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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-12-26 22:18:37 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-12-26 22:18:37 +0100 |
| commit | 4eaa6c091f97ca3455b2ae48a5f68867c0f7768e (patch) | |
| tree | 79ae89ae5b7399c774ae6fcb792c109a725e1af8 /Source/Gfx.c | |
| parent | f06d582d63b1f91e48ecb17a11987217144c5c79 (diff) | |
| download | airport-4eaa6c091f97ca3455b2ae48a5f68867c0f7768e.tar.gz | |
* Slight optimization: all comparations against true are now compared against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
Diffstat (limited to 'Source/Gfx.c')
| -rw-r--r-- | Source/Gfx.c | 85 |
1 files changed, 72 insertions, 13 deletions
diff --git a/Source/Gfx.c b/Source/Gfx.c index 798151c..7a89027 100644 --- a/Source/Gfx.c +++ b/Source/Gfx.c @@ -7,6 +7,7 @@ #include "Camera.h" #include "Pad.h" #include "Game.h" +#include "Menu.h" /* ************************************* * Defines @@ -103,6 +104,17 @@ static uint8_t global_lum; static bool five_hundred_ms_show; static bool one_second_show; +/* ********************************************************************** + * + * @name: void GfxSwapBuffers(void) + * + * @author: Xavier Del Campo + * + * @brief: + * Does double buffering by swapping drawing and display environments. + * + * + * **********************************************************************/ void GfxSwapBuffers(void) { // Consistency check @@ -152,7 +164,16 @@ void GfxSwapBuffers(void) } } - +/* ********************************************************************** + * + * @name: void GfxInitDrawEnv(void) + * + * @author: Xavier Del Campo + * + * @brief: + * Initialization of drawing environment. + * + * **********************************************************************/ void GfxInitDrawEnv(void) { DrawEnv.x = 0; @@ -164,6 +185,16 @@ void GfxInitDrawEnv(void) GsSetDrawEnv(&DrawEnv); } +/* ********************************************************************** + * + * @name: void GfxInitDispEnv(void) + * + * @author: Xavier Del Campo + * + * @brief: + * Initialization of display environment. + * + * **********************************************************************/ void GfxInitDispEnv(void) { DispEnv.x = 0; @@ -172,23 +203,46 @@ void GfxInitDispEnv(void) GsSetDispEnv(&DispEnv); } +/* ********************************************************************** + * + * @name: void GfxSetPrimitiveList(void) + * + * @author: Xavier Del Campo + * + * @brief: + * Sets pointer to a buffer to be used as primitive list (only + * used internally by PSXSDK). + * + * **********************************************************************/ void GfxSetPrimitiveList(void) { GsSetList(prim_list); } +/* ********************************************************************** + * + * @name: void GfxDrawScene_Fast(void) + * + * @author: Xavier Del Campo + * + * @brief: + * Draws current primitive list into screen without waiting for + * GPU to finish. Also, routinary checks and functionalities are + * executed. + * + * **********************************************************************/ void GfxDrawScene_Fast(void) { SystemDevMenu(); FontSetFlags(&SmallFont, FONT_NOFLAGS); - if (System1SecondTick() == true) + if (System1SecondTick() != false) { one_second_show = one_second_show? false:true; } - if (System500msTick() == true) + if (System500msTick() != false) { five_hundred_ms_show = five_hundred_ms_show? false:true; } @@ -213,9 +267,14 @@ void GfxDrawScene(void) while ( (SystemRefreshNeeded() == false) || - (GfxIsGPUBusy() == true) ); + (GfxIsGPUBusy() != false) ); + + //~ FontPrintText(&SmallFont, FPS_INFO_X, FPS_INFO_Y, "%d/%d", SystemGetFPS(), REFRESH_FREQUENCY); - FontPrintText(&SmallFont, FPS_INFO_X, FPS_INFO_Y, "%d/%d", SystemGetFPS(), REFRESH_FREQUENCY); + if (MainMenuGetBCNGWLogo() != NULL) + { + GfxSortSprite(MainMenuGetBCNGWLogo()); + } GfxDrawScene_Fast(); @@ -225,7 +284,7 @@ void GfxDrawScene(void) void GfxDrawScene_Slow(void) { GfxDrawScene(); - while (GfxIsGPUBusy() == true); + while (GfxIsGPUBusy() != false); } void GfxSortSprite(GsSprite * spr) @@ -288,7 +347,7 @@ void GfxSortSprite(GsSprite * spr) } } - if (has_1hz_flash == true) + if (has_1hz_flash != false) { spr->attribute &= ~(GFX_1HZ_FLASH); } @@ -316,7 +375,7 @@ void GfxSortSprite(GsSprite * spr) GsSortSprite(spr); } - if (has_1hz_flash == true) + if (has_1hz_flash != false) { spr->attribute |= GFX_1HZ_FLASH; } @@ -369,7 +428,7 @@ bool GfxSpriteFromFile(char* fname, GsSprite * spr) return false; } - while (GfxIsGPUBusy() == true); + while (GfxIsGPUBusy() != false); gfx_busy = true; @@ -397,7 +456,7 @@ bool GfxCLUTFromFile(char* fname) return false; } - while (GfxIsGPUBusy() == true); + while (GfxIsGPUBusy() != false); gfx_busy = true; @@ -453,7 +512,7 @@ void GfxDrawButton(short x, short y, unsigned short btn) static short orig_u; static short orig_v; - if (first_entered == true) + if (first_entered != false) { first_entered = false; orig_u = PSXButtons.u; @@ -582,7 +641,7 @@ void GfxDrawButton(short x, short y, unsigned short btn) void GfxSaveDisplayData(GsSprite *spr) { - while (GfxIsGPUBusy() == true); + while (GfxIsGPUBusy() != false); MoveImage( DispEnv.x, DispEnv.y, @@ -603,7 +662,7 @@ void GfxSaveDisplayData(GsSprite *spr) spr->g = NORMAL_LUMINANCE; spr->b = NORMAL_LUMINANCE; - while (GfxIsGPUBusy() == true); + while (GfxIsGPUBusy() != false); } bool Gfx1HzFlash(void) |
