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authorXaviDCR92 <xavi.dcr@gmail.com>2017-07-27 07:41:25 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-07-27 07:41:25 +0200
commit153f078ec20cc442dd4dbe802dbd5fcb1748fcca (patch)
treedb82fe5fe9f6165b2239f3523d5f02ec8d9fa02b /Source/Gfx.c
parentcb1c0345c766fada621b521ca39aac02ae25056b (diff)
downloadairport-153f078ec20cc442dd4dbe802dbd5fcb1748fcca.tar.gz
* Added comments on System.
* Files needed for Game are now only loaded once, except from LEVEL1.PLT. * Added DevMenu to get debug info. * ISR_LoadMenuVBlank() does not stop when accessing SIO. * On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
Diffstat (limited to 'Source/Gfx.c')
-rw-r--r--Source/Gfx.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/Source/Gfx.c b/Source/Gfx.c
index d9dd8ee..281f87b 100644
--- a/Source/Gfx.c
+++ b/Source/Gfx.c
@@ -95,9 +95,6 @@ static unsigned int prim_list[PRIMITIVE_LIST_SIZE];
static volatile bool gfx_busy;
// Dictates (R,G,B) brigthness to all sprites silently
static uint8_t global_lum;
-// When true, it draws a rectangle on top of all primitives with
-// information for development purposes.
-static bool GfxDevMenuEnableFlag;
static bool five_hundred_ms_show;
static bool one_second_show;
@@ -151,11 +148,6 @@ void GfxSwapBuffers(void)
}
}
-void GfxDevMenuEnable(void)
-{
- GfxDevMenuEnableFlag = true;
-}
-
void GfxInitDrawEnv(void)
{
@@ -183,6 +175,8 @@ void GfxSetPrimitiveList(void)
void GfxDrawScene_Fast(void)
{
+ SystemDevMenu();
+
if(System1SecondTick() == true)
{
one_second_show = one_second_show? false:true;