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| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-09-20 16:53:48 +0200 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-09-20 17:34:21 +0200 |
| commit | 635d950efddde7a60edba75f7b4d5e0028e4c99a (patch) | |
| tree | aee9fce5fc800f9c86b901a7f7eb11bb27076965 /README.md | |
| parent | 42b976af1bb4dda02e590d604b2012cf5958c240 (diff) | |
Implement net component
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -91,6 +91,7 @@ cd build SDLDIR=<sdl-prefix> \ SDLMIXERDIR=<sdl_mixer-prefix> \ SDLGFXDIR=<sdl_gfx-prefix> \ + ENETDIR=<enet-prefix> \ cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/win9x-toolchain.cmake make -j$(nproc --all) ``` @@ -106,6 +107,9 @@ building `SDL_mixer`. - `SDLGFXDIR` is the path to the cross-compiled version for `SDL_gfx`, which would correspond to `./configure --prefix=$SDLGFXDIR` used in building `SDL_gfx`. +- `ENETDIR` is the path to the cross-compiled version for `enet`, +which would correspond to `./configure --prefix=$ENETDIR` used in +building `enet`. A stripped version of the executable, as well as game assets, will be located in `build/cdimg`. |
