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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
commitf5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch)
tree7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/Makefile
parent30b18fd262038f3ffaf24ad9884e1e121850019b (diff)
downloadairport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added. * New state STATE_ENTERING_RWY. * GameGuiActiveAircraftList has been moved from GameGui to Game module. * Active aircraft list for each player is now updated each time that a new flight either appears or disappears. * Other minor fixes.
Diffstat (limited to 'Source/Makefile')
-rw-r--r--Source/Makefile3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Makefile b/Source/Makefile
index a02fd8c..8d35664 100644
--- a/Source/Makefile
+++ b/Source/Makefile
@@ -1,6 +1,7 @@
CC = psx-gcc
DEFINE= -DFIXMATH_FAST_SIN -D_PAL_MODE_ -DPSXSDK_DEBUG
-DEFINE += -DNO_CDDA -DNO_INTRO
+DEFINE += -DNO_CDDA
+DEFINE += -DNO_INTRO
LIBS= -lfixmath
CC_FLAGS = -Wall -Werror -c -Os
LINKER = psx-gcc