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#ifndef DTX_H
#define DTX_H
#include <rez/file.h>
#include <GL/gl.h>
class dtx
{
public:
typedef std::vector<unsigned char> pixdata;
dtx();
~dtx();
int parse(rez::file &f);
int draw() const;
private:
enum bpp
{
bpp_8_pal,
bpp_8,
bpp_16,
bpp_32,
bpp_s3tc_dxt1,
bpp_s3tc_dxt3,
bpp_s3tc_dxt5,
bpp_32_pal,
n_bpp
} bpp;
GLuint texture;
unsigned w, h;
};
#endif
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