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#ifndef FONT_HEADER__
#define FONT_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Defines
* *************************************/
/* **************************************
* Structs and enums *
* *************************************/
/* *************************************
* Global prototypes
* *************************************/
bool FontLoadImage(const char* strPath, TYPE_FONT * ptrFont);
void FontSetSize(TYPE_FONT * ptrFont, short size);
void FontPrintText(TYPE_FONT *ptrFont, short x, short y, const char* str, ...);
void FontSetInitChar(TYPE_FONT * ptrFont, char c);
void FontSetFlags(TYPE_FONT * ptrFont, FONT_FLAGS flags);
void FontCyclic(void);
void FontSetSpacing(TYPE_FONT* ptrFont, short spacing);
void FontSetMaxCharPerLine(TYPE_FONT* ptrFont, uint8_t max);
/* *************************************
* Global variables
* *************************************/
TYPE_FONT RadioFont;
TYPE_FONT SmallFont;
#endif //FONT_HEADER__
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