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authorXaviDCR92 <xavi.dcr@gmail.com>2018-11-25 12:32:16 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-11-25 12:32:16 +0100
commit135a1e93cb9b3a859c4269a94ababe33b3558f9a (patch)
treed32c9b295895128b98f1af14e0c1d08a1da2b6f0 /Source/GameStructures.h
parente4ab93f21e73dd86c41c754f4401f87f58c80afe (diff)
downloadairport-135a1e93cb9b3a859c4269a94ababe33b3558f9a.tar.gz
* LEVEL3.PLT was incorrectly using Windows CRLF end of line.
* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index 1eff166..7d271ed 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -214,10 +214,10 @@ typedef struct
uint16_t NextAircraftTime;
// Pad callbacks.
- bool (*PadKeyPressed_Callback)(unsigned short);
- bool (*PadKeyReleased_Callback)(unsigned short);
- bool (*PadKeySinglePress_Callback)(unsigned short);
- bool (*PadDirectionKeyPressed_Callback)(void);
+ bool (*const PadKeyPressed_Callback)(unsigned short);
+ bool (*const PadKeyReleased_Callback)(unsigned short);
+ bool (*const PadKeySinglePress_Callback)(unsigned short);
+ bool (*const PadDirectionKeyPressed_Callback)(void);
unsigned short (*PadLastKeySinglePressed_Callback)(void);
}TYPE_PLAYER;