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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-25 07:38:58 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-05-25 07:38:58 +0200 |
| commit | 656eec576e46bf80da052710508e93b26ec8bdb5 (patch) | |
| tree | f54106e08d0b2d862c1ffca1c351045eb33a9196 /Source/GameStructures.h | |
| parent | 8d2e08d7448e6c3514a747c0dff5db5f27eb8788 (diff) | |
| download | airport-656eec576e46bf80da052710508e93b26ec8bdb5.tar.gz | |
* Implemented remaining time for flights.
* Initial STATE_UNBOARDING implementation. Still some work to do.
* Added score logic.
Diffstat (limited to 'Source/GameStructures.h')
| -rw-r--r-- | Source/GameStructures.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h index 4a6b563..4a66748 100644 --- a/Source/GameStructures.h +++ b/Source/GameStructures.h @@ -10,6 +10,7 @@ #define CHEAT_ARRAY_SIZE 16
#define AIRCRAFT_MAX_TARGETS 32
#define PLAYER_MAX_WAYPOINTS AIRCRAFT_MAX_TARGETS
+#define GAME_MAX_SEQUENCE_KEYS 12
/* *************************************
* Structs and enums
@@ -70,6 +71,7 @@ typedef struct t_flightData uint8_t Hours[GAME_MAX_AIRCRAFT];
uint8_t Minutes[GAME_MAX_AIRCRAFT];
uint8_t Parking[GAME_MAX_AIRCRAFT];
+ uint16_t RemainingTime[GAME_MAX_AIRCRAFT];
uint8_t nAircraft;
uint8_t ActiveAircraft;
FL_STATE State[GAME_MAX_AIRCRAFT];
@@ -138,6 +140,8 @@ typedef struct bool InvalidPath;
// Player has locked the camera at a determined aircraft
bool LockTarget;
+ // Player is unboarding passengers
+ bool Unboarding;
// Stores indexes for player-specific active aircraft
// Used to relate SelectedAircraft agains FlightData index
@@ -163,11 +167,17 @@ typedef struct uint8_t WaypointIdx;
// Another internal index to keep last desired selected point by user when defining a path.
uint8_t LastWaypointIdx;
+ // If player is unboarding passengers, then a sequence of keys is generated to make unboarding
+ // process a bit more difficult and challenging.
+ unsigned short UnboardingSequence[GAME_MAX_SEQUENCE_KEYS];
+ // Index inside UnboardingSequence[]
+ uint8_t UnboardingSequenceIdx;
bool (*PadKeyPressed_Callback)(unsigned short);
bool (*PadKeyReleased_Callback)(unsigned short);
bool (*PadKeySinglePress_Callback)(unsigned short);
bool (*PadDirectionKeyPressed_Callback)(void);
+ unsigned short (*PadLastKeySinglePressed_Callback)(void);
TYPE_CAMERA Camera;
}TYPE_PLAYER;
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