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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-31 06:57:06 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-31 06:57:06 +0200 |
| commit | f5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch) | |
| tree | 7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/System.h | |
| parent | 30b18fd262038f3ffaf24ad9884e1e121850019b (diff) | |
| download | airport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz | |
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
Diffstat (limited to 'Source/System.h')
0 files changed, 0 insertions, 0 deletions
