diff options
| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-06-24 17:19:27 +0200 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-06-24 17:19:27 +0200 |
| commit | 67c3d994463ce04c53692ab01d51354548507a73 (patch) | |
| tree | 76bb0a31b679726d121aac3b69d7717ac1cd9d7a /README.md | |
| parent | 2a9290514fc9305c0d651e40d5e139d170dae802 (diff) | |
README.md: update according to current status
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -17,8 +17,12 @@ the future: - Sony PlayStation 1, using a forked version of [PSXSDK](https://git.disroot.org/xavi92/psxsdk). - Microsoft Win9x, using a `i386-mingw32` cross-toolchain and SDL-1.2. -- Modern Unix-like operating systems such as GNU/Linux or *BSD, using -SDL-1.2 (if available). Possibly modern Microsoft Windows versions, too. +A `i386-mingw32` cross-toolchain must be already available on the +system. +- POSIX-compliant operating systems such as GNU/Linux or *BSD, using +SDL-1.2 (if available). +- Possibly, modern Microsoft Windows versions, too (currently +untested). ## Design goals @@ -29,6 +33,8 @@ between platforms without modifications. - Use modern CMake features for a simplified build process and availability of the `compile_commands.json` database. - Implement any multiplayer capabilities provided by the platform. +- Support a wide range of screen resolutions, even portrait resolutions +typically used by mobile platforms. - And, above all, provide a fun game that can run even on low-end hardware. |
