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authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-28 16:19:36 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-28 16:19:36 +0200
commitbd23878d45f3e0ec2336b903bacc110688aac9bd (patch)
treee7a09377ac2bc955b58b868d80ddd1efaae5f8b2 /Source/GameStructures.h
parentf9f9924566e82aae02817a2fbc7962764f5418c3 (diff)
downloadairport-bd23878d45f3e0ec2336b903bacc110688aac9bd.tar.gz
* Added font spacing parameter.
* Removed obsolete, unused functions. * Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once. * Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index e308531..8c459e3 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -211,6 +211,7 @@ typedef enum t_fontflags
typedef struct t_Font
{
GsSprite spr;
+ short char_spacing;
short char_w;
short char_h;
char init_ch;