1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
|
/* *************************************
* Includes
* *************************************/
#include "Gfx.h"
#include "System.h"
#include "Camera.h"
#include "Pad.h"
#include "Game.h"
#include "Menu.h"
/* *************************************
* Defines
* *************************************/
#define PRIMITIVE_LIST_SIZE 0x1000
#define DOUBLE_BUFFERING_SWAP_Y 256
#define UPLOAD_IMAGE_FLAG 1
#define MAX_LUMINANCE 0xFF
#define GPUSTAT (*(volatile unsigned int*)0x1F801814)
#define D2_CHCR (*(volatile unsigned int*)0x1F8010A8)
/* *************************************
* Structs and enums
* *************************************/
enum
{
BUTTON_CROSS_U = 48,
BUTTON_CROSS_V = 0,
BUTTON_SQUARE_U = 0,
BUTTON_SQUARE_V = 0,
BUTTON_TRIANGLE_U = 32,
BUTTON_TRIANGLE_V = 0,
BUTTON_CIRCLE_U = 16,
BUTTON_CIRCLE_V = 0,
BUTTON_DIRECTION_U = 64,
BUTTON_DIRECTION_V = 0,
BUTTON_LR_U = 80,
BUTTON_LR_V = 0,
BUTTON_LR_SIZE = 24,
LETTER_SIZE = 8,
LETTER_L1_U = 104,
LETTER_L1_V = 0,
LETTER_L2_U = 112,
LETTER_L2_V = 0,
LETTER_R1_U = 104,
LETTER_R1_V = 8,
LETTER_R2_U = 112,
LETTER_R2_V = 8,
LETTER_OFFSET_INSIDE_BUTTON_LR_X = 8,
LETTER_OFFSET_INSIDE_BUTTON_LR_Y = 6
};
enum
{
GFX_SECOND_DISPLAY_X = 384,
GFX_SECOND_DISPLAY_Y = 256,
GFX_SECOND_DISPLAY_TPAGE = 22
};
/* *************************************
* Global Variables
* *************************************/
GsSprite PSXButtons;
/* *************************************
* Local Prototypes
* *************************************/
void GfxSetPrimitiveList(unsigned int* ptrList);
/* *************************************
* Local Variables
* *************************************/
// Drawing environment
static GsDrawEnv DrawEnv;
// Display environment
static GsDispEnv DispEnv;
// Primitive list (it contains all the graphical data for the GPU)
static unsigned int prim_list[PRIMITIVE_LIST_SIZE];
//Primitive list double buffering
static unsigned int prim_list2[PRIMITIVE_LIST_SIZE];
// Tells other modules whether data is being loaded to GPU
static volatile bool gfx_busy;
// Dictates (R,G,B) brigthness to all sprites silently
static uint8_t global_lum;
static bool five_hundred_ms_show;
static bool one_second_show;
/* **********************************************************************
*
* @name: void GfxSwapBuffers(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Does double buffering by swapping drawing and display environments.
*
*
* **********************************************************************/
void GfxSwapBuffers(void)
{
// Consistency check
#if PSXSDK_DEBUG
if (GsListPos() >= PRIMITIVE_LIST_SIZE)
{
Serial_printf("Linked list iterator overflow!\n");
while (1);
}
if ( (DrawEnv.h != Y_SCREEN_RESOLUTION)
||
( (DrawEnv.w != X_SCREEN_RESOLUTION)
&&
(DrawEnv.w != X_SCREEN_RESOLUTION >> 1) )
||
( (DispEnv.y != DOUBLE_BUFFERING_SWAP_Y)
&&
(DispEnv.y != 0) ) )
{
Serial_printf("What the hell is happening?\n");
DEBUG_PRINT_VAR(DispEnv.x);
DEBUG_PRINT_VAR(DispEnv.y);
DEBUG_PRINT_VAR(DrawEnv.x);
DEBUG_PRINT_VAR(DrawEnv.y);
while (1);
}
#endif // PSXSDK_DEBUG
if (DrawEnv.h == Y_SCREEN_RESOLUTION)
{
if (DispEnv.y == 0)
{
DispEnv.y = DOUBLE_BUFFERING_SWAP_Y;
DrawEnv.y = 0;
}
else if (DispEnv.y == DOUBLE_BUFFERING_SWAP_Y)
{
DispEnv.y = 0;
DrawEnv.y = DOUBLE_BUFFERING_SWAP_Y;
}
GsSetDispEnv(&DispEnv);
GsSetDrawEnv(&DrawEnv);
}
}
/* **********************************************************************
*
* @name: void GfxInitDrawEnv(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Initialization of drawing environment.
*
* **********************************************************************/
void GfxInitDrawEnv(void)
{
DrawEnv.x = 0;
DrawEnv.y = 0;
DrawEnv.draw_on_display = false;
DrawEnv.w = X_SCREEN_RESOLUTION;
DrawEnv.h = Y_SCREEN_RESOLUTION;
GsSetDrawEnv(&DrawEnv);
}
/* **********************************************************************
*
* @name: void GfxInitDispEnv(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Initialization of display environment.
*
* **********************************************************************/
void GfxInitDispEnv(void)
{
DispEnv.x = 0;
DispEnv.y = 0;
GsSetDispEnv(&DispEnv);
}
/* **********************************************************************
*
* @name: void GfxSetPrimitiveList(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Sets pointer to a buffer to be used as primitive list (only
* used internally by PSXSDK).
*
* **********************************************************************/
void GfxSetPrimitiveList(unsigned int* ptrList)
{
GsSetList(ptrList);
}
void GfxSetDefaultPrimitiveList(void)
{
GfxSetPrimitiveList(prim_list);
}
/* **********************************************************************
*
* @name: void GfxDrawScene_Fast(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Draws current primitive list into screen without waiting for
* GPU to finish. Also, routinary checks and functionalities are
* executed.
*
* **********************************************************************/
void GfxDrawScene_Fast(void)
{
SystemDevMenu();
FontSetFlags(&SmallFont, FONT_NOFLAGS);
if (System1SecondTick())
{
one_second_show = one_second_show? false:true;
}
if (System500msTick())
{
five_hundred_ms_show = five_hundred_ms_show? false:true;
}
GfxSwapBuffers();
FontCyclic();
GsDrawList();
}
/* **********************************************************************
*
* @name: bool GfxReadyForDMATransfer(void)
*
* @author: Xavier Del Campo
*
* @return:
* true when a DMA transfer can be executed. Returns false otherwise.
*
* **********************************************************************/
bool GfxReadyForDMATransfer(void)
{
return (!(D2_CHCR & 1<<24));
}
/* **********************************************************************
*
* @name: void GfxDrawScene(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Renders all queued primitives and performs system-related actions.
*
* **********************************************************************/
void GfxDrawScene(void)
{
static unsigned int* ptrPrimList = prim_list;
ptrPrimList = ((void*)ptrPrimList == (void*)&prim_list)? prim_list2 : prim_list;
while ( (SystemRefreshNeeded() == false)
||
(GfxIsGPUBusy()) );
GfxDrawScene_Fast();
GfxSetPrimitiveList(ptrPrimList);
SystemCyclicHandler();
}
/* **********************************************************************
*
* @name: void GfxDrawScene_Slow(void)
*
* @author: Xavier Del Campo
*
* @brief:
* Slow, blocking function which ensures GPU is ready again before
* exiting.
*
* @remarks:
* Blocking function. To be used only when absolutely needed.
*
* **********************************************************************/
void GfxDrawScene_Slow(void)
{
GfxDrawScene();
while (GfxIsGPUBusy());
}
/* **********************************************************************
*
* @name: void GfxSortSprite(GsSprite* spr)
*
* @author: Xavier Del Campo
*
* @brief:
* Reportedly, adds a sprite to primitive list. Internal flags
* (e.g.: 1 Hz flash) are checked and special tasks are performed.
* Also, global_lum is applied to sprite's RGB values.
*
* @remarks:
* It is checked sprite fits into screen beforehand. Use GsSortSprite()
* if you need to skip this check.
*
* **********************************************************************/
void GfxSortSprite(GsSprite* spr)
{
uint8_t aux_r = spr->r;
uint8_t aux_g = spr->g;
uint8_t aux_b = spr->b;
unsigned char aux_tpage = spr->tpage;
short aux_w = spr->w;
short aux_x = spr->x;
bool has_1hz_flash = spr->attribute & GFX_1HZ_FLASH;
bool has_2hz_flash = spr->attribute & GFX_2HZ_FLASH;
if ( (spr->w <= 0) || (spr->h <= 0) )
{
// Invalid width or heigth
return;
}
if (GfxIsSpriteInsideScreenArea(spr) == false)
{
return;
}
else if (has_2hz_flash && Gfx2HzFlash() == false)
{
return;
}
else if (has_1hz_flash && Gfx1HzFlash() == false)
{
return;
}
if (global_lum != NORMAL_LUMINANCE)
{
if (spr->r < NORMAL_LUMINANCE - global_lum)
{
spr->r = 0;
}
else
{
spr->r -= NORMAL_LUMINANCE - global_lum;
}
if (spr->g < NORMAL_LUMINANCE - global_lum)
{
spr->g = 0;
}
else
{
spr->g -= NORMAL_LUMINANCE - global_lum;
}
if (spr->b < NORMAL_LUMINANCE - global_lum)
{
spr->b = 0;
}
else
{
spr->b -= NORMAL_LUMINANCE - global_lum;
}
}
if (has_1hz_flash)
{
spr->attribute &= ~(GFX_1HZ_FLASH);
}
if (spr->w > MAX_SIZE_FOR_GSSPRITE)
{
// GsSprites can't be bigger than 256x256, so since display
// resolution is 384x240, it must be split into two primitives.
spr->w = MAX_SIZE_FOR_GSSPRITE;
GsSortSprite(spr);
spr->x += MAX_SIZE_FOR_GSSPRITE;
spr->w = X_SCREEN_RESOLUTION - MAX_SIZE_FOR_GSSPRITE;
spr->tpage += MAX_SIZE_FOR_GSSPRITE / GFX_TPAGE_WIDTH;
GsSortSprite(spr);
// Restore original values after sorting
spr->w = aux_w;
spr->tpage = aux_tpage;
spr->x = aux_x;
}
else
{
GsSortSprite(spr);
}
if (has_1hz_flash)
{
spr->attribute |= GFX_1HZ_FLASH;
}
spr->r = aux_r;
spr->g = aux_g;
spr->b = aux_b;
}
/* **********************************************************************
*
* @name: void GfxSortSprite(GsSprite* spr)
*
* @author: Xavier Del Campo
*
* @return:
* Returns global_lum value, a global variable used to dim all drawn
* sprites as needed.
*
* **********************************************************************/
uint8_t GfxGetGlobalLuminance(void)
{
return global_lum;
}
/* **********************************************************************
*
* @name: void GfxSetGlobalLuminance(uint8_t value)
*
* @author: Xavier Del Campo
*
* @return:
* Sets global_lum value, a global variable used to dim all drawn
* sprites as needed.
*
* **********************************************************************/
void GfxSetGlobalLuminance(uint8_t value)
{
global_lum = value;
}
/* **********************************************************************
*
* @name: void GfxIncreaseGlobalLuminance(int8_t step)
*
* @author: Xavier Del Campo
*
* @return:
* Increases global_lum in steps given by user, avoiding overflow.
*
* **********************************************************************/
void GfxIncreaseGlobalLuminance(int8_t step)
{
if ( ( (global_lum + step) < MAX_LUMINANCE )
&&
( (global_lum + step) > 0 ) )
{
global_lum += step;
}
else
{
global_lum = MAX_LUMINANCE;
}
}
/* **********************************************************************
*
* @name: int GfxRotateFromDegrees(int deg)
*
* @author: Xavier Del Campo
*
* @brief:
* Performs automatic conversion between PSX rotate units and degrees.
*
* @return:
* PSX rotate units to rotate (1 degree == 4096 rotate units).
*
* **********************************************************************/
int GfxRotateFromDegrees(int deg)
{
return deg << ROTATE_BIT_SHIFT;
}
/* **********************************************************************
*
* @name: bool GfxIsGPUBusy(void)
*
* @author: Xavier Del Campo
*
* @return:
* true if GPU can't be used, false otherwise.
*
* **********************************************************************/
bool GfxIsGPUBusy(void)
{
return (GsIsDrawing() || gfx_busy || (GfxReadyForDMATransfer() == false) );
}
/* **********************************************************************
*
* @name: bool GfxSpriteFromFile(char* fname, GsSprite* spr)
*
* @author: Xavier Del Campo
*
* @brief:
* Given input file path, it loads file contents into a GsSprite
* instance.
*
* @return:
* false if an error happened, true otherwise.
*
* **********************************************************************/
bool GfxSpriteFromFile(const char* fname, GsSprite* spr)
{
GsImage gsi;
if (SystemLoadFile(fname) == false)
{
return false;
}
while (GfxIsGPUBusy());
gfx_busy = true;
GsImageFromTim(&gsi, SystemGetBufferAddress() );
GsSpriteFromImage(spr, &gsi, UPLOAD_IMAGE_FLAG);
gfx_busy = false;
return true;
}
/* **********************************************************************
*
* @name: bool GfxCLUTFromFile(char* fname)
*
* @author: Xavier Del Campo
*
* @brief:
* Given input file path, it loads file contents and uploads CLUT
* data into VRAM.
*
* @return:
* false if an error happened, true otherwise.
*
* **********************************************************************/
bool GfxCLUTFromFile(const char* fname)
{
GsImage gsi;
if (SystemLoadFile(fname) == false)
{
return false;
}
while (GfxIsGPUBusy());
gfx_busy = true;
GsImageFromTim(&gsi,SystemGetBufferAddress() );
GsUploadCLUT(&gsi);
gfx_busy = false;
return true;
}
/* **********************************************************************
*
* @name: bool GfxIsInsideScreenArea(short x, short y, short w, short h)
*
* @author: Xavier Del Campo
*
* @return:
* true if polygon determined by XYWH data is inside screen area,
* false otherwise.
*
* **********************************************************************/
bool GfxIsInsideScreenArea(short x, short y, short w, short h)
{
if ( ( (x + w) >= 0)
&&
(x < DrawEnv.w)
&&
( (y + h) >= 0)
&&
(y < DrawEnv.h) )
{
return true;
}
return false;
}
/* **********************************************************************
*
* @name: bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
*
* @author: Xavier Del Campo
*
* @return:
* true if sprite is inside screen area, false otherwise.
*
* **********************************************************************/
bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
{
return GfxIsInsideScreenArea(spr->x, spr->y, spr->w, spr->h);
}
void GfxButtonSetFlags(uint8_t flags)
{
PSXButtons.attribute |= flags;
}
void GfxButtonRemoveFlags(uint8_t flags)
{
PSXButtons.attribute &= ~flags;
}
void GfxDrawButton(short x, short y, unsigned short btn)
{
enum
{
LR_BUTTON_TEXT_OFFSET_X = 4,
LR_BUTTON_TEXT_OFFSET_Y = 4
};
static bool first_entered = true;
static short orig_u;
static short orig_v;
if (first_entered)
{
first_entered = false;
orig_u = PSXButtons.u;
orig_v = PSXButtons.v;
}
PSXButtons.w = BUTTON_SIZE;
PSXButtons.h = BUTTON_SIZE;
PSXButtons.r = NORMAL_LUMINANCE;
PSXButtons.g = NORMAL_LUMINANCE;
PSXButtons.b = NORMAL_LUMINANCE;
PSXButtons.x = x;
PSXButtons.y = y;
PSXButtons.mx = PSXButtons.w >> 1;
PSXButtons.my = PSXButtons.h >> 1;
switch(btn)
{
case PAD_CROSS:
PSXButtons.u = BUTTON_CROSS_U;
PSXButtons.v = BUTTON_CROSS_V;
break;
case PAD_SQUARE:
PSXButtons.u = BUTTON_SQUARE_U;
PSXButtons.v = BUTTON_SQUARE_V;
break;
case PAD_TRIANGLE:
PSXButtons.u = BUTTON_TRIANGLE_U;
PSXButtons.v = BUTTON_TRIANGLE_V;
break;
case PAD_CIRCLE:
PSXButtons.u = BUTTON_CIRCLE_U;
PSXButtons.v = BUTTON_CIRCLE_V;
break;
case PAD_RIGHT:
PSXButtons.u = BUTTON_DIRECTION_U;
PSXButtons.v = BUTTON_DIRECTION_V;
break;
case PAD_UP:
PSXButtons.u = BUTTON_DIRECTION_U;
PSXButtons.v = BUTTON_DIRECTION_V;
PSXButtons.rotate = 90 << ROTATE_BIT_SHIFT;
break;
case PAD_DOWN:
PSXButtons.u = BUTTON_DIRECTION_U;
PSXButtons.v = BUTTON_DIRECTION_V;
PSXButtons.rotate = 270 << ROTATE_BIT_SHIFT;
break;
case PAD_LEFT:
PSXButtons.u = BUTTON_DIRECTION_U;
PSXButtons.v = BUTTON_DIRECTION_V;
PSXButtons.attribute |= H_FLIP;
break;
case PAD_L1:
// Fall through
case PAD_L2:
// Fall through
case PAD_R1:
// Fall through
case PAD_R2:
PSXButtons.u = BUTTON_LR_U;
PSXButtons.v = BUTTON_LR_V;
PSXButtons.w = BUTTON_LR_SIZE;
break;
case PAD_SELECT:
// Fall through
case PAD_START:
// Fall through
default:
// Set null width and height so that sprite doesn't get sorted
PSXButtons.w = 0;
PSXButtons.h = 0;
break;
}
PSXButtons.u += orig_u;
PSXButtons.v += orig_v;
GfxSortSprite(&PSXButtons);
switch(btn)
{
case PAD_L1:
FontPrintText( &SmallFont,
x + LR_BUTTON_TEXT_OFFSET_X,
y + LR_BUTTON_TEXT_OFFSET_Y,
"L1" );
break;
case PAD_L2:
FontPrintText( &SmallFont,
x + LR_BUTTON_TEXT_OFFSET_X,
y + LR_BUTTON_TEXT_OFFSET_Y,
"L2" );
break;
case PAD_R1:
FontPrintText( &SmallFont,
x + LR_BUTTON_TEXT_OFFSET_X,
y + LR_BUTTON_TEXT_OFFSET_Y,
"R1" );
break;
case PAD_R2:
FontPrintText( &SmallFont,
x + LR_BUTTON_TEXT_OFFSET_X,
y + LR_BUTTON_TEXT_OFFSET_Y,
"R2" );
break;
}
PSXButtons.attribute &= ~H_FLIP;
PSXButtons.rotate = 0;
}
void GfxSaveDisplayData(GsSprite *spr)
{
while (GfxIsGPUBusy());
MoveImage( DispEnv.x,
DispEnv.y,
GFX_SECOND_DISPLAY_X,
GFX_SECOND_DISPLAY_Y,
X_SCREEN_RESOLUTION,
Y_SCREEN_RESOLUTION);
spr->x = 0;
spr->y = 0;
spr->tpage = GFX_SECOND_DISPLAY_TPAGE;
spr->attribute |= COLORMODE(COLORMODE_16BPP);
spr->w = X_SCREEN_RESOLUTION;
spr->h = Y_SCREEN_RESOLUTION;
spr->u = 0;
spr->v = 0;
spr->r = NORMAL_LUMINANCE;
spr->g = NORMAL_LUMINANCE;
spr->b = NORMAL_LUMINANCE;
while (GfxIsGPUBusy());
}
bool Gfx1HzFlash(void)
{
return one_second_show;
}
bool Gfx2HzFlash(void)
{
return five_hundred_ms_show;
}
bool GfxTPageOffsetFromVRAMPosition(GsSprite* spr, short x, short y)
{
if ( (x >= VRAM_W) || (x < 0) || (y >= VRAM_H) || (y < 0) )
{
return false;
}
spr->tpage = x / GFX_TPAGE_WIDTH;
spr->tpage += (short)(VRAM_W / GFX_TPAGE_WIDTH) * (short)(y / GFX_TPAGE_HEIGHT);
spr->u = (x % GFX_TPAGE_WIDTH);
if (spr->attribute & COLORMODE(COLORMODE_8BPP))
{
// On 8bpp images, it looks like U offset needs to be multiplied by 2.
spr->u <<= 1;
}
spr->v = (y % GFX_TPAGE_HEIGHT);
//Serial_printf("Sprite:\n\tTPAGE: %d\n\tU=%d\n\tV=%d\n",spr->tpage,spr->u, spr->v);
return false;
}
TYPE_CARTESIAN_POS GfxIsometricToCartesian(TYPE_ISOMETRIC_POS* ptrIsoPos)
{
TYPE_CARTESIAN_POS retCartPos;
retCartPos.x = ptrIsoPos->x - (ptrIsoPos->x >> 1);
retCartPos.x -= ptrIsoPos->y >> 1;
retCartPos.y = ptrIsoPos->y >> 2;
retCartPos.y += ptrIsoPos->x >> 2;
retCartPos.y -= ptrIsoPos->z;
return retCartPos;
}
void GfxDrawScene_NoSwap(void)
{
GsDrawList();
}
TYPE_CARTESIAN_POS GfxIsometricFix16ToCartesian(TYPE_ISOMETRIC_FIX16_POS * ptrIso16Pos)
{
TYPE_ISOMETRIC_POS IsoPos;
IsoPos.x = (short)fix16_to_int(ptrIso16Pos->x);
IsoPos.y = (short)fix16_to_int(ptrIso16Pos->y);
IsoPos.z = (short)fix16_to_int(ptrIso16Pos->z);
return GfxIsometricToCartesian(&IsoPos);
}
TYPE_ISOMETRIC_POS GfxCartesianToIsometric(TYPE_CARTESIAN_POS * ptrCartPos)
{
TYPE_ISOMETRIC_POS IsoPos;
/*isoX = cartX - cartY;
isoY = (cartX + cartY) / 2;*/
IsoPos.x = ptrCartPos->x + (ptrCartPos->y << 1);
IsoPos.y = (ptrCartPos->y << 1) - ptrCartPos->x;
// Explicitly suppose z = 0
IsoPos.z = 0;
return IsoPos;
}
void GfxSetSplitScreen(uint8_t playerIndex)
{
switch(playerIndex)
{
case PLAYER_ONE:
DrawEnv.x = 0;
DrawEnv.w = X_SCREEN_RESOLUTION >> 1;
break;
case PLAYER_TWO:
DrawEnv.x = X_SCREEN_RESOLUTION >> 1;
DrawEnv.w = X_SCREEN_RESOLUTION >> 1;
break;
default:
break;
}
GsSetDrawEnv(&DrawEnv);
}
void GfxDisableSplitScreen(void)
{
DrawEnv.x = 0;
DrawEnv.w = X_SCREEN_RESOLUTION;
GsSetDrawEnv_DMA(&DrawEnv);
}
short GfxGetDrawEnvWidth(void)
{
return DrawEnv.w;
}
short GfxGetDrawEnvHeight(void)
{
return DrawEnv.h;
}
|