aboutsummaryrefslogtreecommitdiff
path: root/Source/Game.h
diff options
context:
space:
mode:
authorXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-12-29 23:19:43 +0100
commit67cfc8b2c23177f036eda97f3423d062ba0c3e90 (patch)
tree736dd4c76c30bf0f74ef4bf73f1218219ab26dc0 /Source/Game.h
parent0d1df70f2d1a08fdb6389391ee59afc5fbc6277a (diff)
downloadairport-67cfc8b2c23177f036eda97f3423d062ba0c3e90.tar.gz
* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
Diffstat (limited to 'Source/Game.h')
-rw-r--r--Source/Game.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/Source/Game.h b/Source/Game.h
index 1196193..b5a191e 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -4,14 +4,12 @@
/* *************************************
* Includes
* *************************************/
-
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Defines
* *************************************/
-
#define PLAYER_ONE 0
#define PLAYER_TWO 1
#define MAX_PLAYERS (PLAYER_TWO + 1)
@@ -23,26 +21,14 @@
/* *************************************
* Structs and enums
* *************************************/
-
-typedef enum t_rwydir
-{
- RWY_DIR_EAST = 0,
- RWY_DIR_WEST,
- RWY_DIR_NORTH,
- RWY_DIR_SOUTH,
- RWY_INVALID_DIR,
-}RWY_DIR;
-
/* *************************************
* Global variables
* *************************************/
-
extern bool GameStartupFlag;
/* *************************************
* Global prototypes
* *************************************/
-
void Game(bool two_players);
void GameSetTime(uint8_t hour, uint8_t minutes);
bool GameTwoPlayersActive(void);
@@ -61,6 +47,5 @@ void GameCalculateRemainingAircraft(void);
void GameAircraftCollision(uint8_t AircraftIdx);
void GameStopFlight(uint8_t AicraftIdx);
void GameResumeFlightFromAutoStop(uint8_t AircraftIdx);
-RWY_DIR GameGetRunwayDirection(uint16_t rwyHeader);
#endif //GAME_HEADER__