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#ifndef __CAM_HEADER__
#define __CAM_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Global prototypes
* *************************************/
void CameraInit(TYPE_PLAYER* ptrPlayer);
void CameraHandler(TYPE_PLAYER* ptrPlayer);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr);
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect);
TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* ptrPlayer);
void CameraMoveToIsoPos(TYPE_PLAYER* ptrPlayer, TYPE_ISOMETRIC_POS IsoPos);
#endif //__CAM_HEADER__
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