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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 07:24:00 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 07:24:00 +0200
commit92c65ff3b240678ab864e4eb574e02f6151bdbe4 (patch)
tree2ed5dc6c355e658fbe2de92c207bede986876587 /Source/Game.h
parentf5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (diff)
downloadairport-92c65ff3b240678ab864e4eb574e02f6151bdbe4.tar.gz
* Used runway is now freed if state == STATE_APPROACH.
TODO: Free runway on state == STATE_READY_TAKEOFF or STATE_ENTERING_RWY.
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Game.h b/Source/Game.h
index c5ff605..094b99a 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -51,5 +51,5 @@ uint16_t GameGetTileFromIsoPosition(TYPE_ISOMETRIC_POS * IsoPos);
FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx);
uint32_t GameGetScore(void);
bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos);
-void GameRemoveFlight(uint8_t idx);
+void GameRemoveFlight(uint8_t idx, bool successful);
#endif //__GAME_HEADER__