aboutsummaryrefslogtreecommitdiff
path: root/Source/GameStructures.h
diff options
context:
space:
mode:
authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-11 13:58:33 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-11 13:58:33 +0200
commitd1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1 (patch)
tree1b6f25f6dfecbbd94b7b9db271dea7cde8ea6221 /Source/GameStructures.h
parent022c72fe369da0045f9ca7dd4b8d4d7dd169c87c (diff)
downloadairport-d1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1.tar.gz
* Tried to get some work done in MapEditor with no success so far.
* Timers with no repeat flag were being set to NULL, but this is not actually desired! * Reenabled transparency for aircraft shadow. * Deprecated NotificationRequest flags, and replaced by system timer handling.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index faf5d38..e308531 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -88,7 +88,6 @@ typedef struct t_flightData
uint8_t nRemainingAircraft;
uint8_t ActiveAircraft;
FL_STATE State[GAME_MAX_AIRCRAFT];
- bool NotificationRequest[GAME_MAX_AIRCRAFT];
bool Finished[GAME_MAX_AIRCRAFT];
}TYPE_FLIGHT_DATA;