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authorXaviDCR92 <xavi.dcr@gmail.com>2017-08-06 04:17:09 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-08-06 04:17:09 +0200
commit8700a329d07bae49228f10b50999a161a235d140 (patch)
tree020e41f757b7081114683da6ebb5505eb4ffc311 /Source/System.h
parent153f078ec20cc442dd4dbe802dbd5fcb1748fcca (diff)
* Include directives are now moved to .c instead of .h, as it should really be...
* Makefile now rebuilds needed targets on modified header files. * Some more work on GameEmergencyMode(). * Initial work on PSX mouse auto detection. * Prototypes for RCNT2 I_MASK bit handling.
Diffstat (limited to 'Source/System.h')
-rw-r--r--Source/System.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/Source/System.h b/Source/System.h
index 4bec203..b3d36de 100644
--- a/Source/System.h
+++ b/Source/System.h
@@ -6,9 +6,7 @@
* **************************************/
#include "Global_Inc.h"
-#include "Menu.h"
-#include "Gfx.h"
-#include "MemCard.h"
+#include "GameStructures.h"
/* **************************************
* Defines *
@@ -128,9 +126,13 @@ void SystemCyclicHandler(void);
void SystemClearBuffer(void);
-void SystemEnableVBlankInterrupt();
+void SystemEnableVBlankInterrupt(void);
-void SystemDisableVBlankInterrupt();
+void SystemDisableVBlankInterrupt(void);
+
+void SystemEnableRCnt2Interrupt(void);
+
+void SystemDisableRCnt2Interrupt(void);
void SystemReturnToLoader(void);