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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-28 22:57:01 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-28 22:57:01 +0200
commit12247026c5c2e69464ae54ae3a5156fcc725d4b3 (patch)
treebcd92e93408d0ac24b48a1fa7bbe987f6dcb048a /Source/GameStructures.h
parent2a3c03f0ce9688cb858c7c4f8cff38e2bdb241bc (diff)
downloadairport-12247026c5c2e69464ae54ae3a5156fcc725d4b3.tar.gz
* Takeoff procedure implemented almost completely. TODO: "Holding" message.
* Initial implementation to show passengers left when entering correct sequence.
Diffstat (limited to 'Source/GameStructures.h')
-rw-r--r--Source/GameStructures.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/GameStructures.h b/Source/GameStructures.h
index cb4f1d3..34f5697 100644
--- a/Source/GameStructures.h
+++ b/Source/GameStructures.h
@@ -178,6 +178,8 @@ typedef struct
unsigned short UnboardingSequence[GAME_MAX_SEQUENCE_KEYS];
// Index inside UnboardingSequence[]
uint8_t UnboardingSequenceIdx;
+ // Show passengers left
+ uint8_t PassengersLeftSelectedAircraft;
bool (*PadKeyPressed_Callback)(unsigned short);
bool (*PadKeyReleased_Callback)(unsigned short);