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#ifndef SFX_HEADER__
#define SFX_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "System.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Structs and enums
* *************************************/
typedef enum t_musicTracks
{
INTRO_TRACK = 2,
GAMEPLAY_TRACK1 = 3,
GAMEPLAY_TRACK2 = 4,
GAMEPLAY_FIRST_TRACK = GAMEPLAY_TRACK1,
GAMEPLAY_LAST_TRACK = GAMEPLAY_TRACK2
}MUSIC_TRACKS;
/* *************************************
* Global prototypes
* *************************************/
void SfxPlaySound(SsVag* sound);
bool SfxUploadSound(char* file_path, SsVag* vag);
void SfxPlayTrack(MUSIC_TRACKS track);
void SfxStopMusic(void);
#endif //SFX_HEADER__
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