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-rw-r--r--Source/GameStructures.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index c7082d8..0b5358f 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -157,7 +157,7 @@ typedef struct
bool LockTarget;
// Player is unboarding passengers
bool Unboarding;
-
+
// Stores indexes for player-specific active aircraft
// Used to relate SelectedAircraft agains FlightData index
uint8_t ActiveAircraftList[GAME_MAX_AIRCRAFT];
@@ -171,7 +171,7 @@ typedef struct
uint8_t SelectedAircraft;
// Aircraft being followed by camera
uint8_t LockedAircraft;
- // Index for GameRwy buffer on "Select runway" mode
+ // Index for GameRwy buffer on "Select runway" mode
uint16_t SelectedRunway;
// Tile pointed to by cursor
uint16_t SelectedTile;
@@ -191,7 +191,7 @@ typedef struct
uint8_t UnboardingSequenceIdx;
// Show passengers left
uint8_t PassengersLeftSelectedAircraft;
-
+
bool (*PadKeyPressed_Callback)(unsigned short);
bool (*PadKeyReleased_Callback)(unsigned short);
bool (*PadKeySinglePress_Callback)(unsigned short);