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authorXavier ASUS <xavi92psx@gmail.com>2018-11-25 21:07:28 +0100
committerXavier ASUS <xavi92psx@gmail.com>2018-11-25 21:07:28 +0100
commitf8f976763b4d272b4801f8b99eb542caa12fc3fe (patch)
treeb7be6622c4a69d7a809305fe16a2b255090d2830 /Source
parent64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2 (diff)
downloadairport-f8f976763b4d272b4801f8b99eb542caa12fc3fe.tar.gz
Removed city background.
Fixed some serious issues regarding building and tile data.
Diffstat (limited to 'Source')
-rw-r--r--Source/Airport.geany27
-rw-r--r--Source/Camera.c4
-rwxr-xr-xSource/Exe/AIRPORT.elfbin380044 -> 380096 bytes
-rw-r--r--Source/Exe/AIRPORT.isobin1505280 -> 1505280 bytes
-rw-r--r--Source/Game.c156
-rw-r--r--Source/MapEditor/MapEditor.pro.user2
-rw-r--r--Source/MapEditor/buildings.ini4
-rw-r--r--Source/MapEditor/mainwindow.cpp483
-rw-r--r--Source/MapEditor/mainwindow.h32
-rw-r--r--Source/MapEditor/settings.ini2
10 files changed, 544 insertions, 166 deletions
diff --git a/Source/Airport.geany b/Source/Airport.geany
index 76ee5f8..3603a32 100644
--- a/Source/Airport.geany
+++ b/Source/Airport.geany
@@ -28,36 +28,36 @@ long_line_behaviour=1
long_line_column=120
[files]
-current_page=16
+current_page=4
FILE_NAME_0=29974;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.c;0;4
-FILE_NAME_1=5814;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.c;0;4
+FILE_NAME_1=5265;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.c;0;4
FILE_NAME_2=4555;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.c;0;4
FILE_NAME_3=6794;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.c;0;4
-FILE_NAME_4=131182;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4
+FILE_NAME_4=29884;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4
FILE_NAME_5=43334;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.c;0;4
-FILE_NAME_6=19750;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.c;0;4
+FILE_NAME_6=3129;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.c;0;4
FILE_NAME_7=14837;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.c;0;4
FILE_NAME_8=717;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2Fmain.c;0;4
FILE_NAME_9=745;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.c;0;4
FILE_NAME_10=30632;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.c;0;4
-FILE_NAME_11=24291;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMenu.c;0;4
+FILE_NAME_11=20468;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMenu.c;0;4
FILE_NAME_12=3904;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMessage.c;0;4
FILE_NAME_13=11137;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPad.c;0;4
-FILE_NAME_14=7538;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPltParser.c;0;4
+FILE_NAME_14=10976;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPltParser.c;0;4
FILE_NAME_15=9894;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPSXSDKIntro.c;0;4
-FILE_NAME_16=1144;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial.c;0;4
+FILE_NAME_16=1091;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial.c;0;4
FILE_NAME_17=2669;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.c;0;4
FILE_NAME_18=2662;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.c;0;4
FILE_NAME_19=3753;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.c;0;4
FILE_NAME_20=1270;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.h;0;4
-FILE_NAME_21=913;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.h;0;4
+FILE_NAME_21=392;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.h;0;4
FILE_NAME_22=529;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.h;0;4
FILE_NAME_23=1145;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.h;0;4
FILE_NAME_24=1682;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.h;0;4
-FILE_NAME_25=1854;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4
-FILE_NAME_26=7318;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4
+FILE_NAME_25=390;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4
+FILE_NAME_26=294;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4
FILE_NAME_27=3576;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.h;0;4
-FILE_NAME_28=709;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGlobal_Inc.h;0;4
+FILE_NAME_28=424;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGlobal_Inc.h;0;4
FILE_NAME_29=630;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.h;0;4
FILE_NAME_30=559;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.h;0;4
FILE_NAME_31=4622;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.h;0;4
@@ -70,7 +70,7 @@ FILE_NAME_37=490;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial
FILE_NAME_38=815;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.h;0;4
FILE_NAME_39=4207;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.h;0;4
FILE_NAME_40=1066;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.h;0;4
-FILE_NAME_41=521;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4
+FILE_NAME_41=3168;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4
FILE_NAME_42=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FLEVEL3.PLT;0;4
FILE_NAME_43=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FEASY.PLT;0;4
FILE_NAME_44=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FLEVEL1.PLT;0;4
@@ -119,9 +119,10 @@ FILE_NAME_86=0;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2F
FILE_NAME_87=70;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fexc1.s;0;4
FILE_NAME_88=2629;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fsyscalls.s;0;4
FILE_NAME_89=647;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fstart%2Fstart.s;0;4
+FILE_NAME_90=1488;C++;0;EUTF-8;0;1;0;%2Fusr%2Flocal%2Fpsxsdk%2Finclude%2Fstdio.h;0;4
[VTE]
-last_dir=/home/xavier
+last_dir=/home/xavier/Airport/Bin
[build-menu]
NF_01_LB=Make Custom _Target...
diff --git a/Source/Camera.c b/Source/Camera.c
index e23a54f..5892218 100644
--- a/Source/Camera.c
+++ b/Source/Camera.c
@@ -185,7 +185,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer)
{
if ((ptrPlayer->Camera.X_Offset + ptrPlayer->Camera.X_Speed) <= Camera_Min_X_Limit)
{
- DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset);
if (ptrPlayer->Camera.X_Speed < 0)
{
limitAchieved = true;
@@ -208,9 +207,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer)
}
ptrPlayer->Camera.Y_Offset += ptrPlayer->Camera.Y_Speed;
-
- //~ DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset);
- //~ DEBUG_PRINT_VAR(ptrPlayer->Camera.Y_Offset);
}
bool CameraSpecialConditions(TYPE_PLAYER* const ptrPlayer)
diff --git a/Source/Exe/AIRPORT.elf b/Source/Exe/AIRPORT.elf
index 759910d..ac15fd6 100755
--- a/Source/Exe/AIRPORT.elf
+++ b/Source/Exe/AIRPORT.elf
Binary files differ
diff --git a/Source/Exe/AIRPORT.iso b/Source/Exe/AIRPORT.iso
index 4ac4e41..7d4ae09 100644
--- a/Source/Exe/AIRPORT.iso
+++ b/Source/Exe/AIRPORT.iso
Binary files differ
diff --git a/Source/Game.c b/Source/Game.c
index 71267d3..ecaff3a 100644
--- a/Source/Game.c
+++ b/Source/Game.c
@@ -49,17 +49,6 @@ typedef struct t_rwyentrydata
uint16_t rwyHeader;
}TYPE_RWY_ENTRY_DATA;
-typedef struct t_buildingdata
-{
- TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile
- short orig_x; // Coordinate X origin inside building sprite
- short orig_y; // Coordinate Y origin inside building sprite
- short w; // Building width
- short h; // Building height
- short u; // Building X offset inside texture page
- short v; // Building Y offset inside texture page
-}TYPE_BUILDING_DATA;
-
typedef struct t_GameLevelBuffer_UVData
{
short u;
@@ -96,21 +85,6 @@ enum
enum
{
- BUILDING_NONE,
- BUILDING_HANGAR,
- BUILDING_ILS,
- BUILDING_ATC_TOWER,
- BUILDING_ATC_LOC,
- BUILDING_TERMINAL,
- BUILDING_TERMINAL_2,
- BUILDING_GATE,
-
- LAST_BUILDING = BUILDING_GATE,
- MAX_BUILDING_ID
-};
-
-enum
-{
TILE_GRASS,
TILE_ASPHALT_WITH_BORDERS,
TILE_WATER,
@@ -1108,6 +1082,21 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
{
enum
{
+ BUILDING_NONE,
+ BUILDING_HANGAR,
+ BUILDING_ILS,
+ BUILDING_ATC_TOWER,
+ BUILDING_ATC_LOC,
+ BUILDING_TERMINAL,
+ BUILDING_TERMINAL_2,
+ BUILDING_GATE,
+
+ LAST_BUILDING = BUILDING_GATE,
+ MAX_BUILDING_ID
+ };
+
+ enum
+ {
BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1,
BUILDING_ATC_LOC_OFFSET_Y = TILE_SIZE >> 1,
@@ -1120,6 +1109,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_HANGAR_OFFSET_X = 4,
BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1,
+ BUILDING_TERMINAL_OFFSET_X = 0,
+ BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X,
+ BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y,
+
BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2,
BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1,
};
@@ -1137,9 +1132,19 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_GATE_H = 25,
BUILDING_HANGAR_U = 0,
- BUILDING_HANGAR_V = 34,
- BUILDING_HANGAR_W = 51,
- BUILDING_HANGAR_H = 36,
+ BUILDING_HANGAR_V = 0,
+ BUILDING_HANGAR_W = 34,
+ BUILDING_HANGAR_H = 28,
+
+ BUILDING_TERMINAL_U = 0,
+ BUILDING_TERMINAL_V = 34,
+ BUILDING_TERMINAL_W = 51,
+ BUILDING_TERMINAL_H = 36,
+
+ BUILDING_TERMINAL_2_U = 51,
+ BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V,
+ BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W,
+ BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H,
BUILDING_ATC_TOWER_U = 58,
BUILDING_ATC_TOWER_V = 0,
@@ -1155,14 +1160,29 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_GATE_ORIGIN_X = 20,
BUILDING_GATE_ORIGIN_Y = 8,
- BUILDING_HANGAR_ORIGIN_X = 20,
- BUILDING_HANGAR_ORIGIN_Y = 11,
+ BUILDING_TERMINAL_ORIGIN_X = 20,
+ BUILDING_TERMINAL_ORIGIN_Y = 11,
+
+ BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X,
+ BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y,
+
+ BUILDING_HANGAR_ORIGIN_X = 16,
+ BUILDING_HANGAR_ORIGIN_Y = 12,
BUILDING_ATC_TOWER_ORIGIN_X = 12,
BUILDING_ATC_TOWER_ORIGIN_Y = 20,
};
- static const TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID] =
+ static const struct
+ {
+ TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile
+ short orig_x; // Coordinate X origin inside building sprite
+ short orig_y; // Coordinate Y origin inside building sprite
+ short w; // Building width
+ short h; // Building height
+ short u; // Building X offset inside texture page
+ short v; // Building Y offset inside texture page
+ } GameBuildingData[MAX_BUILDING_ID] =
{
[BUILDING_GATE] =
{
@@ -1210,6 +1230,34 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
.h = BUILDING_HANGAR_H,
},
+ [BUILDING_TERMINAL] =
+ {
+ // BUILDING_TERMINAL coordinates inside tile.
+ .IsoPos.x = BUILDING_TERMINAL_OFFSET_X,
+ .IsoPos.y = BUILDING_TERMINAL_OFFSET_Y,
+ // z coordinate set to 0 by default.
+ .orig_x = BUILDING_TERMINAL_ORIGIN_X,
+ .orig_y = BUILDING_TERMINAL_ORIGIN_Y,
+ .u = BUILDING_TERMINAL_U,
+ .v = BUILDING_TERMINAL_V,
+ .w = BUILDING_TERMINAL_W,
+ .h = BUILDING_TERMINAL_H,
+ },
+
+ [BUILDING_TERMINAL_2] =
+ {
+ // BUILDING_TERMINAL_2 coordinates inside tile.
+ .IsoPos.x = BUILDING_TERMINAL_2_OFFSET_X,
+ .IsoPos.y = BUILDING_TERMINAL_2_OFFSET_Y,
+ // z coordinate set to 0 by default.
+ .orig_x = BUILDING_TERMINAL_2_ORIGIN_X,
+ .orig_y = BUILDING_TERMINAL_2_ORIGIN_Y,
+ .u = BUILDING_TERMINAL_2_U,
+ .v = BUILDING_TERMINAL_2_V,
+ .w = BUILDING_TERMINAL_2_W,
+ .h = BUILDING_TERMINAL_2_H,
+ },
+
[BUILDING_ATC_TOWER] =
{
// BUILDING_ATC_TOWER coordinates inside tile.
@@ -1230,7 +1278,13 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
.IsoPos.x = BUILDING_GATE_OFFSET_X,
.IsoPos.y = BUILDING_GATE_OFFSET_Y,
// z coordinate set to 0 by default.
- }
+ .orig_x = BUILDING_GATE_ORIGIN_X,
+ .orig_y = BUILDING_GATE_ORIGIN_Y,
+ .u = BUILDING_GATE_U,
+ .v = BUILDING_GATE_V,
+ .w = BUILDING_GATE_W,
+ .h = BUILDING_GATE_H,
+ },
};
uint16_t tileNr;
@@ -1305,9 +1359,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
short orig_u = GameBuildingSpr.u;
short orig_v = GameBuildingSpr.v;
- TYPE_ISOMETRIC_POS buildingIsoPos = { .x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset,
- .y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset,
- .z = z_bldg_offset };
+ TYPE_ISOMETRIC_POS buildingIsoPos =
+ {
+ .x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset,
+ .y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset,
+ .z = z_bldg_offset
+ };
// Isometric -> Cartesian conversion
TYPE_CARTESIAN_POS buildingCartPos = GfxIsometricToCartesian(&buildingIsoPos);
@@ -1446,15 +1503,31 @@ static void GameLoadLevel(const char* path)
Serial_printf("Game level title: %s\n",GameLevelTitle);
- DEBUG_PRINT_VAR(GameLevelSize);
-
i += LEVEL_TITLE_SIZE;
memset(levelBuffer, 0, GAME_MAX_MAP_SIZE);
i = LEVEL_HEADER_SIZE;
- memcpy(levelBuffer, &ptrBuffer[i], GameLevelSize * sizeof (uint16_t)); // 2 bytes per tile
+ {
+ size_t j;
+ size_t k;
+
+ for (j = LEVEL_HEADER_SIZE, k = 0; k < GameLevelSize; j += sizeof (uint16_t), k++)
+ {
+ levelBuffer[k] = ptrBuffer[j + 1];
+ levelBuffer[k] |= (ptrBuffer[j] << 8);
+ }
+ }
+
+ {
+ size_t i;
+
+ for (i = 0; i < (GameLevelSize * sizeof (uint16_t)); i++)
+ {
+ Serial_printf("levelBuffer[%d] = 0x%02X\n", i, levelBuffer[i]);
+ }
+ }
}
/* ******************************************************************************************
@@ -2699,12 +2772,8 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
}
}
- //DEBUG_PRINT_VAR(i);
-
rwyArray[i++] = last_tile;
- //DEBUG_PRINT_VAR(rwyArray[i -1]);
-
switch(dir)
{
case DIR_EAST:
@@ -2727,7 +2796,6 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
// Fall through
default:
Serial_printf("Invalid runway direction.\n");
- DEBUG_PRINT_VAR(rwyHeader);
return;
}
diff --git a/Source/MapEditor/MapEditor.pro.user b/Source/MapEditor/MapEditor.pro.user
index 2ef5a22..a31f63f 100644
--- a/Source/MapEditor/MapEditor.pro.user
+++ b/Source/MapEditor/MapEditor.pro.user
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
-<!-- Written by QtCreator 4.7.2, 2018-11-25T17:34:10. -->
+<!-- Written by QtCreator 4.7.2, 2018-11-25T21:05:26. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>
diff --git a/Source/MapEditor/buildings.ini b/Source/MapEditor/buildings.ini
new file mode 100644
index 0000000..5eb7823
--- /dev/null
+++ b/Source/MapEditor/buildings.ini
@@ -0,0 +1,4 @@
+[buildings]
+path = "../../Sprites/BLDNGS1.bmp"
+building0 = "Nothing"
+building1 = "Hangar"
diff --git a/Source/MapEditor/mainwindow.cpp b/Source/MapEditor/mainwindow.cpp
index e641a4d..923fca4 100644
--- a/Source/MapEditor/mainwindow.cpp
+++ b/Source/MapEditor/mainwindow.cpp
@@ -50,17 +50,37 @@ MainWindow::~MainWindow()
void MainWindow::loadBuildingData(void)
{
- const QString filePath = "./buildings.ini";
+ const QString path = "./buildings.ini";
- QFile f(filePath);
+ QSettings settings(path, QSettings::IniFormat);
- if (f.open(QFile::ReadOnly))
+ if (QFile(path).exists())
{
+ settings.beginGroup("buildings");
+ buildingPath = settings.value("path").toString();
+
+ int i = 0;
+
+ while (1)
+ {
+ QString buildingNumber = "building" + QString::number(i);
+ QString buildingName = settings.value(buildingNumber, "").toString();
+
+ if (buildingName.isEmpty() )
+ {
+ break;
+ }
+
+ buildingData.insert(i++, buildingName);
+ ui.buildingList->addItem(buildingName);
+ }
+
+ settings.endGroup();
}
else
{
- showError(tr("Could not open file ") + filePath);
+ showError(path + tr(" could not be found"));
}
}
@@ -102,8 +122,8 @@ void MainWindow::onListItemSelected(void)
{
if (selected_item != -1)
{
- const int map_buffer_pos = static_cast<int>((DATA_HEADER_SIZE + 1)
- + (static_cast<unsigned long>(selected_item) * sizeof(quint16)));
+ const int map_buffer_pos = static_cast<int>(DATA_HEADER_SIZE
+ + (static_cast<unsigned long>(selected_item + 1) * sizeof(quint16)));
//map_buffer_pos++; // MSB: building data, LSB: terrain data.
if (map_buffer_pos < map_buffer.count())
@@ -255,14 +275,11 @@ void MainWindow::processMapFile(const QByteArray& data)
&&
not tilesetPaths[1].isEmpty())
{
- QPixmap tile1(tilesetPaths[0]);
- QPixmap tile2(tilesetPaths[1]);
-
const int expected_filesize = (DATA_HEADER_SIZE + (level_size * level_size));
if (data.count() >= expected_filesize)
{
- parseMapData(ds, tile1, tile2);
+ parseMapData(ds);
}
else
{
@@ -277,7 +294,7 @@ void MainWindow::processMapFile(const QByteArray& data)
}
}
-void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPixmap& tileSet2)
+void MainWindow::parseMapData(QDataStream& ds)
{
char airportName[0x1A];
@@ -285,91 +302,229 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi
ui.airportName_Label->setText(QString(airportName));
- ds.skipRawData(0x3B - 0x1A);
+ ds.skipRawData(0x3C - 0x1A);
gscene.clear();
gscene.clearFocus();
+ QList<quint8> buildingData;
+
+
for (int j = 0; j < level_size; j++)
{
for (int i = 0; i < level_size; i++)
{
- enum
- {
- TILE_GRASS = 0,
- TILE_ASPHALT_WITH_BORDERS,
- TILE_WATER,
- TILE_ASPHALT,
-
- TILE_RWY_MID,
- TILE_RWY_START_1,
- TILE_RWY_START_2,
- TILE_PARKING,
-
- TILE_PARKING_2,
- TILE_TAXIWAY_INTERSECT_GRASS,
- TILE_TAXIWAY_GRASS,
- TILE_TAXIWAY_CORNER_GRASS,
-
- TILE_HALF_WATER_1,
- TILE_HALF_WATER_2,
- TILE_RWY_HOLDING_POINT,
- TILE_RWY_HOLDING_POINT_2,
-
- TILE_RWY_EXIT,
- TILE_TAXIWAY_CORNER_GRASS_2,
- TILE_TAXIWAY_4WAY_CROSSING,
- TILE_RWY_EXIT_2,
-
- LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
-
- TILE_UNUSED_1,
- TILE_TAXIWAY_CORNER_GRASS_3,
-
- FIRST_TILE_TILESET2 = TILE_UNUSED_1,
- LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
- };
-
- int u;
- int v;
char byte[2];
ds.readRawData(byte, 2);
- quint8 CurrentTile = static_cast<quint8>(byte[1]);
- quint8 CurrentBuilding = static_cast<quint8>(byte[0]);
- quint8 buildingNoMirror = CurrentBuilding & 0x7F;
- quint8 tileNoMirror = CurrentTile & 0x7F;
- const QPixmap* p = nullptr;
- if (tileNoMirror <= LAST_TILE_TILESET1)
- {
- p = &tileSet;
- }
- else if (tileNoMirror <= LAST_TILE_TILESET2)
- {
- p = &tileSet2;
- CurrentTile -= FIRST_TILE_TILESET2;
- tileNoMirror -= FIRST_TILE_TILESET2;
- }
+ qDebug() << "i = " + QString::number(i);
+ qDebug() << "j = " + QString::number(j);
+ qDebug() << QString::number(byte[0]);
+ qDebug() << QString::number(byte[1]);
+ qDebug() << "";
+
+ buildingData.append(static_cast<quint8>(byte[0]));
+ addTile(static_cast<quint8>(byte[1]), i, j);
+ }
+ }
+
+ for (int j = 0; j < level_size; j++)
+ {
+ for (int i = 0; i < level_size; i++)
+ {
+ addBuilding(buildingData.at(i + (j* level_size)), i, j);
+ }
+ }
- if (p != nullptr)
+ ui.graphicsView->setScene(&gscene);
+ ui.graphicsView->show();
+ ui.graphicsView->centerOn(QPointF(320, 480));
+}
+
+#define NODATA \
+{ \
+ false, \
+ { \
+ 0, \
+ 0, \
+ 0 \
+ }, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0 \
+}
+
+#define BUILDING_DATA(building) \
+{ \
+ true, \
+ { \
+ building##_OFFSET_X, \
+ building##_OFFSET_Y, \
+ 0 \
+ }, \
+ building##_ORIGIN_X, \
+ building##_ORIGIN_Y, \
+ building##_W, \
+ building##_H, \
+ building##_U, \
+ building##_V \
+}
+
+void MainWindow::addBuilding(quint8 CurrentBuilding, const int i, const int j)
+{
+ if (CurrentBuilding)
+ {
+ enum
+ {
+ BUILDING_NONE,
+ BUILDING_HANGAR,
+ BUILDING_ILS,
+ BUILDING_ATC_TOWER,
+ BUILDING_ATC_LOC,
+ BUILDING_TERMINAL,
+ BUILDING_TERMINAL_2,
+ BUILDING_GATE,
+
+ LAST_BUILDING = BUILDING_GATE,
+ MAX_BUILDING_ID
+ };
+
+ enum
+ {
+ BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1,
+ BUILDING_ATC_LOC_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_ILS_OFFSET_X = 0,
+ BUILDING_ILS_OFFSET_Y = 0,
+
+ BUILDING_GATE_OFFSET_X = (TILE_SIZE >> 1) - 4,
+ BUILDING_GATE_OFFSET_Y = 0,
+
+ BUILDING_HANGAR_OFFSET_X = 4,
+ BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_TERMINAL_OFFSET_X = 0,
+ BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X,
+ BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y,
+
+ BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2,
+ BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1,
+ };
+
+ enum
+ {
+ BUILDING_ILS_U = 34,
+ BUILDING_ILS_V = 0,
+ BUILDING_ILS_W = 24,
+ BUILDING_ILS_H = 34,
+
+ BUILDING_GATE_U = 0,
+ BUILDING_GATE_V = 70,
+ BUILDING_GATE_W = 28,
+ BUILDING_GATE_H = 25,
+
+ BUILDING_HANGAR_U = 0,
+ BUILDING_HANGAR_V = 0,
+ BUILDING_HANGAR_W = 34,
+ BUILDING_HANGAR_H = 28,
+
+ BUILDING_TERMINAL_U = 0,
+ BUILDING_TERMINAL_V = 34,
+ BUILDING_TERMINAL_W = 51,
+ BUILDING_TERMINAL_H = 36,
+
+ BUILDING_TERMINAL_2_U = 51,
+ BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V,
+ BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W,
+ BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H,
+
+ BUILDING_ATC_TOWER_U = 58,
+ BUILDING_ATC_TOWER_V = 0,
+ BUILDING_ATC_TOWER_W = 29,
+ BUILDING_ATC_TOWER_H = 34,
+ };
+
+ enum
+ {
+ BUILDING_ILS_ORIGIN_X = 10,
+ BUILDING_ILS_ORIGIN_Y = 22,
+
+ BUILDING_GATE_ORIGIN_X = 20,
+ BUILDING_GATE_ORIGIN_Y = 8,
+
+ BUILDING_TERMINAL_ORIGIN_X = 20,
+ BUILDING_TERMINAL_ORIGIN_Y = 11,
+
+ BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X,
+ BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y,
+
+ BUILDING_HANGAR_ORIGIN_X = 16,
+ BUILDING_HANGAR_ORIGIN_Y = 12,
+
+ BUILDING_ATC_TOWER_ORIGIN_X = 12,
+ BUILDING_ATC_TOWER_ORIGIN_Y = 20,
+ };
+
+ static const struct
+ {
+ bool init;
+ IsometricPos IsoPos; // Offset inside tile
+ short orig_x; // Coordinate X origin inside building sprite
+ short orig_y; // Coordinate Y origin inside building sprite
+ short w; // Building width
+ short h; // Building height
+ short u; // Building X offset inside texture page
+ short v; // Building Y offset inside texture page
+ } GameBuildingData[MAX_BUILDING_ID] =
+ {
+ NODATA,
+ BUILDING_DATA(BUILDING_HANGAR),
+ BUILDING_DATA(BUILDING_ILS),
+ BUILDING_DATA(BUILDING_ATC_TOWER),
+ NODATA,
+ BUILDING_DATA(BUILDING_TERMINAL),
+ BUILDING_DATA(BUILDING_TERMINAL_2),
+ BUILDING_DATA(BUILDING_GATE),
+ };
+
+ enum
+ {
+ TILE_SIZE_BIT_SHIFT = 6
+ };
+
+ const quint8 CurrentBuildingNoMirror = CurrentBuilding & 0x7F;
+
+ if (CurrentBuildingNoMirror < MAX_BUILDING_ID)
+ {
+ if (GameBuildingData[CurrentBuildingNoMirror].init)
{
- if (CurrentTile & TILE_MIRROR_FLAG)
- {
- u = static_cast<int>((tileNoMirror % 4) * 64);
- v = static_cast<int>((tileNoMirror / 4) * 48);
- }
- else
- {
- u = static_cast<int>((CurrentTile % 4) * 64);
- v = static_cast<int>((CurrentTile / 4) * 48);
- }
+ // Determine rendering order depending on Y value.
+ const short x_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.x;
+ const short y_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.y;
+ const short z_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.z;
- QImage cropped = p->copy(u, v, 64, 48).toImage();
+ IsometricPos buildingIsoPos;
- if (CurrentTile & TILE_MIRROR_FLAG)
- {
- cropped = cropped.mirrored(true, false);
- }
+ buildingIsoPos.x = static_cast<short>(i << TILE_SIZE_BIT_SHIFT) + x_bldg_offset;
+ buildingIsoPos.y = static_cast<short>(j << TILE_SIZE_BIT_SHIFT) - y_bldg_offset;
+ buildingIsoPos.z = z_bldg_offset;
+
+ // Isometric -> Cartesian conversion
+ CartesianPos buildingCartPos = isometricToCartesian(buildingIsoPos);
+
+ QPixmap p = QPixmap(buildingPath);
+
+ QImage cropped = p.copy(GameBuildingData[CurrentBuildingNoMirror].u,
+ GameBuildingData[CurrentBuildingNoMirror].v,
+ GameBuildingData[CurrentBuildingNoMirror].w,
+ GameBuildingData[CurrentBuildingNoMirror].h).toImage();
+
+ cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
bool selected = false;
@@ -410,35 +565,161 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi
if (it != nullptr)
{
- const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
- const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
+ // Define new coordinates for building.
+ const int x = buildingCartPos.x - GameBuildingData[CurrentBuilding].orig_x;
+ const int y = buildingCartPos.y - GameBuildingData[CurrentBuilding].orig_y;
it->setX(x);
it->setY(y);
+ }
+ }
+ }
+ }
+}
+#undef NODATA
+#undef BUILDING_DATA
- if (ui.showNumbers_Checkbox->isChecked() )
- {
- QGraphicsTextItem* const io = new QGraphicsTextItem();
+void MainWindow::addTile(quint8 CurrentTile, const int i, const int j)
+{
+ enum
+ {
+ TILE_GRASS,
+ TILE_ASPHALT_WITH_BORDERS,
+ TILE_WATER,
+ TILE_ASPHALT,
- if (io != nullptr)
- {
- io->setPos(x + (TILE_SIZE / 4), y);
- io->setPlainText(QString::number(i + (j * level_size)));
+ TILE_RWY_MID,
+ TILE_RWY_START_1,
+ TILE_RWY_START_2,
+ TILE_PARKING,
- gscene.addItem(io);
+ TILE_PARKING_2,
+ TILE_TAXIWAY_INTERSECT_GRASS,
+ TILE_TAXIWAY_GRASS,
+ TILE_TAXIWAY_CORNER_GRASS,
- /* Append pointer to the list so it can be
- * safely removed on the constructor. */
- textItems.append(io);
- }
- }
+ TILE_HALF_WATER_1,
+ TILE_HALF_WATER_2,
+ TILE_RWY_HOLDING_POINT,
+ TILE_RWY_HOLDING_POINT_2,
+
+ TILE_RWY_EXIT,
+ TILE_TAXIWAY_CORNER_GRASS_2,
+ TILE_TAXIWAY_4WAY_CROSSING,
+ TILE_RWY_EXIT_2,
+
+ LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
+
+ TILE_UNUSED_1,
+ TILE_TAXIWAY_CORNER_GRASS_3,
+
+ FIRST_TILE_TILESET2 = TILE_UNUSED_1,
+ LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
+ };
+
+ const QPixmap tileset(tilesetPaths[0]);
+ const QPixmap tileset2(tilesetPaths[1]);
+
+ quint8 tileNoMirror = CurrentTile & 0x7F;
+ const QPixmap* p = nullptr;
+
+ if (tileNoMirror <= LAST_TILE_TILESET1)
+ {
+ p = &tileset;
+ }
+ else if (tileNoMirror <= LAST_TILE_TILESET2)
+ {
+ p = &tileset2;
+ CurrentTile -= FIRST_TILE_TILESET2;
+ tileNoMirror -= FIRST_TILE_TILESET2;
+ }
+
+ if (p != nullptr)
+ {
+ int u;
+ int v;
+
+ if (CurrentTile & TILE_MIRROR_FLAG)
+ {
+ u = static_cast<int>((tileNoMirror % 4) * 64);
+ v = static_cast<int>((tileNoMirror / 4) * 48);
+ }
+ else
+ {
+ u = static_cast<int>((CurrentTile % 4) * 64);
+ v = static_cast<int>((CurrentTile / 4) * 48);
+ }
+
+ QImage cropped = p->copy(u, v, 64, 48).toImage();
+
+ if (CurrentTile & TILE_MIRROR_FLAG)
+ {
+ cropped = cropped.mirrored(true, false);
+ }
+
+ bool selected = false;
+
+ if (selected_item != -1)
+ {
+ if (selected_item == ((j * level_size) + i))
+ {
+ selected = true;
+ }
+ }
+
+ cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
+
+ for (int i = 0; i < cropped.width(); i++)
+ {
+ for (int j = 0; j < cropped.height(); j++)
+ {
+ QColor rgb = cropped.pixel(i, j);
+
+ if (rgb == QColor(Qt::magenta))
+ {
+ cropped.setPixel(i, j, qRgba(0,0,0,0));
+ }
+ else if (selected )
+ {
+ QColor c = cropped.pixelColor(i, j);
+
+ c.setRed(255 - c.red());
+ c.setBlue(255 - c.blue());
+ c.setGreen(255 - c.green());
+
+ cropped.setPixel(i, j, qRgb(c.red(), c.green(), c.blue()));
}
}
}
- }
- ui.graphicsView->setScene(&gscene);
- ui.graphicsView->show();
+ QGraphicsPixmapItem* const it = gscene.addPixmap(QPixmap::fromImage(cropped));
+
+ if (it != nullptr)
+ {
+ const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
+ const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
+
+ it->setX(x);
+ it->setY(y);
+
+ if (ui.showNumbers_Checkbox->isChecked() )
+ {
+ QGraphicsTextItem* const io = new QGraphicsTextItem();
+
+ if (io != nullptr)
+ {
+ io->setPos(x + (TILE_SIZE / 4), y);
+ io->setPlainText(QString::number(i + (j * level_size)));
+
+ gscene.addItem(io);
+
+ /* Append pointer to the list so it can be
+ * safely removed on the constructor. */
+ textItems.append(io);
+ }
+ }
+ }
+ }
}
bool MainWindow::checkFile(QFile& f, QFile::OpenModeFlag flags)
@@ -486,9 +767,7 @@ void MainWindow::loadTilesetData(void)
{
const QString filePath = "./tileset.ini";
- QFile f(filePath);
-
- if (f.exists())
+ if (QFile(filePath).exists())
{
QSettings tilesetFile("./tileset.ini", QSettings::IniFormat);
QStringList tilesets_to_check;
diff --git a/Source/MapEditor/mainwindow.h b/Source/MapEditor/mainwindow.h
index 97e39ef..6b27128 100644
--- a/Source/MapEditor/mainwindow.h
+++ b/Source/MapEditor/mainwindow.h
@@ -33,11 +33,39 @@ public:
void closeEvent(QCloseEvent*);
private:
+ struct IsometricPos
+ {
+ short x;
+ short y;
+ short z;
+ };
+
+ struct CartesianPos
+ {
+ short x;
+ short y;
+ };
+
bool checkFile(QFile &f, QFile::OpenModeFlag flags = QFile::ReadOnly);
void appSettings(void);
void loadTilesetData(void);
void loadBuildingData(void);
- void parseMapData(QDataStream &ds, const QPixmap &tileSet, const QPixmap &tileSet2);
+ void parseMapData(QDataStream &ds);
+ void addTile(quint8 CurrentTile, const int i, const int j);
+ void addBuilding(quint8 CurrentBuilding, const int i, const int j);
+ CartesianPos isometricToCartesian(const IsometricPos& ptrIsoPos) const
+ {
+ CartesianPos retCartPos;
+
+ retCartPos.x = ptrIsoPos.x - (ptrIsoPos.x >> 1);
+ retCartPos.x -= ptrIsoPos.y >> 1;
+
+ retCartPos.y = ptrIsoPos.y >> 2;
+ retCartPos.y += ptrIsoPos.x >> 2;
+ retCartPos.y -= ptrIsoPos.z;
+
+ return retCartPos;
+ }
Ui::MainWindow ui;
QString _last_dir;
@@ -46,10 +74,12 @@ private:
QByteArray map_buffer;
int selected_item;
QHash<int, QString> tilesetData;
+ QHash<int, QString> buildingData;
QList<QGraphicsTextItem*> textItems;
QShortcut tileSet;
QShortcut tileMoveUp;
QString tilesetPaths[2];
+ QString buildingPath;
private slots:
void loadMap(void);
diff --git a/Source/MapEditor/settings.ini b/Source/MapEditor/settings.ini
index 4300b90..5ad5294 100644
--- a/Source/MapEditor/settings.ini
+++ b/Source/MapEditor/settings.ini
@@ -1,3 +1,3 @@
[app_settings]
last_dir=/home/xavier/Airport/Levels/LEVEL3.LVL
-window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xaa\0\0\0P\0\0\x4\x41\0\0\x2\xd7\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb)
+window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xa5\0\0\0\x1d\0\0\x4<\0\0\x2\xa4\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb)