81c062ca1a.tar.gz
Use find_package for SDL libraries
CMake already distributes FindSDL*.cmake files for SDL and SDL_mixer, which support custom prefixes via environment variables, removing the need for ad-hoc logic in Win9x builds. Also, according to FindSDL.cmake, #include <SDL.h> is the preferred way for portability reasons, instead of #include <SDL/SDL.h>, which is the option that has been used so far.
Diffstat (limited to 'cmake/host.cmake')
-rw-r--r--cmake/host.cmake5
1 files changed, 0 insertions, 5 deletions
diff --git a/cmake/host.cmake b/cmake/host.cmake
index bb0827d..6fa47b9 100644
--- a/cmake/host.cmake
+++ b/cmake/host.cmake
@@ -1,8 +1,3 @@
-find_package(SDL 1.2 REQUIRED)
-find_package(SDL_mixer 1.2 REQUIRED)
-find_package(SDL_gfx 2.0 REQUIRED)
-set(SDL1_2_BUILD 1)
-
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(cflags ${cflags} -Og)
else()