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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-09-20 16:53:48 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-09-20 17:34:21 +0200
commit635d950efddde7a60edba75f7b4d5e0028e4c99a (patch)
treeaee9fce5fc800f9c86b901a7f7eb11bb27076965 /README.md
parent42b976af1bb4dda02e590d604b2012cf5958c240 (diff)
Implement net component
Diffstat (limited to 'README.md')
-rw-r--r--README.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/README.md b/README.md
index b808c01..b8a685e 100644
--- a/README.md
+++ b/README.md
@@ -91,6 +91,7 @@ cd build
SDLDIR=<sdl-prefix> \
SDLMIXERDIR=<sdl_mixer-prefix> \
SDLGFXDIR=<sdl_gfx-prefix> \
+ ENETDIR=<enet-prefix> \
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/win9x-toolchain.cmake
make -j$(nproc --all)
```
@@ -106,6 +107,9 @@ building `SDL_mixer`.
- `SDLGFXDIR` is the path to the cross-compiled version for `SDL_gfx`,
which would correspond to `./configure --prefix=$SDLGFXDIR` used in
building `SDL_gfx`.
+- `ENETDIR` is the path to the cross-compiled version for `enet`,
+which would correspond to `./configure --prefix=$ENETDIR` used in
+building `enet`.
A stripped version of the executable, as well as game assets, will be
located in `build/cdimg`.