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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-10 22:39:31 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-08-10 22:39:31 +0200 |
| commit | f17b15bdffe45810eebc7695c10f1d7fc34af014 (patch) | |
| tree | 273e3459303a063c03a84ffbc7c95415eb216364 /Source/Game.h | |
| parent | b807ee7ca59c13bbc698595da5e56eb6dd6daa2f (diff) | |
| download | airport-f17b15bdffe45810eebc7695c10f1d7fc34af014.tar.gz | |
+ System timer functions now moved to a separate source file, Timer.c/Timer.h.
* Added some more comments on Game.c.
* On GamePathToTile(), duplicate checks for existing tile have been replaced by calls to GameWaypointCheckExisting().
Diffstat (limited to 'Source/Game.h')
| -rw-r--r-- | Source/Game.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Game.h b/Source/Game.h index 7c0f082..69e6bb4 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -32,7 +32,6 @@ extern TYPE_PLAYER PlayerData[]; * *************************************/ void Game(bool two_players); -char* GetGameLevelTitle(void); void GameSetTime(uint8_t hour, uint8_t minutes); bool GameTwoPlayersActive(void); uint8_t GameGetLevelColumns(void); @@ -41,7 +40,7 @@ fix16_t GameGetYFromTile(uint16_t tile); short GameGetXFromTile_short(uint16_t tile); short GameGetYFromTile_short(uint16_t tile); FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index); -uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS * IsoPos); +uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS* IsoPos); FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx); uint32_t GameGetScore(void); bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos); |
