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#define TILE_WIDTH 64
#define TILE_WIDTH_HALF 32
#define TILE_HEIGHT 64
#define TILE_HEIGHT_HALF 32
struct t_CartToIso
{
u8 u8TileX;
u8 u8TileY;
s16 s16IsoX;
s16 s16IsoY;
}
/* ******************************************************
* void GameCartesianToIsometricPosition(TYPE_CartToIso * CTI)
*
* BRIEF:
* * Transforms (X,Y,Z) position buffer to Isometric position
*
* PARAMETERS:
* * TYPE_GXYZTOISO * t_GXYZTOISO
*
* RETURNS:
*
* * void
*
* DATE:
* 1/January/2016
*
* ******************************************************* */
/*
* screen.x = map.x * TILE_WIDTH_HALF - map.y * TILE_WIDTH_HALF;
screen.y = map.x * TILE_HEIGHT_HALF + map.y * TILE_HEIGHT_HALF;
* */
void GameCartesianToIsometricPosition(TYPE_CartToIso * CTI)
{
CTI->u16IsoX = (CTI->u8TileX * TILE_WIDTH_HALF) - (CTI->u8TileY * TILE_WIDTH_HALF);
CTI->u16IsoY = (CTI->u8TileX * TILE_HEIGHT_HALF) - (CTI->u8TileY * TILE_HEIGHT_HALF)
}
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