aboutsummaryrefslogtreecommitdiff
path: root/Source/Game.h
diff options
context:
space:
mode:
authorXaviDCR92 <xavi.dcr@gmail.com>2017-08-10 22:39:31 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-08-10 22:39:31 +0200
commitf17b15bdffe45810eebc7695c10f1d7fc34af014 (patch)
tree273e3459303a063c03a84ffbc7c95415eb216364 /Source/Game.h
parentb807ee7ca59c13bbc698595da5e56eb6dd6daa2f (diff)
downloadairport-f17b15bdffe45810eebc7695c10f1d7fc34af014.tar.gz
+ System timer functions now moved to a separate source file, Timer.c/Timer.h.
* Added some more comments on Game.c. * On GamePathToTile(), duplicate checks for existing tile have been replaced by calls to GameWaypointCheckExisting().
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Game.h b/Source/Game.h
index 7c0f082..69e6bb4 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -32,7 +32,6 @@ extern TYPE_PLAYER PlayerData[];
* *************************************/
void Game(bool two_players);
-char* GetGameLevelTitle(void);
void GameSetTime(uint8_t hour, uint8_t minutes);
bool GameTwoPlayersActive(void);
uint8_t GameGetLevelColumns(void);
@@ -41,7 +40,7 @@ fix16_t GameGetYFromTile(uint16_t tile);
short GameGetXFromTile_short(uint16_t tile);
short GameGetYFromTile_short(uint16_t tile);
FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index);
-uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS * IsoPos);
+uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS* IsoPos);
FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx);
uint32_t GameGetScore(void);
bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos);