diff options
| author | Xavier ASUS <xavi92psx@gmail.com> | 2018-11-25 21:07:28 +0100 |
|---|---|---|
| committer | Xavier ASUS <xavi92psx@gmail.com> | 2018-11-25 21:07:28 +0100 |
| commit | f8f976763b4d272b4801f8b99eb542caa12fc3fe (patch) | |
| tree | b7be6622c4a69d7a809305fe16a2b255090d2830 /Source | |
| parent | 64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2 (diff) | |
| download | airport-f8f976763b4d272b4801f8b99eb542caa12fc3fe.tar.gz | |
Removed city background.
Fixed some serious issues regarding building and tile data.
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Airport.geany | 27 | ||||
| -rw-r--r-- | Source/Camera.c | 4 | ||||
| -rwxr-xr-x | Source/Exe/AIRPORT.elf | bin | 380044 -> 380096 bytes | |||
| -rw-r--r-- | Source/Exe/AIRPORT.iso | bin | 1505280 -> 1505280 bytes | |||
| -rw-r--r-- | Source/Game.c | 156 | ||||
| -rw-r--r-- | Source/MapEditor/MapEditor.pro.user | 2 | ||||
| -rw-r--r-- | Source/MapEditor/buildings.ini | 4 | ||||
| -rw-r--r-- | Source/MapEditor/mainwindow.cpp | 483 | ||||
| -rw-r--r-- | Source/MapEditor/mainwindow.h | 32 | ||||
| -rw-r--r-- | Source/MapEditor/settings.ini | 2 |
10 files changed, 544 insertions, 166 deletions
diff --git a/Source/Airport.geany b/Source/Airport.geany index 76ee5f8..3603a32 100644 --- a/Source/Airport.geany +++ b/Source/Airport.geany @@ -28,36 +28,36 @@ long_line_behaviour=1 long_line_column=120 [files] -current_page=16 +current_page=4 FILE_NAME_0=29974;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.c;0;4 -FILE_NAME_1=5814;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.c;0;4 +FILE_NAME_1=5265;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.c;0;4 FILE_NAME_2=4555;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.c;0;4 FILE_NAME_3=6794;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.c;0;4 -FILE_NAME_4=131182;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4 +FILE_NAME_4=29884;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.c;0;4 FILE_NAME_5=43334;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.c;0;4 -FILE_NAME_6=19750;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.c;0;4 +FILE_NAME_6=3129;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.c;0;4 FILE_NAME_7=14837;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.c;0;4 FILE_NAME_8=717;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2Fmain.c;0;4 FILE_NAME_9=745;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.c;0;4 FILE_NAME_10=30632;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.c;0;4 -FILE_NAME_11=24291;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMenu.c;0;4 +FILE_NAME_11=20468;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMenu.c;0;4 FILE_NAME_12=3904;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMessage.c;0;4 FILE_NAME_13=11137;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPad.c;0;4 -FILE_NAME_14=7538;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPltParser.c;0;4 +FILE_NAME_14=10976;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPltParser.c;0;4 FILE_NAME_15=9894;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FPSXSDKIntro.c;0;4 -FILE_NAME_16=1144;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial.c;0;4 +FILE_NAME_16=1091;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial.c;0;4 FILE_NAME_17=2669;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.c;0;4 FILE_NAME_18=2662;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.c;0;4 FILE_NAME_19=3753;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.c;0;4 FILE_NAME_20=1270;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FAircraft.h;0;4 -FILE_NAME_21=913;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.h;0;4 +FILE_NAME_21=392;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FCamera.h;0;4 FILE_NAME_22=529;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FEndAnimation.h;0;4 FILE_NAME_23=1145;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FFont.h;0;4 FILE_NAME_24=1682;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameGui.h;0;4 -FILE_NAME_25=1854;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4 -FILE_NAME_26=7318;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4 +FILE_NAME_25=390;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGame.h;0;4 +FILE_NAME_26=294;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGameStructures.h;0;4 FILE_NAME_27=3576;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGfx.h;0;4 -FILE_NAME_28=709;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGlobal_Inc.h;0;4 +FILE_NAME_28=424;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FGlobal_Inc.h;0;4 FILE_NAME_29=630;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FLoadMenu.h;0;4 FILE_NAME_30=559;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMainMenuBtnAni.h;0;4 FILE_NAME_31=4622;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMemCard.h;0;4 @@ -70,7 +70,7 @@ FILE_NAME_37=490;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial FILE_NAME_38=815;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSfx.h;0;4 FILE_NAME_39=4207;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSystem.h;0;4 FILE_NAME_40=1066;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FTimer.h;0;4 -FILE_NAME_41=521;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4 +FILE_NAME_41=3168;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FMakefile;0;4 FILE_NAME_42=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FLEVEL3.PLT;0;4 FILE_NAME_43=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FEASY.PLT;0;4 FILE_NAME_44=319;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FLevels%2FLEVEL1.PLT;0;4 @@ -119,9 +119,10 @@ FILE_NAME_86=0;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2F FILE_NAME_87=70;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fexc1.s;0;4 FILE_NAME_88=2629;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fsyscalls.s;0;4 FILE_NAME_89=647;ASM;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2Fpsxsdk-20150729%2Flibpsx%2Fsrc%2Fstart%2Fstart.s;0;4 +FILE_NAME_90=1488;C++;0;EUTF-8;0;1;0;%2Fusr%2Flocal%2Fpsxsdk%2Finclude%2Fstdio.h;0;4 [VTE] -last_dir=/home/xavier +last_dir=/home/xavier/Airport/Bin [build-menu] NF_01_LB=Make Custom _Target... diff --git a/Source/Camera.c b/Source/Camera.c index e23a54f..5892218 100644 --- a/Source/Camera.c +++ b/Source/Camera.c @@ -185,7 +185,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer) { if ((ptrPlayer->Camera.X_Offset + ptrPlayer->Camera.X_Speed) <= Camera_Min_X_Limit) { - DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset); if (ptrPlayer->Camera.X_Speed < 0) { limitAchieved = true; @@ -208,9 +207,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer) } ptrPlayer->Camera.Y_Offset += ptrPlayer->Camera.Y_Speed; - - //~ DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset); - //~ DEBUG_PRINT_VAR(ptrPlayer->Camera.Y_Offset); } bool CameraSpecialConditions(TYPE_PLAYER* const ptrPlayer) diff --git a/Source/Exe/AIRPORT.elf b/Source/Exe/AIRPORT.elf Binary files differindex 759910d..ac15fd6 100755 --- a/Source/Exe/AIRPORT.elf +++ b/Source/Exe/AIRPORT.elf diff --git a/Source/Exe/AIRPORT.iso b/Source/Exe/AIRPORT.iso Binary files differindex 4ac4e41..7d4ae09 100644 --- a/Source/Exe/AIRPORT.iso +++ b/Source/Exe/AIRPORT.iso diff --git a/Source/Game.c b/Source/Game.c index 71267d3..ecaff3a 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -49,17 +49,6 @@ typedef struct t_rwyentrydata uint16_t rwyHeader; }TYPE_RWY_ENTRY_DATA; -typedef struct t_buildingdata -{ - TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile - short orig_x; // Coordinate X origin inside building sprite - short orig_y; // Coordinate Y origin inside building sprite - short w; // Building width - short h; // Building height - short u; // Building X offset inside texture page - short v; // Building Y offset inside texture page -}TYPE_BUILDING_DATA; - typedef struct t_GameLevelBuffer_UVData { short u; @@ -96,21 +85,6 @@ enum enum { - BUILDING_NONE, - BUILDING_HANGAR, - BUILDING_ILS, - BUILDING_ATC_TOWER, - BUILDING_ATC_LOC, - BUILDING_TERMINAL, - BUILDING_TERMINAL_2, - BUILDING_GATE, - - LAST_BUILDING = BUILDING_GATE, - MAX_BUILDING_ID -}; - -enum -{ TILE_GRASS, TILE_ASPHALT_WITH_BORDERS, TILE_WATER, @@ -1108,6 +1082,21 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) { enum { + BUILDING_NONE, + BUILDING_HANGAR, + BUILDING_ILS, + BUILDING_ATC_TOWER, + BUILDING_ATC_LOC, + BUILDING_TERMINAL, + BUILDING_TERMINAL_2, + BUILDING_GATE, + + LAST_BUILDING = BUILDING_GATE, + MAX_BUILDING_ID + }; + + enum + { BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1, BUILDING_ATC_LOC_OFFSET_Y = TILE_SIZE >> 1, @@ -1120,6 +1109,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) BUILDING_HANGAR_OFFSET_X = 4, BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1, + BUILDING_TERMINAL_OFFSET_X = 0, + BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1, + + BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X, + BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y, + BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2, BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1, }; @@ -1137,9 +1132,19 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) BUILDING_GATE_H = 25, BUILDING_HANGAR_U = 0, - BUILDING_HANGAR_V = 34, - BUILDING_HANGAR_W = 51, - BUILDING_HANGAR_H = 36, + BUILDING_HANGAR_V = 0, + BUILDING_HANGAR_W = 34, + BUILDING_HANGAR_H = 28, + + BUILDING_TERMINAL_U = 0, + BUILDING_TERMINAL_V = 34, + BUILDING_TERMINAL_W = 51, + BUILDING_TERMINAL_H = 36, + + BUILDING_TERMINAL_2_U = 51, + BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V, + BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W, + BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H, BUILDING_ATC_TOWER_U = 58, BUILDING_ATC_TOWER_V = 0, @@ -1155,14 +1160,29 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) BUILDING_GATE_ORIGIN_X = 20, BUILDING_GATE_ORIGIN_Y = 8, - BUILDING_HANGAR_ORIGIN_X = 20, - BUILDING_HANGAR_ORIGIN_Y = 11, + BUILDING_TERMINAL_ORIGIN_X = 20, + BUILDING_TERMINAL_ORIGIN_Y = 11, + + BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X, + BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y, + + BUILDING_HANGAR_ORIGIN_X = 16, + BUILDING_HANGAR_ORIGIN_Y = 12, BUILDING_ATC_TOWER_ORIGIN_X = 12, BUILDING_ATC_TOWER_ORIGIN_Y = 20, }; - static const TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID] = + static const struct + { + TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile + short orig_x; // Coordinate X origin inside building sprite + short orig_y; // Coordinate Y origin inside building sprite + short w; // Building width + short h; // Building height + short u; // Building X offset inside texture page + short v; // Building Y offset inside texture page + } GameBuildingData[MAX_BUILDING_ID] = { [BUILDING_GATE] = { @@ -1210,6 +1230,34 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) .h = BUILDING_HANGAR_H, }, + [BUILDING_TERMINAL] = + { + // BUILDING_TERMINAL coordinates inside tile. + .IsoPos.x = BUILDING_TERMINAL_OFFSET_X, + .IsoPos.y = BUILDING_TERMINAL_OFFSET_Y, + // z coordinate set to 0 by default. + .orig_x = BUILDING_TERMINAL_ORIGIN_X, + .orig_y = BUILDING_TERMINAL_ORIGIN_Y, + .u = BUILDING_TERMINAL_U, + .v = BUILDING_TERMINAL_V, + .w = BUILDING_TERMINAL_W, + .h = BUILDING_TERMINAL_H, + }, + + [BUILDING_TERMINAL_2] = + { + // BUILDING_TERMINAL_2 coordinates inside tile. + .IsoPos.x = BUILDING_TERMINAL_2_OFFSET_X, + .IsoPos.y = BUILDING_TERMINAL_2_OFFSET_Y, + // z coordinate set to 0 by default. + .orig_x = BUILDING_TERMINAL_2_ORIGIN_X, + .orig_y = BUILDING_TERMINAL_2_ORIGIN_Y, + .u = BUILDING_TERMINAL_2_U, + .v = BUILDING_TERMINAL_2_V, + .w = BUILDING_TERMINAL_2_W, + .h = BUILDING_TERMINAL_2_H, + }, + [BUILDING_ATC_TOWER] = { // BUILDING_ATC_TOWER coordinates inside tile. @@ -1230,7 +1278,13 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) .IsoPos.x = BUILDING_GATE_OFFSET_X, .IsoPos.y = BUILDING_GATE_OFFSET_Y, // z coordinate set to 0 by default. - } + .orig_x = BUILDING_GATE_ORIGIN_X, + .orig_y = BUILDING_GATE_ORIGIN_Y, + .u = BUILDING_GATE_U, + .v = BUILDING_GATE_V, + .w = BUILDING_GATE_W, + .h = BUILDING_GATE_H, + }, }; uint16_t tileNr; @@ -1305,9 +1359,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer) short orig_u = GameBuildingSpr.u; short orig_v = GameBuildingSpr.v; - TYPE_ISOMETRIC_POS buildingIsoPos = { .x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset, - .y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset, - .z = z_bldg_offset }; + TYPE_ISOMETRIC_POS buildingIsoPos = + { + .x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset, + .y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset, + .z = z_bldg_offset + }; // Isometric -> Cartesian conversion TYPE_CARTESIAN_POS buildingCartPos = GfxIsometricToCartesian(&buildingIsoPos); @@ -1446,15 +1503,31 @@ static void GameLoadLevel(const char* path) Serial_printf("Game level title: %s\n",GameLevelTitle); - DEBUG_PRINT_VAR(GameLevelSize); - i += LEVEL_TITLE_SIZE; memset(levelBuffer, 0, GAME_MAX_MAP_SIZE); i = LEVEL_HEADER_SIZE; - memcpy(levelBuffer, &ptrBuffer[i], GameLevelSize * sizeof (uint16_t)); // 2 bytes per tile + { + size_t j; + size_t k; + + for (j = LEVEL_HEADER_SIZE, k = 0; k < GameLevelSize; j += sizeof (uint16_t), k++) + { + levelBuffer[k] = ptrBuffer[j + 1]; + levelBuffer[k] |= (ptrBuffer[j] << 8); + } + } + + { + size_t i; + + for (i = 0; i < (GameLevelSize * sizeof (uint16_t)); i++) + { + Serial_printf("levelBuffer[%d] = 0x%02X\n", i, levelBuffer[i]); + } + } } /* ****************************************************************************************** @@ -2699,12 +2772,8 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s } } - //DEBUG_PRINT_VAR(i); - rwyArray[i++] = last_tile; - //DEBUG_PRINT_VAR(rwyArray[i -1]); - switch(dir) { case DIR_EAST: @@ -2727,7 +2796,6 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s // Fall through default: Serial_printf("Invalid runway direction.\n"); - DEBUG_PRINT_VAR(rwyHeader); return; } diff --git a/Source/MapEditor/MapEditor.pro.user b/Source/MapEditor/MapEditor.pro.user index 2ef5a22..a31f63f 100644 --- a/Source/MapEditor/MapEditor.pro.user +++ b/Source/MapEditor/MapEditor.pro.user @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE QtCreatorProject> -<!-- Written by QtCreator 4.7.2, 2018-11-25T17:34:10. --> +<!-- Written by QtCreator 4.7.2, 2018-11-25T21:05:26. --> <qtcreator> <data> <variable>EnvironmentId</variable> diff --git a/Source/MapEditor/buildings.ini b/Source/MapEditor/buildings.ini new file mode 100644 index 0000000..5eb7823 --- /dev/null +++ b/Source/MapEditor/buildings.ini @@ -0,0 +1,4 @@ +[buildings]
+path = "../../Sprites/BLDNGS1.bmp"
+building0 = "Nothing"
+building1 = "Hangar"
diff --git a/Source/MapEditor/mainwindow.cpp b/Source/MapEditor/mainwindow.cpp index e641a4d..923fca4 100644 --- a/Source/MapEditor/mainwindow.cpp +++ b/Source/MapEditor/mainwindow.cpp @@ -50,17 +50,37 @@ MainWindow::~MainWindow() void MainWindow::loadBuildingData(void)
{
- const QString filePath = "./buildings.ini";
+ const QString path = "./buildings.ini";
- QFile f(filePath);
+ QSettings settings(path, QSettings::IniFormat);
- if (f.open(QFile::ReadOnly))
+ if (QFile(path).exists())
{
+ settings.beginGroup("buildings");
+ buildingPath = settings.value("path").toString();
+
+ int i = 0;
+
+ while (1)
+ {
+ QString buildingNumber = "building" + QString::number(i);
+ QString buildingName = settings.value(buildingNumber, "").toString();
+
+ if (buildingName.isEmpty() )
+ {
+ break;
+ }
+
+ buildingData.insert(i++, buildingName);
+ ui.buildingList->addItem(buildingName);
+ }
+
+ settings.endGroup();
}
else
{
- showError(tr("Could not open file ") + filePath);
+ showError(path + tr(" could not be found"));
}
}
@@ -102,8 +122,8 @@ void MainWindow::onListItemSelected(void) {
if (selected_item != -1)
{
- const int map_buffer_pos = static_cast<int>((DATA_HEADER_SIZE + 1)
- + (static_cast<unsigned long>(selected_item) * sizeof(quint16)));
+ const int map_buffer_pos = static_cast<int>(DATA_HEADER_SIZE
+ + (static_cast<unsigned long>(selected_item + 1) * sizeof(quint16)));
//map_buffer_pos++; // MSB: building data, LSB: terrain data.
if (map_buffer_pos < map_buffer.count())
@@ -255,14 +275,11 @@ void MainWindow::processMapFile(const QByteArray& data) &&
not tilesetPaths[1].isEmpty())
{
- QPixmap tile1(tilesetPaths[0]);
- QPixmap tile2(tilesetPaths[1]);
-
const int expected_filesize = (DATA_HEADER_SIZE + (level_size * level_size));
if (data.count() >= expected_filesize)
{
- parseMapData(ds, tile1, tile2);
+ parseMapData(ds);
}
else
{
@@ -277,7 +294,7 @@ void MainWindow::processMapFile(const QByteArray& data) }
}
-void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPixmap& tileSet2)
+void MainWindow::parseMapData(QDataStream& ds)
{
char airportName[0x1A];
@@ -285,91 +302,229 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi ui.airportName_Label->setText(QString(airportName));
- ds.skipRawData(0x3B - 0x1A);
+ ds.skipRawData(0x3C - 0x1A);
gscene.clear();
gscene.clearFocus();
+ QList<quint8> buildingData;
+
+
for (int j = 0; j < level_size; j++)
{
for (int i = 0; i < level_size; i++)
{
- enum
- {
- TILE_GRASS = 0,
- TILE_ASPHALT_WITH_BORDERS,
- TILE_WATER,
- TILE_ASPHALT,
-
- TILE_RWY_MID,
- TILE_RWY_START_1,
- TILE_RWY_START_2,
- TILE_PARKING,
-
- TILE_PARKING_2,
- TILE_TAXIWAY_INTERSECT_GRASS,
- TILE_TAXIWAY_GRASS,
- TILE_TAXIWAY_CORNER_GRASS,
-
- TILE_HALF_WATER_1,
- TILE_HALF_WATER_2,
- TILE_RWY_HOLDING_POINT,
- TILE_RWY_HOLDING_POINT_2,
-
- TILE_RWY_EXIT,
- TILE_TAXIWAY_CORNER_GRASS_2,
- TILE_TAXIWAY_4WAY_CROSSING,
- TILE_RWY_EXIT_2,
-
- LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
-
- TILE_UNUSED_1,
- TILE_TAXIWAY_CORNER_GRASS_3,
-
- FIRST_TILE_TILESET2 = TILE_UNUSED_1,
- LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
- };
-
- int u;
- int v;
char byte[2];
ds.readRawData(byte, 2);
- quint8 CurrentTile = static_cast<quint8>(byte[1]);
- quint8 CurrentBuilding = static_cast<quint8>(byte[0]);
- quint8 buildingNoMirror = CurrentBuilding & 0x7F;
- quint8 tileNoMirror = CurrentTile & 0x7F;
- const QPixmap* p = nullptr;
- if (tileNoMirror <= LAST_TILE_TILESET1)
- {
- p = &tileSet;
- }
- else if (tileNoMirror <= LAST_TILE_TILESET2)
- {
- p = &tileSet2;
- CurrentTile -= FIRST_TILE_TILESET2;
- tileNoMirror -= FIRST_TILE_TILESET2;
- }
+ qDebug() << "i = " + QString::number(i);
+ qDebug() << "j = " + QString::number(j);
+ qDebug() << QString::number(byte[0]);
+ qDebug() << QString::number(byte[1]);
+ qDebug() << "";
+
+ buildingData.append(static_cast<quint8>(byte[0]));
+ addTile(static_cast<quint8>(byte[1]), i, j);
+ }
+ }
+
+ for (int j = 0; j < level_size; j++)
+ {
+ for (int i = 0; i < level_size; i++)
+ {
+ addBuilding(buildingData.at(i + (j* level_size)), i, j);
+ }
+ }
- if (p != nullptr)
+ ui.graphicsView->setScene(&gscene);
+ ui.graphicsView->show();
+ ui.graphicsView->centerOn(QPointF(320, 480));
+}
+
+#define NODATA \
+{ \
+ false, \
+ { \
+ 0, \
+ 0, \
+ 0 \
+ }, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0, \
+ 0 \
+}
+
+#define BUILDING_DATA(building) \
+{ \
+ true, \
+ { \
+ building##_OFFSET_X, \
+ building##_OFFSET_Y, \
+ 0 \
+ }, \
+ building##_ORIGIN_X, \
+ building##_ORIGIN_Y, \
+ building##_W, \
+ building##_H, \
+ building##_U, \
+ building##_V \
+}
+
+void MainWindow::addBuilding(quint8 CurrentBuilding, const int i, const int j)
+{
+ if (CurrentBuilding)
+ {
+ enum
+ {
+ BUILDING_NONE,
+ BUILDING_HANGAR,
+ BUILDING_ILS,
+ BUILDING_ATC_TOWER,
+ BUILDING_ATC_LOC,
+ BUILDING_TERMINAL,
+ BUILDING_TERMINAL_2,
+ BUILDING_GATE,
+
+ LAST_BUILDING = BUILDING_GATE,
+ MAX_BUILDING_ID
+ };
+
+ enum
+ {
+ BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1,
+ BUILDING_ATC_LOC_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_ILS_OFFSET_X = 0,
+ BUILDING_ILS_OFFSET_Y = 0,
+
+ BUILDING_GATE_OFFSET_X = (TILE_SIZE >> 1) - 4,
+ BUILDING_GATE_OFFSET_Y = 0,
+
+ BUILDING_HANGAR_OFFSET_X = 4,
+ BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_TERMINAL_OFFSET_X = 0,
+ BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1,
+
+ BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X,
+ BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y,
+
+ BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2,
+ BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1,
+ };
+
+ enum
+ {
+ BUILDING_ILS_U = 34,
+ BUILDING_ILS_V = 0,
+ BUILDING_ILS_W = 24,
+ BUILDING_ILS_H = 34,
+
+ BUILDING_GATE_U = 0,
+ BUILDING_GATE_V = 70,
+ BUILDING_GATE_W = 28,
+ BUILDING_GATE_H = 25,
+
+ BUILDING_HANGAR_U = 0,
+ BUILDING_HANGAR_V = 0,
+ BUILDING_HANGAR_W = 34,
+ BUILDING_HANGAR_H = 28,
+
+ BUILDING_TERMINAL_U = 0,
+ BUILDING_TERMINAL_V = 34,
+ BUILDING_TERMINAL_W = 51,
+ BUILDING_TERMINAL_H = 36,
+
+ BUILDING_TERMINAL_2_U = 51,
+ BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V,
+ BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W,
+ BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H,
+
+ BUILDING_ATC_TOWER_U = 58,
+ BUILDING_ATC_TOWER_V = 0,
+ BUILDING_ATC_TOWER_W = 29,
+ BUILDING_ATC_TOWER_H = 34,
+ };
+
+ enum
+ {
+ BUILDING_ILS_ORIGIN_X = 10,
+ BUILDING_ILS_ORIGIN_Y = 22,
+
+ BUILDING_GATE_ORIGIN_X = 20,
+ BUILDING_GATE_ORIGIN_Y = 8,
+
+ BUILDING_TERMINAL_ORIGIN_X = 20,
+ BUILDING_TERMINAL_ORIGIN_Y = 11,
+
+ BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X,
+ BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y,
+
+ BUILDING_HANGAR_ORIGIN_X = 16,
+ BUILDING_HANGAR_ORIGIN_Y = 12,
+
+ BUILDING_ATC_TOWER_ORIGIN_X = 12,
+ BUILDING_ATC_TOWER_ORIGIN_Y = 20,
+ };
+
+ static const struct
+ {
+ bool init;
+ IsometricPos IsoPos; // Offset inside tile
+ short orig_x; // Coordinate X origin inside building sprite
+ short orig_y; // Coordinate Y origin inside building sprite
+ short w; // Building width
+ short h; // Building height
+ short u; // Building X offset inside texture page
+ short v; // Building Y offset inside texture page
+ } GameBuildingData[MAX_BUILDING_ID] =
+ {
+ NODATA,
+ BUILDING_DATA(BUILDING_HANGAR),
+ BUILDING_DATA(BUILDING_ILS),
+ BUILDING_DATA(BUILDING_ATC_TOWER),
+ NODATA,
+ BUILDING_DATA(BUILDING_TERMINAL),
+ BUILDING_DATA(BUILDING_TERMINAL_2),
+ BUILDING_DATA(BUILDING_GATE),
+ };
+
+ enum
+ {
+ TILE_SIZE_BIT_SHIFT = 6
+ };
+
+ const quint8 CurrentBuildingNoMirror = CurrentBuilding & 0x7F;
+
+ if (CurrentBuildingNoMirror < MAX_BUILDING_ID)
+ {
+ if (GameBuildingData[CurrentBuildingNoMirror].init)
{
- if (CurrentTile & TILE_MIRROR_FLAG)
- {
- u = static_cast<int>((tileNoMirror % 4) * 64);
- v = static_cast<int>((tileNoMirror / 4) * 48);
- }
- else
- {
- u = static_cast<int>((CurrentTile % 4) * 64);
- v = static_cast<int>((CurrentTile / 4) * 48);
- }
+ // Determine rendering order depending on Y value.
+ const short x_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.x;
+ const short y_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.y;
+ const short z_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.z;
- QImage cropped = p->copy(u, v, 64, 48).toImage();
+ IsometricPos buildingIsoPos;
- if (CurrentTile & TILE_MIRROR_FLAG)
- {
- cropped = cropped.mirrored(true, false);
- }
+ buildingIsoPos.x = static_cast<short>(i << TILE_SIZE_BIT_SHIFT) + x_bldg_offset;
+ buildingIsoPos.y = static_cast<short>(j << TILE_SIZE_BIT_SHIFT) - y_bldg_offset;
+ buildingIsoPos.z = z_bldg_offset;
+
+ // Isometric -> Cartesian conversion
+ CartesianPos buildingCartPos = isometricToCartesian(buildingIsoPos);
+
+ QPixmap p = QPixmap(buildingPath);
+
+ QImage cropped = p.copy(GameBuildingData[CurrentBuildingNoMirror].u,
+ GameBuildingData[CurrentBuildingNoMirror].v,
+ GameBuildingData[CurrentBuildingNoMirror].w,
+ GameBuildingData[CurrentBuildingNoMirror].h).toImage();
+
+ cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
bool selected = false;
@@ -410,35 +565,161 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi if (it != nullptr)
{
- const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
- const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
+ // Define new coordinates for building.
+ const int x = buildingCartPos.x - GameBuildingData[CurrentBuilding].orig_x;
+ const int y = buildingCartPos.y - GameBuildingData[CurrentBuilding].orig_y;
it->setX(x);
it->setY(y);
+ }
+ }
+ }
+ }
+}
+#undef NODATA
+#undef BUILDING_DATA
- if (ui.showNumbers_Checkbox->isChecked() )
- {
- QGraphicsTextItem* const io = new QGraphicsTextItem();
+void MainWindow::addTile(quint8 CurrentTile, const int i, const int j)
+{
+ enum
+ {
+ TILE_GRASS,
+ TILE_ASPHALT_WITH_BORDERS,
+ TILE_WATER,
+ TILE_ASPHALT,
- if (io != nullptr)
- {
- io->setPos(x + (TILE_SIZE / 4), y);
- io->setPlainText(QString::number(i + (j * level_size)));
+ TILE_RWY_MID,
+ TILE_RWY_START_1,
+ TILE_RWY_START_2,
+ TILE_PARKING,
- gscene.addItem(io);
+ TILE_PARKING_2,
+ TILE_TAXIWAY_INTERSECT_GRASS,
+ TILE_TAXIWAY_GRASS,
+ TILE_TAXIWAY_CORNER_GRASS,
- /* Append pointer to the list so it can be
- * safely removed on the constructor. */
- textItems.append(io);
- }
- }
+ TILE_HALF_WATER_1,
+ TILE_HALF_WATER_2,
+ TILE_RWY_HOLDING_POINT,
+ TILE_RWY_HOLDING_POINT_2,
+
+ TILE_RWY_EXIT,
+ TILE_TAXIWAY_CORNER_GRASS_2,
+ TILE_TAXIWAY_4WAY_CROSSING,
+ TILE_RWY_EXIT_2,
+
+ LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
+
+ TILE_UNUSED_1,
+ TILE_TAXIWAY_CORNER_GRASS_3,
+
+ FIRST_TILE_TILESET2 = TILE_UNUSED_1,
+ LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
+ };
+
+ const QPixmap tileset(tilesetPaths[0]);
+ const QPixmap tileset2(tilesetPaths[1]);
+
+ quint8 tileNoMirror = CurrentTile & 0x7F;
+ const QPixmap* p = nullptr;
+
+ if (tileNoMirror <= LAST_TILE_TILESET1)
+ {
+ p = &tileset;
+ }
+ else if (tileNoMirror <= LAST_TILE_TILESET2)
+ {
+ p = &tileset2;
+ CurrentTile -= FIRST_TILE_TILESET2;
+ tileNoMirror -= FIRST_TILE_TILESET2;
+ }
+
+ if (p != nullptr)
+ {
+ int u;
+ int v;
+
+ if (CurrentTile & TILE_MIRROR_FLAG)
+ {
+ u = static_cast<int>((tileNoMirror % 4) * 64);
+ v = static_cast<int>((tileNoMirror / 4) * 48);
+ }
+ else
+ {
+ u = static_cast<int>((CurrentTile % 4) * 64);
+ v = static_cast<int>((CurrentTile / 4) * 48);
+ }
+
+ QImage cropped = p->copy(u, v, 64, 48).toImage();
+
+ if (CurrentTile & TILE_MIRROR_FLAG)
+ {
+ cropped = cropped.mirrored(true, false);
+ }
+
+ bool selected = false;
+
+ if (selected_item != -1)
+ {
+ if (selected_item == ((j * level_size) + i))
+ {
+ selected = true;
+ }
+ }
+
+ cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
+
+ for (int i = 0; i < cropped.width(); i++)
+ {
+ for (int j = 0; j < cropped.height(); j++)
+ {
+ QColor rgb = cropped.pixel(i, j);
+
+ if (rgb == QColor(Qt::magenta))
+ {
+ cropped.setPixel(i, j, qRgba(0,0,0,0));
+ }
+ else if (selected )
+ {
+ QColor c = cropped.pixelColor(i, j);
+
+ c.setRed(255 - c.red());
+ c.setBlue(255 - c.blue());
+ c.setGreen(255 - c.green());
+
+ cropped.setPixel(i, j, qRgb(c.red(), c.green(), c.blue()));
}
}
}
- }
- ui.graphicsView->setScene(&gscene);
- ui.graphicsView->show();
+ QGraphicsPixmapItem* const it = gscene.addPixmap(QPixmap::fromImage(cropped));
+
+ if (it != nullptr)
+ {
+ const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
+ const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
+
+ it->setX(x);
+ it->setY(y);
+
+ if (ui.showNumbers_Checkbox->isChecked() )
+ {
+ QGraphicsTextItem* const io = new QGraphicsTextItem();
+
+ if (io != nullptr)
+ {
+ io->setPos(x + (TILE_SIZE / 4), y);
+ io->setPlainText(QString::number(i + (j * level_size)));
+
+ gscene.addItem(io);
+
+ /* Append pointer to the list so it can be
+ * safely removed on the constructor. */
+ textItems.append(io);
+ }
+ }
+ }
+ }
}
bool MainWindow::checkFile(QFile& f, QFile::OpenModeFlag flags)
@@ -486,9 +767,7 @@ void MainWindow::loadTilesetData(void) {
const QString filePath = "./tileset.ini";
- QFile f(filePath);
-
- if (f.exists())
+ if (QFile(filePath).exists())
{
QSettings tilesetFile("./tileset.ini", QSettings::IniFormat);
QStringList tilesets_to_check;
diff --git a/Source/MapEditor/mainwindow.h b/Source/MapEditor/mainwindow.h index 97e39ef..6b27128 100644 --- a/Source/MapEditor/mainwindow.h +++ b/Source/MapEditor/mainwindow.h @@ -33,11 +33,39 @@ public: void closeEvent(QCloseEvent*);
private:
+ struct IsometricPos
+ {
+ short x;
+ short y;
+ short z;
+ };
+
+ struct CartesianPos
+ {
+ short x;
+ short y;
+ };
+
bool checkFile(QFile &f, QFile::OpenModeFlag flags = QFile::ReadOnly);
void appSettings(void);
void loadTilesetData(void);
void loadBuildingData(void);
- void parseMapData(QDataStream &ds, const QPixmap &tileSet, const QPixmap &tileSet2);
+ void parseMapData(QDataStream &ds);
+ void addTile(quint8 CurrentTile, const int i, const int j);
+ void addBuilding(quint8 CurrentBuilding, const int i, const int j);
+ CartesianPos isometricToCartesian(const IsometricPos& ptrIsoPos) const
+ {
+ CartesianPos retCartPos;
+
+ retCartPos.x = ptrIsoPos.x - (ptrIsoPos.x >> 1);
+ retCartPos.x -= ptrIsoPos.y >> 1;
+
+ retCartPos.y = ptrIsoPos.y >> 2;
+ retCartPos.y += ptrIsoPos.x >> 2;
+ retCartPos.y -= ptrIsoPos.z;
+
+ return retCartPos;
+ }
Ui::MainWindow ui;
QString _last_dir;
@@ -46,10 +74,12 @@ private: QByteArray map_buffer;
int selected_item;
QHash<int, QString> tilesetData;
+ QHash<int, QString> buildingData;
QList<QGraphicsTextItem*> textItems;
QShortcut tileSet;
QShortcut tileMoveUp;
QString tilesetPaths[2];
+ QString buildingPath;
private slots:
void loadMap(void);
diff --git a/Source/MapEditor/settings.ini b/Source/MapEditor/settings.ini index 4300b90..5ad5294 100644 --- a/Source/MapEditor/settings.ini +++ b/Source/MapEditor/settings.ini @@ -1,3 +1,3 @@ [app_settings] last_dir=/home/xavier/Airport/Levels/LEVEL3.LVL -window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xaa\0\0\0P\0\0\x4\x41\0\0\x2\xd7\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb) +window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xa5\0\0\0\x1d\0\0\x4<\0\0\x2\xa4\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb) |
