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authorMeizu OpenSource <patchwork@meizu.com>2016-08-15 10:19:42 +0800
committerMeizu OpenSource <patchwork@meizu.com>2016-08-15 10:19:42 +0800
commitd2e1446d81725c351dc73a03b397ce043fb18452 (patch)
tree4dbc616b7f92aea39cd697a9084205ddb805e344 /Documentation/devicetree/bindings/video/simple-framebuffer.txt
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+Simple Framebuffer
+
+A simple frame-buffer describes a raw memory region that may be rendered to,
+with the assumption that the display hardware has already been set up to scan
+out from that buffer.
+
+Required properties:
+- compatible: "simple-framebuffer"
+- reg: Should contain the location and size of the framebuffer memory.
+- width: The width of the framebuffer in pixels.
+- height: The height of the framebuffer in pixels.
+- stride: The number of bytes in each line of the framebuffer.
+- format: The format of the framebuffer surface. Valid values are:
+ - r5g6b5 (16-bit pixels, d[15:11]=r, d[10:5]=g, d[4:0]=b).
+
+Example:
+
+ framebuffer {
+ compatible = "simple-framebuffer";
+ reg = <0x1d385000 (1600 * 1200 * 2)>;
+ width = <1600>;
+ height = <1200>;
+ stride = <(1600 * 2)>;
+ format = "r5g6b5";
+ };