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#ifndef __CAM_HEADER__
#define __CAM_HEADER__

/* *************************************
 * 	Includes
 * *************************************/

#include "Global_Inc.h"
#include "System.h"
#include "Pad.h"
#include "GameStructures.h"
#include "Game.h"

/* *************************************
 * 	Defines
 * *************************************/

/* *************************************
 * 	Global prototypes
 * *************************************/

void CameraInit(TYPE_PLAYER* ptrPlayer);
void CameraHandler(TYPE_PLAYER* ptrPlayer);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr);
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect);
TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* ptrPlayer);
void CameraMoveToIsoPos(TYPE_PLAYER* ptrPlayer, TYPE_ISOMETRIC_POS IsoPos);

#endif //__CAM_HEADER__