aboutsummaryrefslogtreecommitdiff
path: root/Source/System.h
diff options
context:
space:
mode:
authorXaviDCR92 <xavi.dcr@gmail.com>2017-08-10 22:39:31 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-08-10 22:39:31 +0200
commitf17b15bdffe45810eebc7695c10f1d7fc34af014 (patch)
tree273e3459303a063c03a84ffbc7c95415eb216364 /Source/System.h
parentb807ee7ca59c13bbc698595da5e56eb6dd6daa2f (diff)
+ System timer functions now moved to a separate source file, Timer.c/Timer.h.
* Added some more comments on Game.c. * On GamePathToTile(), duplicate checks for existing tile have been replaced by calls to GameWaypointCheckExisting().
Diffstat (limited to 'Source/System.h')
-rw-r--r--Source/System.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/Source/System.h b/Source/System.h
index b3d36de..cef7b4e 100644
--- a/Source/System.h
+++ b/Source/System.h
@@ -85,23 +85,6 @@ bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz);
// Overload for uint16_t
bool SystemContains_u16(uint16_t value, uint16_t* buffer, size_t sz);
-// Creates a timer instance wiht a determined value and associates it to a callback
-// Once time expires, callback is automatically called right after GfxDrawScene().
-// Time is expressed so that t = 100 ms e.g.: 2 seconds = 20.
-TYPE_TIMER* SystemCreateTimer(uint32_t t, bool rf, void (*timer_callback)(void) );
-
-// Reportedly, sets all timer data to zero.
-void SystemResetTimers(void);
-
-// To be called every cycle (i.e.: inside GfxDrawScene() ).
-void SystemUserTimersHandler(void);
-
-// Sets timer remaining time to initial value.
-void SystemTimerRestart(TYPE_TIMER* timer);
-
-// Flushes a timer pointed to by timer.
-void SystemTimerRemove(TYPE_TIMER* timer);
-
// Compares two arrays of unsigned short type.
bool SystemArrayCompare(unsigned short* arr1, unsigned short* arr2, size_t sz);